MoparClassic/GameServer/conf/server/quests_back/ImpCatcher.java
2011-05-13 03:24:42 -05:00

926 lines
39 KiB
Java

import org.moparscape.msc.gs.Instance; import org.moparscape.msc.gs.event.SingleEvent;
import org.moparscape.msc.gs.Instance; import org.moparscape.msc.gs.external.EntityHandler;
import org.moparscape.msc.gs.Instance; import org.moparscape.msc.gs.model.InvItem;
import org.moparscape.msc.gs.Instance; import org.moparscape.msc.gs.model.MenuHandler;
import org.moparscape.msc.gs.Instance; import org.moparscape.msc.gs.model.Npc;
import org.moparscape.msc.gs.Instance; import org.moparscape.msc.gs.model.Player;
import org.moparscape.msc.gs.Instance; import org.moparscape.msc.gs.quest.Quest;
import org.moparscape.msc.gs.Instance; import org.moparscape.msc.gs.quest.QuestAction;
/**
* Quest: Imp Catcher (v1.0) 5/1/2009 Status: COMPLETE Start: Talborn the wizard
* (id 17), 218, 1635 Items: 231, 232, 233, 234 Reward: 1 quest point, 350 magic
* xp
*
* @author punKrockeR
*/
public class ImpCatcher extends Quest {
private static final int TALBORN_ID = 17;
private static final int RED_BEAD = 231;
private static final int YELLOW_BEAD = 232;
private static final int BLACK_BEAD = 233;
private static final int WHITE_BEAD = 234;
private static final int ITEM_REWARD = 235;
private static final int REWARD_XP = 350;
private static final String[] FIRST_MENU = new String[] {
"No way you crazy bastard", "Sure, why not" };
private static final String[] SECOND_MENU = new String[] { "Yeah I did",
"Not yet" };
private static final int DEFAULT_EVENT_DELAY = 3200;
private static final int QUEST_POINTS = 1;
/**
* @return the quest's name
*/
public String getName() {
return "Imp Catcher";
}
/**
* @return this quest's unique id
*/
public int getUniqueID() {
return 3;
}
/**
* Initialises the quest
*/
public void init() {
associateNpc(TALBORN_ID);
}
/**
* Handles the given quest action
*/
public void handleAction(QuestAction action, Object[] args,
final Player player) {
int stage = player.getQuestStage(this);
if (action == action.TALKED_NPC) {
if (!(args[0] instanceof Npc))
return;
final Npc npc = (Npc) args[0];
if (npc.getID() != TALBORN_ID)
return;
player.setBusy(true);
npc.blockedBy(player);
if (stage == -1)
startQuest(player, npc);
else
handleTalk(player, npc);
}
}
/**
* Handles npc chat if the quest hasn't been started yet
*/
private void startQuest(final Player player, final Npc npc) {
sendChat("...Avada kedavra!", npc, player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY) {
public void action() {
spellPlayer(player, npc);
addSingleEvent(new SingleEvent(player, 1000) {
public void action() {
player.setBusy(true);
npc.blockedBy(player);
sendChat("Holy shit!", player, npc);
addSingleEvent(new SingleEvent(player,
DEFAULT_EVENT_DELAY) {
public void action() {
player.setBusy(true);
npc.blockedBy(player);
sendChat(
"What? Huh? Get out of the way you fool!",
npc, player);
addSingleEvent(new SingleEvent(player,
DEFAULT_EVENT_DELAY) {
public void action() {
player.setBusy(true);
npc.blockedBy(player);
sendChat("You shot me you stupid sod",
player, npc);
addSingleEvent(new SingleEvent(player,
DEFAULT_EVENT_DELAY) {
public void action() {
player.setBusy(true);
npc.blockedBy(player);
sendChat(
"Hmm, indeed. But it worked!",
npc, player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player.setBusy(true);
npc.blockedBy(player);
sendChat(
"Yeah it did. You burnt my sleeve.",
player, npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"Collateral damage. A necessary casualty.",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
sendChat(
"Your sleeve is expendable in this war",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"What war?",
player,
npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"Well the war against those nasty little imps of course",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"Imps? What threat could they possibly pose?",
player,
npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"Those little bastards stole my beads!",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"Riight.. your beads. And what's so special about these beads?",
player,
npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"Why, absolutely nothing. It's the principle of the matter.",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"Surely it can't be that hard to get them to give them back",
player,
npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"Oh really? Why don't you try and get them back then",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"Yeah right, chase imps around for free. You're crazier than I thought",
player,
npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"Free? Nonsense. I'd be happy to reward you.",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"Hmm. What kind of reward?",
player,
npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
npc
.blockedBy(player);
player
.setBusy(true);
sendChat(
"I've got a few valuable things lying around, I'll find something.",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
npc
.blockedBy(player);
player
.setBusy(true);
sendChat(
"How about it? Would you help an old wizard out?",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(false);
player
.setMenuHandler(new MenuHandler(
FIRST_MENU) {
public void handleReply(
final int option,
final String reply) {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
reply,
player,
npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
if (option == 1) {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"Excellent! Begin at once if you wish to collect them within a decade",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"There are four beads! Red, white, black, yellow and black.",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"Ahh you said... nevermind",
player,
npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"I'll come back when I get the beads...",
player,
npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"If! If you get the beads. Don't underestimate the little beasts!",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"Sure, whatever old man.",
player,
npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
player
.setQuestStage(
getUniqueID(),
1);
sendChat(
"Tarantallegra!",
npc,
player);
spellPlayer(
player,
npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
sendChat(
"Ouch! Would you bloody wait til I'm gone!",
player,
npc);
player
.setBusy(false);
npc
.unblock();
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
sendChat(
"Move it!",
npc,
player);
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
} else {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"Fine. But don't come to me when you need some pomegranate!",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
sendChat(
"Okaaay...",
player,
npc);
player
.setBusy(false);
npc
.unblock();
}
});
}
}
});
}
});
player
.getActionSender()
.sendMenu(
FIRST_MENU);
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
/**
* Handles npc chat if the quest is started but not finished
*/
private void handleTalk(final Player player, final Npc npc) {
player.setBusy(true);
npc.blockedBy(player);
sendChat("I know you. You're that fellow that stole my beads!", npc,
player);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY) {
public void action() {
npc.blockedBy(player);
sendChat(
"What? No, I'm the one that offered to find them for you.",
player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY) {
public void action() {
npc.blockedBy(player);
sendChat(
"It makes no difference, I still don't like you.",
npc, player);
if (player.getQuestStage(getUniqueID()) != COMPLETE) {
addSingleEvent(new SingleEvent(player,
DEFAULT_EVENT_DELAY) {
public void action() {
npc.blockedBy(player);
sendChat(
"But my beads, did you find them?",
npc, player);
addSingleEvent(new SingleEvent(player,
DEFAULT_EVENT_DELAY) {
public void action() {
player.setBusy(false);
npc.blockedBy(player);
player
.setMenuHandler(new MenuHandler(
SECOND_MENU) {
public void handleReply(
final int option,
final String reply) {
sendChat(reply,
player, npc);
if (option == 0) // Yes
{
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
if (player
.getInventory()
.hasItemId(
RED_BEAD)
&& player
.getInventory()
.hasItemId(
YELLOW_BEAD)
&& player
.getInventory()
.hasItemId(
BLACK_BEAD)
&& player
.getInventory()
.hasItemId(
WHITE_BEAD)) {
sendChat(
"Excellent! Hand them over immediately",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
sendChat(
"Alright, calm down. I thought they were useless anyway",
player,
npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
sendChat(
"Useless! Oh my dear "
+ (player
.isMale() ? "boy"
: "girl")
+ ", they are quite important",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
finishQuest(
player,
npc);
}
});
}
});
}
});
} else {
sendChat(
"Bollocks! Don't return til you have them you fool",
npc,
player);
spellPlayer(
player,
npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
sendChat(
"Hey! Watch yourself old man",
player,
npc);
player
.setBusy(false);
npc
.unblock();
}
});
}
}
});
} else // No
{
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
sendChat(
"Well what are you doing here then? Move it!",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
spellPlayer(
player,
npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
sendChat(
"Would you bugger off with the spells you mad fool!",
player,
npc);
player
.setBusy(false);
npc
.unblock();
}
});
}
});
}
});
}
}
});
player.getActionSender().sendMenu(
SECOND_MENU);
}
});
}
});
} else {
player.setBusy(false);
npc.unblock();
}
}
});
}
});
}
/**
* Finishes the quest
*/
private void finishQuest(final Player player, final Npc npc) {
player.setBusy(true);
npc.blockedBy(player);
player.getActionSender().sendMessage("You hand over the beads");
player.getInventory().remove(YELLOW_BEAD, 1);
player.getInventory().remove(RED_BEAD, 1);
player.getInventory().remove(WHITE_BEAD, 1);
player.getInventory().remove(BLACK_BEAD, 1);
player.getActionSender().sendInventory();
player.getActionSender().sendSound("click");
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY) {
public void action() {
player.setBusy(true);
npc.blockedBy(player);
sendChat("Alright, that's my half of the bargain.", player, npc);
addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY) {
public void action() {
player.setBusy(true);
npc.blockedBy(player);
sendChat("Now what of my reward?", player, npc);
addSingleEvent(new SingleEvent(player,
DEFAULT_EVENT_DELAY) {
public void action() {
player.setBusy(true);
npc.blockedBy(player);
sendChat(
"Ah, your reward. I found this! You can take it.",
npc, player);
addSingleEvent(new SingleEvent(player,
DEFAULT_EVENT_DELAY) {
public void action() {
player.setBusy(true);
npc.blockedBy(player);
player
.getActionSender()
.sendMessage(
EntityHandler
.getNpcDef(
TALBORN_ID)
.getName()
+ " gives you one "
+ EntityHandler
.getItemDef(
ITEM_REWARD)
.getName());
player.getInventory().add(
new InvItem(ITEM_REWARD, 1));
player.getActionSender()
.sendInventory();
addSingleEvent(new SingleEvent(player,
DEFAULT_EVENT_DELAY) {
public void action() {
player.setBusy(true);
npc.blockedBy(player);
sendChat(
"What am I supposed to do with this?",
player, npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player.setBusy(true);
npc.blockedBy(player);
sendChat(
"I don't know, whatever you like. I certainly don't want it",
npc, player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"And have a read of this book",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
sendChat(
"It'll teach you a thing or two about magic!",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
player
.getActionSender()
.sendMessage(
"You read the wizard's book");
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
player
.incExp(
6,
REWARD_XP,
false);
player
.getActionSender()
.sendStat(
6);
addSingleEvent(new SingleEvent(
player,
2000) {
public void action() {
player
.setBusy(true);
npc
.blockedBy(player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
sendChat(
"Now I have work to do! Leave my tower!",
npc,
player);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
spellPlayer(
player,
npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
sendChat(
"Damnit! Gladly...",
player,
npc);
addSingleEvent(new SingleEvent(
player,
DEFAULT_EVENT_DELAY) {
public void action() {
player
.setQuestStage(
getUniqueID(),
Quest.COMPLETE);
player
.incQuestPoints(QUEST_POINTS);
player
.setBusy(false);
npc
.unblock();
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
});
}
/**
* Casts an imaginary spell at the player
*/
private void spellPlayer(Player player, Npc npc) {
player.setLastDamage(0);
player.informOfModifiedHits(player);
player.getActionSender().sendTeleBubble(npc.getLocation().getX(),
npc.getLocation().getY(), false);
player.getActionSender().sendSound("combat1a");
}
/**
* Construct the quest (empty)
*/
public ImpCatcher() {
}
}