mirror of
https://github.com/moparisthebest/MoparClassic
synced 2024-11-12 12:15:07 -05:00
379 lines
15 KiB
Java
379 lines
15 KiB
Java
import org.rscdaemon.server.quest.*;
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import org.rscdaemon.server.model.*;
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import org.rscdaemon.server.event.*;
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/**
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* Quest: Black Knight's Fortress (v1.0)
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* Status: INCOMPLETE
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* Start: 304, 1507
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* Stage1: 269, 441
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* Items: -
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* Rewards: -
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*
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* @author youKnowWho
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*/
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public class BlackKnightFortress extends Quest
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{
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private static final int QUEST_POINTS = 1;
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private static final int NPC_VARZE = 110;
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private static final int WALL_ID = 22;
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private static final int WALL_X = 273;
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private static final int WALL_Y = 435;
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private static final int GRILL_ID = -1;
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private static final int GRILL_X = -1;
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private static final int GRILL_Y = -1;
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private static final int REQUIRED_QPOINTS = 0; // 13
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private static final String[] FIRST_MENU = new String[]{"Well what's the problem?","Well, ah.. good luck with that"};
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private static final String[] SECOND_MENU = new String[]{"Secret weapon? That sounds really scary!","I can take care of that"};
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private static final String[] THIRD_MENU = new String[]{"Sure, but it'll cost you","No, actually, I lied."};
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private static final String[] FOURTH_MENU = new String[]{"I'll get right on it then","Sorry, I can't be bothered"};
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/**
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* Don't load this quest yet it's incomplete
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*/
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public boolean loadQuest()
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{
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return false;
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}
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public void init()
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{
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associateNpc(NPC_VARZE);
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associateObject(WALL_ID, WALL_X, WALL_Y);
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}
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public BlackKnightFortress()
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{
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}
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public String getName()
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{
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return "Black Knight's Fortress";
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}
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public int getUniqueID()
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{
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return 2;
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}
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public void handleAction(QuestAction action, Object[] args, final Player player)
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{
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int stage = player.getQuestStage(this);
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if(action == action.TALKED_NPC)
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{
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if(!(args[0] instanceof Npc))
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return;
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final Npc npc = (Npc)args[0];
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if(npc.getID() != NPC_VARZE)
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return;
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player.setBusy(true);
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npc.blockedBy(player);
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// handle quest complete chat?
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if(stage == -1)
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startQuest(player, npc);
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else
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handleTalk(player, npc);
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} else
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if(action == action.USED_OBJECT)
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{
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if(!(args[0] instanceof GameObject))
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return;
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final GameObject obj = (GameObject)args[0];
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if(obj.getID() != WALL_ID && obj.getID() != GRILL_ID)
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return;
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player.setBusy(true);
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if(obj.getID() == WALL_ID)
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{
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if(player.getY() < 435 || stage >= 1)
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{
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player.getActionSender().sendMessage("You push on the wall...");
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player.getActionSender().sendSound("secretdoor");
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world.unregisterGameObject(obj);
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world.delayedSpawnObject(obj.getLoc(), 1000);
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if(player.getY() < 435)
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player.teleport(273, 435, false);
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else
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player.teleport(273, 434, false);
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addDelayedMessage("It slides out of the way!", player, 1000);
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} else
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player.getActionSender().sendMessage("You see no reason to push on the wall");
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} else
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if(obj.getID() == GRILL_ID)
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{
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// listen
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}
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player.setBusy(false);
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}
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}
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private void handleTalk(final Player player, final Npc npc)
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{
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int stage = player.getQuestStage(this);
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if(stage >= 1 && stage <= 5)
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{
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sendChat("I don't have time to talk right now", npc, player);
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addDelayedChat("Come back when you've destroyed that weapon!", npc, player);
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player.setBusy(false);
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npc.unblock();
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}
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}
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private void startQuest(final Player player, final Npc npc)
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{
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sendChat("Good day to you, " + (player.isMale() ? "sir" : "miss"), npc, player);
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addSingleEvent(new SingleEvent(player, 2000)
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{
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public void action()
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{
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sendChat("Hello sir. I've heard rumours that you're going to war with the black knights", player, npc);
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addSingleEvent(new SingleEvent(player, 4000)
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{
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public void action()
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{
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sendChat("Is this true?", player, npc);
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addSingleEvent(new SingleEvent(player, 2000)
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{
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public void action()
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{
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if(player.getQuestPoints() >= REQUIRED_QPOINTS) // Confirm rumour
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{
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sendChat("Who told you that?", npc, player);
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addSingleEvent(new SingleEvent(player, 2000)
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{
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public void action()
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{
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sendChat("Oh, it makes no difference. Yes, the rumours are true.", npc, player);
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addSingleEvent(new SingleEvent(player, 3000)
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{
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public void action()
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{
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npc.blockedBy(player);
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player.setBusy(false);
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player.setMenuHandler(new MenuHandler(FIRST_MENU)
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{
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public void handleReply(final int option, final String reply)
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{
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npc.blockedBy(player);
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player.setBusy(true);
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sendChat(reply + (option == 0 ? " Surely you'll defeat them easily?" : ""), player, npc);
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addSingleEvent(new SingleEvent(player, 3000)
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{
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public void action()
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{
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npc.blockedBy(player);
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switch(option)
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{
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case 0:
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sendChat("Yeah, well.. You're lucky you've earned yourself a good reputation", npc, player);
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addSingleEvent(new SingleEvent(player, 4000)
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{
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public void action()
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{
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sendChat("Or I wouldn't tell you.", npc, player);
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addSingleEvent(new SingleEvent(player, 4000)
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{
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public void action()
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{
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sendChat("The black knights have a secret weapon, and they say it will destroy us.", npc, player);
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npc.blockedBy(player);
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addSingleEvent(new SingleEvent(player, 4000)
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{
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public void action()
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{
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player.setBusy(false);
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player.setMenuHandler(new MenuHandler(SECOND_MENU)
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{
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public void handleReply(final int option, final String reply)
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{
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npc.blockedBy(player);
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player.setBusy(true);
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if(option == 1)
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sendChat("Well it just so happens that I'm an expert in secret weapon thwarting.", player, npc);
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else
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sendChat(reply, player, npc);
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addSingleEvent(new SingleEvent(player, 3000)
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{
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public void action()
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{
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npc.blockedBy(player);
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switch(option)
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{
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case 0:
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sendChat("What kind of sissy talk is that? Get out of my sight!", npc, player);
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player.setBusy(false);
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npc.unblock();
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break;
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case 1:
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sendChat("I like your spirit, young warrior!", npc, player);
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addSingleEvent(new SingleEvent(player, 3000)
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{
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public void action()
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{
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sendChat("Do you think you could help us?", npc, player);
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npc.blockedBy(player);
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addSingleEvent(new SingleEvent(player, 2000)
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{
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public void action()
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{
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player.setBusy(false);
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player.setMenuHandler(new MenuHandler(THIRD_MENU)
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{
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public void handleReply(final int option, final String reply)
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{
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sendChat(reply, player, npc);
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npc.blockedBy(player);
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player.setBusy(true);
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addSingleEvent(new SingleEvent(player, 3000)
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{
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public void action()
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{
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npc.blockedBy(player);
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switch(option)
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{
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case 0:
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sendChat("Money won't be a problem, assuming you can do the job.", npc, player);
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addSingleEvent(new SingleEvent(player, 3000)
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{
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public void action()
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{
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sendChat("Well then, what do you want me to do?", player, npc);
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addSingleEvent(new SingleEvent(player, 3000)
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{
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public void action()
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{
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sendChat("First of all, you'll need to find out what the weapon is... then destroy it!", npc, player);
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addSingleEvent(new SingleEvent(player, 4500)
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{
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public void action()
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{
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sendChat("Head north and search the black knight's castle.", npc, player);
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npc.blockedBy(player);
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player.setBusy(false);
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player.setMenuHandler(new MenuHandler(FOURTH_MENU)
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{
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public void handleReply(final int option, final String reply)
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{
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sendChat(reply, player, npc);
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player.setBusy(true);
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npc.blockedBy(player);
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addSingleEvent(new SingleEvent(player, 3000)
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{
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public void action()
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{
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npc.blockedBy(player);
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switch(option)
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{
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case 0:
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player.setBusy(false);
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npc.unblock();
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addDelayedChat("Good luck, " + player.getUsername() + ".", npc, player);
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player.setQuestStage(getUniqueID(), 1);
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break;
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case 1:
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addDelayedChat("Don't waste my time! Every valuable second, doom draws nearer!", npc, player);
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default:
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player.setBusy(false);
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npc.unblock();
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break;
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}
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}
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});
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}
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});
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player.getActionSender().sendMenu(FOURTH_MENU);
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player.setBusy(false);
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}
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});
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}
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});
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}
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});
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break;
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case 1:
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addDelayedChat("Don't waste my time " + player.getUsername() + "!", npc, player);
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default:
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player.setBusy(false);
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npc.unblock();
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break;
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}
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}
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});
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}
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});
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player.getActionSender().sendMenu(THIRD_MENU);
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player.setBusy(false);
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}
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});
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}
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});
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break;
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default:
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player.setBusy(false);
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npc.unblock();
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break;
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}
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}
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});
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}
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});
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player.getActionSender().sendMenu(SECOND_MENU);
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player.setBusy(false);
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}
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});
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}
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});
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}
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});
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break;
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case 1:
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sendChat("Um, thanks. I guess...", npc, player);
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default:
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player.setBusy(false);
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npc.unblock();
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break;
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}
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}
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});
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}
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});
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player.getActionSender().sendMenu(FIRST_MENU);
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player.setBusy(false);
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}
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});
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}
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});
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} else // Deny rumour
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{
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sendChat("Most certainly not. The Black Knights are no threat to us!", npc, player);
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player.setBusy(false);
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npc.unblock();
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addDelayedMessage("You need " + REQUIRED_QPOINTS + " quest points before " + npc.getDef().getName() + " will trust you", player);
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}
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}
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});
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}
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});
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}
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});
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}
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}
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