MoparClassic/LoginServer/src/org/moparscape/msc/ls/model/PlayerSave.java

436 lines
7.8 KiB
Java

package org.moparscape.msc.ls.model;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import org.moparscape.msc.ls.Server;
import org.moparscape.msc.ls.util.DataConversions;
public class PlayerSave {
public static PlayerSave loadPlayer(long user) {
return Server.storage.loadPlayer(user);
}
private long eventcd = 0;
private long muted;
private ArrayList<BankItem> bankItems = new ArrayList<BankItem>();
private boolean blockChat, blockPrivate, blockTrade, blockDuel;
private boolean cameraAuto, oneMouse, soundOff, showRoof, autoScreenshot,
combatWindow;
private int combat, skillTotal;
private byte combatStyle;
private int[] exp = new int[18];
private int fatigue;
private ArrayList<Long> friendList = new ArrayList<Long>();
private byte hairColour, topColour, trouserColour, skinColour, headSprite,
bodySprite;
private ArrayList<Long> ignoreList = new ArrayList<Long>();
private ArrayList<InvItem> invItems = new ArrayList<InvItem>();
private long lastUpdate = 0;
private long loginDate, loginIP;
private int[] lvl = new int[18];
private boolean male;
private int owner, group;
private int questPoints;
private HashMap<Integer, Integer> questStage = new HashMap<Integer, Integer>();
private long skulled;
private long subExpires;
private long user;
private int x, y;
public PlayerSave(long user) {
this.user = user;
}
public void addBankItem(int id, int amount) {
bankItems.add(new BankItem(id, amount));
}
public void addFriend(long friend) {
friendList.add(friend);
}
public void addFriends(List<Long> friends) {
friendList.addAll(friends);
}
public void addIgnore(long friend) {
ignoreList.add(friend);
}
public void addIgnore(List<Long> ignored) {
ignoreList.addAll(ignored);
}
public void addInvItem(int id, int amount, boolean wielded) {
invItems.add(new InvItem(id, amount, wielded));
}
public boolean autoScreenshot() {
return autoScreenshot;
}
public boolean blockChat() {
return blockChat;
}
public boolean blockDuel() {
return blockDuel;
}
public boolean blockPrivate() {
return blockPrivate;
}
public boolean blockTrade() {
return blockTrade;
}
public boolean cameraAuto() {
return cameraAuto;
}
public void clearBankItems() {
bankItems.clear();
}
public void clearInvItems() {
invItems.clear();
}
public void clearQuestStages() {
questStage.clear();
}
public boolean combatWindow() {
return combatWindow;
}
public int getBankCount() {
return bankItems.size();
}
public BankItem getBankItem(int i) {
return bankItems.get(i);
}
public List<BankItem> getBankItems() {
return bankItems;
}
public int getBodySprite() {
return bodySprite;
}
public byte getCombatStyle() {
return combatStyle;
}
public long getExp(int i) {
return exp[i];
}
public int getFatigue() {
return fatigue;
}
public long getFriend(int i) {
return friendList.get(i);
}
public int getFriendCount() {
return friendList.size();
}
public int getGroup() {
return group;
}
public int getHairColour() {
return hairColour;
}
public int getHeadSprite() {
return headSprite;
}
public long getIgnore(int i) {
return ignoreList.get(i);
}
public int getIgnoreCount() {
return ignoreList.size();
}
public int getInvCount() {
return invItems.size();
}
public InvItem getInvItem(int i) {
return invItems.get(i);
}
public long getLastIP() {
return loginIP;
}
public long getLastLogin() {
return loginDate;
}
public long getLastUpdate() {
return lastUpdate;
}
public int getOwner() {
return owner;
}
public int getQuestPoints() {
return questPoints;
}
public int getQuestStage(int id) {
return questStage.get(id);
}
public HashMap<Integer, Integer> getQuestStages() {
return questStage;
}
public int getSkinColour() {
return skinColour;
}
public long getSkullTime() {
return skulled;
}
public int getStat(int i) {
return lvl[i];
}
public long getSubscriptionExpires() {
return subExpires;
}
public int getTopColour() {
return topColour;
}
public int getTrouserColour() {
return trouserColour;
}
public long getUser() {
return user;
}
public String getUsername() {
return DataConversions.hashToUsername(user);
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public boolean isMale() {
return male;
}
public boolean oneMouse() {
return oneMouse;
}
public void removeFriend(long friend) {
friendList.remove(friend);
}
public void removeIgnore(long friend) {
ignoreList.remove(friend);
}
public boolean save() {
return Server.storage.savePlayer(this);
}
public void setAppearance(byte hairColour, byte topColour,
byte trouserColour, byte skinColour, byte headSprite,
byte bodySprite, boolean male, long skulled) {
this.hairColour = hairColour;
this.topColour = topColour;
this.trouserColour = trouserColour;
this.skinColour = skinColour;
this.headSprite = headSprite;
this.bodySprite = bodySprite;
this.male = male;
this.skulled = skulled;
}
public void setCombatStyle(byte combatStyle) {
this.combatStyle = combatStyle;
}
public void setExp(int stat, int exp) {
this.exp[stat] = exp;
}
public void setExp(int[] is) {
this.exp = is;
}
public void setFatigue(int fatigue) {
this.fatigue = fatigue;
}
public void setEventCD(long eventcd) {
this.eventcd = eventcd;
}
public long getEventCD() {
return eventcd;
}
public void setGameSetting(int idx, boolean on) {
switch (idx) {
case 0:
cameraAuto = on;
break;
case 2:
oneMouse = on;
break;
case 3:
soundOff = on;
break;
case 4:
showRoof = on;
break;
case 5:
autoScreenshot = on;
break;
case 6:
combatWindow = on;
break;
}
}
public void setLastUpdate(long lastUpdate) {
this.lastUpdate = lastUpdate;
}
public void setLocation(int x, int y) {
this.x = x;
this.y = y;
}
public void setLogin(long loginDate, long loginIP) {
this.loginDate = loginDate;
this.loginIP = loginIP;
}
public void setLvl(int stat, int lvl) {
this.lvl[stat] = lvl;
}
public void setCurStats(int[] stats) {
this.lvl = stats;
}
public void setOwner(int owner) {
this.owner = owner;
}
public void setOwner(int owner, int group, long subExpires) {
this.owner = owner;
this.group = group;
this.subExpires = subExpires;
}
public void setPrivacy(boolean blockChat, boolean blockPrivate,
boolean blockTrade, boolean blockDuel) {
this.blockChat = blockChat;
this.blockPrivate = blockPrivate;
this.blockTrade = blockTrade;
this.blockDuel = blockDuel;
}
public void setPrivacySetting(int idx, boolean on) {
switch (idx) {
case 0:
blockChat = on;
break;
case 1:
blockPrivate = on;
break;
case 2:
blockTrade = on;
break;
case 3:
blockDuel = on;
break;
}
}
public void setQuestPoints(int i) {
questPoints = i;
}
public void setQuestStage(int index, int stage) {
questStage.put(index, stage);
}
public void setSettings(boolean cameraAuto, boolean oneMouse,
boolean soundOff, boolean showRoof, boolean autoScreenshot,
boolean combatWindow) {
this.cameraAuto = cameraAuto;
this.oneMouse = oneMouse;
this.soundOff = soundOff;
this.showRoof = showRoof;
this.autoScreenshot = autoScreenshot;
this.combatWindow = combatWindow;
}
public void setStat(int stat, int exp, int lvl) {
this.exp[stat] = exp;
this.lvl[stat] = lvl;
}
public void setTotals(int combat, int skillTotal) {
this.combat = combat;
this.skillTotal = skillTotal;
}
public boolean showRoof() {
return showRoof;
}
public boolean soundOff() {
return soundOff;
}
public void setMuted(long muted) {
this.muted = muted;
}
public long getMuted() {
return muted;
}
public List<InvItem> getInvItems() {
return invItems;
}
public int getCombat() {
return combat;
}
public int getSkillTotal() {
return skillTotal;
}
}