mirror of
https://github.com/moparisthebest/MoparClassic
synced 2024-11-15 05:35:04 -05:00
298 lines
8.7 KiB
Java
298 lines
8.7 KiB
Java
import msc.gs.Instance; import msc.gs.event.SingleEvent;
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import msc.gs.Instance; import msc.gs.model.InvItem;
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import msc.gs.Instance; import msc.gs.model.MenuHandler;
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import msc.gs.Instance; import msc.gs.model.Npc;
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import msc.gs.Instance; import msc.gs.model.Player;
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import msc.gs.Instance; import msc.gs.quest.Quest;
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import msc.gs.Instance; import msc.gs.quest.QuestAction;
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/**
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* Quest: Sheep Shearer (v1.0) Status: COMPLETE Start: Fred the farmer (id 77),
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* 159, 619 Items: 207x20 Reward: 1 quest point, 60 gold, Crafting 350 xp
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*
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* @author Konijn
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*/
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public class SheepShearer extends Quest {
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private final int FRED_ID = 77;
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private final int ITEM_WOOL = 207;
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private final int REWARD_XP = 350;
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private final int REWARD_GP = 330;
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private final String[] FIRST_MENU = new String[] {
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"Sure, what do I need to do?", "No thanks, I'm good." };
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private final String[] SECOND_MENU = new String[] {
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"Sorry, I don't like the sound of that.", "I'd be happy to help." };
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public void init() {
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associateNpc(FRED_ID);
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}
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public SheepShearer() {
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}
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public String getName() {
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return "Sheep Shearer";
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}
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public int getUniqueID() {
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return 1;
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}
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public void handleAction(QuestAction action, Object[] args,
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final Player player) {
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int stage = player.getQuestStage(this);
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if (stage == -1) // Quest hasn't been started
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{
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if (action == action.TALKED_NPC) {
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if (!(args[0] instanceof Npc))
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return;
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final Npc npc = (Npc) args[0];
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if (npc.getID() != FRED_ID)
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return;
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player.setBusy(true);
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npc.blockedBy(player);
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sendChat("Hi there, traveller. Care to make some money?", npc,
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player);
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addSingleEvent(new SingleEvent(player, 2000) {
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public void action() {
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player.setBusy(false);
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player.setMenuHandler(new MenuHandler(FIRST_MENU) {
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public void handleReply(final int option,
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final String reply) {
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player.setBusy(true);
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switch (option) {
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case 1:
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player.setBusy(false);
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npc.unblock();
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sendChat("No thanks, I'm good.", player,
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npc);
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break;
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case 0:
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sendChat("Sure, what do I need to do?",
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player, npc);
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addSingleEvent(new SingleEvent(player, 2000) {
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public void action() {
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sendChat(
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"If you collect 20 balls of wool for me, I'll pay you 500 coins.",
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npc, player);
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addSingleEvent(new SingleEvent(
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player, 2000) {
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public void action() {
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sendChat(
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"Maybe I'll teach you a thing or two about crafting, too.",
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npc, player);
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addSingleEvent(new SingleEvent(
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player, 2000) {
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public void action() {
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sendChat(
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"I'm afraid you'll have to find your own shears, but the sheep are outside.",
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npc, player);
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addSingleEvent(new SingleEvent(
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player,
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2000) {
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public void action() {
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player
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.setBusy(false);
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player
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.setMenuHandler(new MenuHandler(
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SECOND_MENU) {
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public void handleReply(
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final int option,
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final String reply) {
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player
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.setBusy(true);
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switch (option) {
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case 1:
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sendChat(
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"I'd be happy to help.",
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player,
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npc);
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addSingleEvent(new SingleEvent(
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player,
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2000) {
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public void action() {
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sendChat(
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"Great! Come back and see me when you're done.",
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npc,
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player);
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addSingleEvent(new SingleEvent(
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player,
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2000) {
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public void action() {
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player
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.setQuestStage(
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getUniqueID(),
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1);
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player
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.setBusy(false);
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npc
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.unblock();
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}
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});
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}
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});
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break;
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case 0:
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sendChat(
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"Sorry, I don't like the sound of that.",
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player,
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npc);
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addSingleEvent(new SingleEvent(
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player,
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2000) {
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public void action() {
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sendChat(
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"Suit yourself. Come and see me if you change your mind.",
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npc,
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player);
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player
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.setBusy(false);
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npc
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.unblock();
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}
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});
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break;
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default:
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player
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.setBusy(false);
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npc
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.unblock();
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break;
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}
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}
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});
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owner
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.getActionSender()
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.sendMenu(
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SECOND_MENU);
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}
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});
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}
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});
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}
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});
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}
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});
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break;
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default:
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player.setBusy(false);
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npc.unblock();
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break;
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}
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}
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});
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owner.getActionSender().sendMenu(FIRST_MENU);
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}
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});
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} else
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return;
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} else if (stage == 1) {
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if (action == action.TALKED_NPC) {
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if (!(args[0] instanceof Npc))
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return;
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final Npc npc = (Npc) args[0];
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if (npc.getID() != FRED_ID)
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return;
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player.setBusy(true);
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npc.blockedBy(player);
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sendChat("Ahh, you've returned! Do you have my wool?", npc,
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player);
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addSingleEvent(new SingleEvent(player, 2000) {
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public void action() {
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player.setBusy(false);
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player.setMenuHandler(new MenuHandler(new String[] {
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"I'm afraid not.", "Yes, I do." }) {
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public void handleReply(final int option,
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final String reply) {
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player.setBusy(true);
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sendChat(reply, player, npc);
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if (option == 0) {
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addSingleEvent(new SingleEvent(player, 2000) {
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public void action() {
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sendChat(
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"Well, come and see me when you do. The offer still stands",
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npc, player);
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player.setBusy(false);
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npc.unblock();
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}
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});
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} else if (option == 1) {
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addSingleEvent(new SingleEvent(player, 2000) {
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public void action() {
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// check items
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if (player.getInventory()
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.hasItemId(ITEM_WOOL)
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&& player.getInventory()
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.countId(ITEM_WOOL) >= 20) {
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finishQuest(player, npc);
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} else {
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sendChat(
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"Um, no you don't. Get back to me when you do. The reward still stands!",
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npc, player);
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player.setBusy(false);
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npc.unblock();
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}
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}
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});
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}
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}
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});
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owner.getActionSender()
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.sendMenu(
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new String[] { "I'm afraid not.",
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"Yes, I do." });
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}
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});
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}
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} else if (stage == 0) {
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if (action == action.TALKED_NPC) {
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if (!(args[0] instanceof Npc))
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return;
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final Npc npc = (Npc) args[0];
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if (npc.getID() != FRED_ID)
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return;
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player.setBusy(true);
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npc.blockedBy(player);
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sendChat("Hello " + player.getUsername() + "!", npc, player);
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player.setBusy(false);
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npc.unblock();
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}
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}
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}
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private void finishQuest(final Player player, final Npc npc) {
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sendChat("Thank you very much! As promised, here's your reward.", npc,
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player);
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addSingleEvent(new SingleEvent(player, 2000) {
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public void action() {
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player.incExp(12, REWARD_XP, false);
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player.getActionSender().sendStat(12);
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player.setQuestStage(getUniqueID(), Quest.COMPLETE);
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for (int i = 0; i < 20; i++)
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player.getInventory().remove(ITEM_WOOL, 1);
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player.getInventory().add(new InvItem(10, REWARD_GP));
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player.getActionSender().sendInventory();
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player.incQuestPoints(1);
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player.setBusy(false);
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npc.unblock();
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}
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});
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}
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}
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