MoparClassic/GameServer/src/org/moparscape/msc/gs/model
Rodgerwilco 768ca83206 #90 - Bank Space final int 2012-04-24 17:14:28 -07:00
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definition Fixed Definitions Issue >:( 2012-01-13 23:54:38 -07:00
landscape Fixed bug with PacketThrottler, and made TileValues actual value objects. TileValues no longer have duplicate instances, which drastically reduces memory usage. 2012-01-07 15:11:45 -06:00
mini Resolves errors being thrown randomly due to divide by 0 2012-03-15 01:25:02 -05:00
snapshot Formatted all code. 2011-06-25 00:44:53 -05:00
Bank.java #90 - Bank Space final int 2012-04-24 17:14:28 -07:00
Bubble.java Formatted all code. 2011-06-25 00:44:53 -05:00
ChatMessage.java Formatted all code. 2011-06-25 00:44:53 -05:00
Entity.java Formatted all code. 2011-06-25 00:44:53 -05:00
GameObject.java Fixed Definitions Issue >:( 2012-01-13 23:54:38 -07:00
InvItem.java Fixed Definitions Issue >:( 2012-01-13 23:54:38 -07:00
Inventory.java Formatted all code. 2011-06-25 00:44:53 -05:00
Item.java Fixed Definitions Issue >:( 2012-01-13 23:54:38 -07:00
MenuHandler.java Formatted all code. 2011-06-25 00:44:53 -05:00
Mob.java Fixed Definitions Issue >:( 2012-01-13 23:54:38 -07:00
Npc.java Removed unused imports in Npc. 2012-03-14 13:53:17 -05:00
Path.java Formatted all code. 2011-06-25 00:44:53 -05:00
PathHandler.java Fixed bug with PacketThrottler, and made TileValues actual value objects. TileValues no longer have duplicate instances, which drastically reduces memory usage. 2012-01-07 15:11:45 -06:00
Player.java Fixed Definitions Issue >:( 2012-01-13 23:54:38 -07:00
PlayerAppearance.java Formatted all code. 2011-06-25 00:44:53 -05:00
Point.java Formatted all code. 2011-06-25 00:44:53 -05:00
Projectile.java Formatted all code. 2011-06-25 00:44:53 -05:00
Script.java Some organization and cleanup 2012-01-13 16:08:16 -07:00
Shop.java Formatted all code. 2011-06-25 00:44:53 -05:00
Syndicate.java Formatted all code. 2011-06-25 00:44:53 -05:00
TelePoint.java Formatted all code. 2011-06-25 00:44:53 -05:00
ViewArea.java Fixed bug with PacketThrottler, and made TileValues actual value objects. TileValues no longer have duplicate instances, which drastically reduces memory usage. 2012-01-07 15:11:45 -06:00
World.java Definitions completely fixed 2012-01-14 22:58:16 -07:00