MoparClassic/GameServer
Travis Burtrum dd6ee1f08e Allowed for variable-length passwords and removed MD5sum of the password before sending to LoginServer.
Ideally the password should be hashed in the client before even getting to the server, MoparScape supports this.
It should be encrypted before being sent to the LoginServer if it is not on the same host, make this todo.
2012-03-16 23:19:00 -04:00
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conf Missed town. 2012-03-15 22:19:27 -05:00
lib Refactored DataStore and moved it into the Modules directory 2011-12-04 19:59:24 -06:00
logs Hopefully, this time, everything will be committed as expected 2011-04-27 15:44:26 +10:00
module Definitions completely fixed 2012-01-14 22:58:16 -07:00
scripts Removed extra crap, and removed the svn files... 2011-05-13 03:33:24 -05:00
src/org/moparscape/msc Allowed for variable-length passwords and removed MD5sum of the password before sending to LoginServer. 2012-03-16 23:19:00 -04:00
build.xml Fixed ant build scripts, changed run shell scripts to not rely on ant, and removed binary. 2012-03-14 01:27:38 -04:00
compile.bat Definitions completely fixed 2012-01-14 22:58:16 -07:00
compile.sh modified: .gitignore 2011-05-13 02:58:13 -05:00
ivy.xml Framework to resolve issue #24 -- uses the DataStore interface and 2011-12-04 16:38:08 -06:00
run_server.bat Updated bat and sh files. 2012-01-07 03:48:26 -06:00
run_server.sh Fixed ant build scripts, changed run shell scripts to not rely on ant, and removed binary. 2012-03-14 01:27:38 -04:00