MoparClassic/GameServer/src/org/moparscape/msc/config/Constants.java

66 lines
1.8 KiB
Java

package org.moparscape.msc.config;
/**
* Holds all important, commonly tweaked variables.
*
* @author xEnt
*
*/
public class Constants {
/**
* @category GameServer
*/
public static class GameServer {
/**
* Message of the Day (Seen as you log in)
*/
public static String MOTD = "";
public static final String P2P_LIMIT_MESSAGE = "This feature of only available on a members server";
/**
* Each time a connection is made to the server, this is incremented.
*/
public static int ACCEPTED_CONNECTIONS = 0;
/**
* Strikes, Bolts & Blast Spells.
*
* Remember, 30+ Magic damage gives you +1 damage, so these damages are
* -1 the absolute max. Level Requirement, Max Damage
*/
public static final int[][] SPELLS = { { 1, 1 }, { 4, 2 }, { 9, 2 },
{ 13, 3 }, { 17, 3 }, { 23, 4 }, { 29, 4 }, { 35, 5 },
{ 41, 5 }, { 47, 6 }, { 53, 6 }, { 59, 7 }, { 62, 8 },
{ 65, 9 }, { 70, 10 }, { 75, 11 } };
/**
* k ID's of all Undead-type of NPC's. (Used for crumble undead &
* sounds)
*/
public static final int[] UNDEAD_NPCS = { 15, 53, 80, 178, 664, 41, 52,
68, 180, 214, 319, 40, 45, 46, 50, 179, 195 };
/**
* ID's of all ARMOR type NPC's. (Used for armor hitting sounds)
*/
public static final int[] ARMOR_NPCS = { 66, 102, 189, 277, 322,
401324, 323, 632, 633 };
/**
* Maximum hit for Crumble Undead (Magic) spell. (Against undead)
*/
public static final int CRUMBLE_UNDEAD_MAX = 12;
/**
* These NPCs are NPCs that are attackable, but do not run on low health
* such as Guards etc.
*/
public static final int[] NPCS_THAT_DONT_RETREAT = { 65, 102, 100, 127,
258 };
}
/**
* @category LoginServer
*/
public static class LoginServer {
}
}