436 lines
7.8 KiB
Java
436 lines
7.8 KiB
Java
package org.moparscape.msc.ls.model;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import org.moparscape.msc.ls.Server;
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import org.moparscape.msc.ls.util.DataConversions;
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public class PlayerSave {
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public static PlayerSave loadPlayer(long user) {
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return Server.storage.loadPlayer(user);
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}
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private long eventcd = 0;
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private long muted;
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private ArrayList<BankItem> bankItems = new ArrayList<BankItem>();
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private boolean blockChat, blockPrivate, blockTrade, blockDuel;
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private boolean cameraAuto, oneMouse, soundOff, showRoof, autoScreenshot,
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combatWindow;
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private int combat, skillTotal;
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private byte combatStyle;
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private int[] exp = new int[18];
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private int fatigue;
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private ArrayList<Long> friendList = new ArrayList<Long>();
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private byte hairColour, topColour, trouserColour, skinColour, headSprite,
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bodySprite;
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private ArrayList<Long> ignoreList = new ArrayList<Long>();
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private ArrayList<InvItem> invItems = new ArrayList<InvItem>();
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private long lastUpdate = 0;
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private long loginDate, loginIP;
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private int[] lvl = new int[18];
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private boolean male;
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private int owner, group;
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private int questPoints;
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private HashMap<Integer, Integer> questStage = new HashMap<Integer, Integer>();
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private long skulled;
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private long subExpires;
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private long user;
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private int x, y;
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public PlayerSave(long user) {
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this.user = user;
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}
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public void addBankItem(int id, int amount) {
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bankItems.add(new BankItem(id, amount));
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}
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public void addFriend(long friend) {
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friendList.add(friend);
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}
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public void addFriends(List<Long> friends) {
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friendList.addAll(friends);
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}
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public void addIgnore(long friend) {
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ignoreList.add(friend);
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}
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public void addIgnore(List<Long> ignored) {
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ignoreList.addAll(ignored);
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}
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public void addInvItem(int id, int amount, boolean wielded) {
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invItems.add(new InvItem(id, amount, wielded));
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}
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public boolean autoScreenshot() {
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return autoScreenshot;
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}
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public boolean blockChat() {
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return blockChat;
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}
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public boolean blockDuel() {
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return blockDuel;
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}
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public boolean blockPrivate() {
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return blockPrivate;
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}
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public boolean blockTrade() {
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return blockTrade;
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}
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public boolean cameraAuto() {
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return cameraAuto;
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}
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public void clearBankItems() {
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bankItems.clear();
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}
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public void clearInvItems() {
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invItems.clear();
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}
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public void clearQuestStages() {
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questStage.clear();
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}
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public boolean combatWindow() {
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return combatWindow;
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}
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public int getBankCount() {
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return bankItems.size();
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}
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public BankItem getBankItem(int i) {
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return bankItems.get(i);
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}
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public List<BankItem> getBankItems() {
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return bankItems;
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}
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public int getBodySprite() {
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return bodySprite;
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}
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public byte getCombatStyle() {
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return combatStyle;
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}
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public long getExp(int i) {
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return exp[i];
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}
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public int getFatigue() {
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return fatigue;
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}
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public long getFriend(int i) {
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return friendList.get(i);
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}
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public int getFriendCount() {
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return friendList.size();
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}
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public int getGroup() {
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return group;
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}
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public int getHairColour() {
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return hairColour;
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}
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public int getHeadSprite() {
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return headSprite;
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}
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public long getIgnore(int i) {
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return ignoreList.get(i);
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}
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public int getIgnoreCount() {
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return ignoreList.size();
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}
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public int getInvCount() {
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return invItems.size();
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}
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public InvItem getInvItem(int i) {
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return invItems.get(i);
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}
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public long getLastIP() {
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return loginIP;
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}
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public long getLastLogin() {
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return loginDate;
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}
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public long getLastUpdate() {
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return lastUpdate;
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}
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public int getOwner() {
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return owner;
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}
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public int getQuestPoints() {
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return questPoints;
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}
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public int getQuestStage(int id) {
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return questStage.get(id);
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}
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public HashMap<Integer, Integer> getQuestStages() {
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return questStage;
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}
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public int getSkinColour() {
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return skinColour;
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}
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public long getSkullTime() {
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return skulled;
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}
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public int getStat(int i) {
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return lvl[i];
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}
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public long getSubscriptionExpires() {
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return subExpires;
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}
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public int getTopColour() {
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return topColour;
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}
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public int getTrouserColour() {
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return trouserColour;
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}
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public long getUser() {
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return user;
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}
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public String getUsername() {
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return DataConversions.hashToUsername(user);
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}
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public int getX() {
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return x;
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}
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public int getY() {
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return y;
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}
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public boolean isMale() {
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return male;
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}
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public boolean oneMouse() {
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return oneMouse;
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}
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public void removeFriend(long friend) {
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friendList.remove(friend);
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}
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public void removeIgnore(long friend) {
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ignoreList.remove(friend);
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}
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public boolean save() {
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return Server.storage.savePlayer(this);
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}
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public void setAppearance(byte hairColour, byte topColour,
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byte trouserColour, byte skinColour, byte headSprite,
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byte bodySprite, boolean male, long skulled) {
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this.hairColour = hairColour;
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this.topColour = topColour;
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this.trouserColour = trouserColour;
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this.skinColour = skinColour;
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this.headSprite = headSprite;
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this.bodySprite = bodySprite;
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this.male = male;
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this.skulled = skulled;
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}
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public void setCombatStyle(byte combatStyle) {
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this.combatStyle = combatStyle;
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}
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public void setExp(int stat, int exp) {
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this.exp[stat] = exp;
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}
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public void setExp(int[] is) {
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this.exp = is;
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}
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public void setFatigue(int fatigue) {
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this.fatigue = fatigue;
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}
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public void setEventCD(long eventcd) {
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this.eventcd = eventcd;
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}
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public long getEventCD() {
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return eventcd;
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}
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public void setGameSetting(int idx, boolean on) {
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switch (idx) {
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case 0:
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cameraAuto = on;
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break;
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case 2:
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oneMouse = on;
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break;
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case 3:
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soundOff = on;
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break;
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case 4:
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showRoof = on;
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break;
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case 5:
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autoScreenshot = on;
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break;
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case 6:
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combatWindow = on;
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break;
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}
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}
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public void setLastUpdate(long lastUpdate) {
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this.lastUpdate = lastUpdate;
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}
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public void setLocation(int x, int y) {
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this.x = x;
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this.y = y;
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}
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public void setLogin(long loginDate, long loginIP) {
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this.loginDate = loginDate;
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this.loginIP = loginIP;
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}
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public void setLvl(int stat, int lvl) {
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this.lvl[stat] = lvl;
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}
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public void setCurStats(int[] stats) {
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this.lvl = stats;
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}
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public void setOwner(int owner) {
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this.owner = owner;
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}
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public void setOwner(int owner, int group, long subExpires) {
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this.owner = owner;
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this.group = group;
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this.subExpires = subExpires;
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}
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public void setPrivacy(boolean blockChat, boolean blockPrivate,
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boolean blockTrade, boolean blockDuel) {
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this.blockChat = blockChat;
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this.blockPrivate = blockPrivate;
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this.blockTrade = blockTrade;
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this.blockDuel = blockDuel;
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}
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public void setPrivacySetting(int idx, boolean on) {
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switch (idx) {
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case 0:
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blockChat = on;
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break;
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case 1:
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blockPrivate = on;
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break;
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case 2:
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blockTrade = on;
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break;
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case 3:
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blockDuel = on;
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break;
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}
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}
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public void setQuestPoints(int i) {
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questPoints = i;
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}
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public void setQuestStage(int index, int stage) {
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questStage.put(index, stage);
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}
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public void setSettings(boolean cameraAuto, boolean oneMouse,
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boolean soundOff, boolean showRoof, boolean autoScreenshot,
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boolean combatWindow) {
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this.cameraAuto = cameraAuto;
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this.oneMouse = oneMouse;
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this.soundOff = soundOff;
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this.showRoof = showRoof;
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this.autoScreenshot = autoScreenshot;
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this.combatWindow = combatWindow;
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}
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public void setStat(int stat, int exp, int lvl) {
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this.exp[stat] = exp;
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this.lvl[stat] = lvl;
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}
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public void setTotals(int combat, int skillTotal) {
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this.combat = combat;
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this.skillTotal = skillTotal;
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}
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public boolean showRoof() {
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return showRoof;
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}
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public boolean soundOff() {
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return soundOff;
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}
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public void setMuted(long muted) {
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this.muted = muted;
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}
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public long getMuted() {
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return muted;
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}
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public List<InvItem> getInvItems() {
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return invItems;
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}
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public int getCombat() {
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return combat;
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}
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public int getSkillTotal() {
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return skillTotal;
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}
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}
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