mirror of
https://github.com/moparisthebest/MoparClassic
synced 2024-11-12 12:15:07 -05:00
321 lines
9.2 KiB
Java
321 lines
9.2 KiB
Java
import org.rscdaemon.server.quest.*;
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import org.rscdaemon.server.model.*;
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import org.rscdaemon.server.event.*;
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import org.rscdaemon.server.entityhandling.EntityHandler;
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/**
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* Quest: Vampire Slayer (v1.0) 6/1/2009
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* Status: INCOMPLETE
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* Start: Morgan (id 97), 215,615
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* NPCs: Harlow (id 98), 82,444
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* Items:
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* Reward: 3 quest points, 1000 attack xp
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*
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* @author punKrockeR
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*/
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public class VampireSlayer extends Quest
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{
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private static final int MORGAN_ID = 97;
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private static final int HARLOW_ID = 98;
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private static final int REWARD_XP = 1000;
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private static final int DEFAULT_EVENT_DELAY = 3200;
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private static final int QUEST_POINTS = 3;
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private static final String[] FIRST_MENU = new String[] { "No. Vampires are scary", "Ok I'm up for an adventure", "I tried fighting him. He wouldn't die" };
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private static final String[] SECOND_MENU = new String[] { "No, you've had enough", "Ok mate", "Morgan needs your help" };
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/**
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* Don't load this quest yet it's incomplete
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*/
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public boolean loadQuest()
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{
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return false;
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}
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/**
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* @return the quest's name
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*/
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public String getName()
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{
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return "Vampire Slayer";
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}
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/**
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* @return this quest's unique id
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*/
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public int getUniqueID()
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{
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return 4;
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}
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/**
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* Initialises the quest
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*/
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public void init()
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{
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associateNpc(MORGAN_ID);
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associateNpc(HARLOW_ID);
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}
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/**
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* Handles the given quest action
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*/
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public void handleAction(QuestAction action, Object[] args, final Player player)
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{
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int stage = player.getQuestStage(this);
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if(action == action.TALKED_NPC)
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{
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if(!(args[0] instanceof Npc))
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return;
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final Npc npc = (Npc)args[0];
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player.setBusy(true);
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npc.blockedBy(player);
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if(npc.getID() == MORGAN_ID)
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{
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if(stage == -1)
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startQuest(player, npc);
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else
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handleMorganTalk(player, npc);
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} else
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if(npc.getID() == HARLOW_ID)
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{
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handleHarlowTalk(player, npc);
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}
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}
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}
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/**
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* Handles npc chat if the quest hasn't been started yet
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*/
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private void startQuest(final Player player, final Npc npc)
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{
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sendChat("Please, please help us bold hero!", npc, player);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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sendChat("What's the problem?", player, npc);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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sendChat("Our little village has been dreadfully ravaged by an evil vampire!", npc, player);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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sendChat("There's hardly any of us left", npc, player);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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sendChat("We need someone to get rid of him once and for good", npc, player);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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player.setBusy(false);
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player.setMenuHandler(new MenuHandler(FIRST_MENU)
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{
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public void handleReply(final int option, final String reply)
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{
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player.setBusy(true);
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npc.blockedBy(player);
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sendChat(reply, player, npc);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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if(option == 0) // No
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{
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sendChat("I don't blame you", npc, player);
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player.setBusy(false);
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npc.unblock();
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} else // Yes
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{
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npc.blockedBy(player);
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sendChat("I think first you should seek help", npc, player);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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npc.blockedBy(player);
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sendChat("I have a friend who is a retired vampire hunter called Dr Harlow", npc, player);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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npc.blockedBy(player);
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sendChat("He may be able to give you some tips", npc, player);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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npc.blockedBy(player);
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sendChat("He's usually found in the Jolly Bar Inn these days", npc, player);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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npc.blockedBy(player);
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sendChat("He's a bit of an old soak", npc, player);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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npc.blockedBy(player);
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sendChat("Mention his old friend Morgan", npc, player);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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npc.blockedBy(player);
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sendChat("I'm sure he wouldn't want me to be killed by a vampire", npc, player);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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sendChat("I'll look him up then", player, npc);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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player.setQuestStage(getUniqueID(), 1); // Start quest
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player.setBusy(false);
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npc.unblock();
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}
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});
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}
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});
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}
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});
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}
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});
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}
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});
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}
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});
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}
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});
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}
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});
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}
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}
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});
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}
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});
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player.getActionSender().sendMenu(FIRST_MENU);
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}
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});
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}
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});
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}
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});
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}
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});
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}
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});
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}
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/**
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* Handles Morgan's chat if the quest is started but not finished
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*/
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private void handleMorganTalk(final Player player, final Npc npc)
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{
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player.setBusy(true);
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npc.blockedBy(player);
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sendChat("How are you doing with your quest?", npc, player);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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if(player.getQuestStage(getUniqueID()) == 1)
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{
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npc.blockedBy(player);
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sendChat("I'm working on it still", player, npc);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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npc.blockedBy(player);
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sendChat("Please hurry", npc, player);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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npc.blockedBy(player);
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sendChat("Every day we live in fear of our lives", npc, player);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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sendChat("Afraid that we will be the vampire's next victim", npc, player);
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player.setBusy(false);
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npc.unblock();
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}
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});
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}
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});
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}
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});
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} else
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{
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}
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}
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});
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}
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/**
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* Handles Harlow's chat if the quest is started but not finished
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*/
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private void handleHarlowTalk(final Player player, final Npc npc)
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{
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player.setBusy(true);
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npc.blockedBy(player);
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sendChat("Buy me a drrink pleassh", npc, player);
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player.setBusy(false);
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player.setMenuHandler(new MenuHandler(SECOND_MENU)
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{
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public void handleReply(final int option, final String reply)
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{
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player.setBusy(true);
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npc.blockedBy(player);
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sendChat(reply, player, npc);
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addSingleEvent(new SingleEvent(player, DEFAULT_EVENT_DELAY)
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{
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public void action()
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{
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player.setBusy(false);
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npc.unblock();
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if(option == 0)
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{
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sendChat("Fuck you", npc, player);
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player.setBusy(false);
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npc.unblock();
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}
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}
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});
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}
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});
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player.getActionSender().sendMenu(SECOND_MENU);
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}
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/**
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* Finishes the quest
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*/
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private void finishQuest(final Player player, final Npc npc)
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{
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}
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/**
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* Construct the quest (empty)
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*/
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public VampireSlayer()
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{
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}
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} |