CodeForFame
ea0509b8f8
Redid the 'damage pooling' system (removed memory leak).
...
Found bugs in XP distribution--
When the last hit was from magic players gained only 3/4ths of the ranged xp they should have - fixed
Players get no XP from killing other players with range
2011-05-14 07:34:42 -05:00
CodeForFame
acf0ad8e80
Removed IRC
2011-05-14 06:29:25 -05:00
CodeForFame
5331458dc2
Re-wrote the 'CacheHandler' and made it generic, and made it actually work... (added the Apache Collections library)
...
Replaced non-time-critical currentTimeMillis with a call to GameEngine.getTime which is updated multiple times per server tick.
2011-05-14 06:18:14 -05:00
CodeForFame
b84908fd0c
Corrected XP rate
...
Corrected files to compile the Login Server
2011-05-13 03:41:00 -05:00
CodeForFame
f12b96ef3b
Removed extra crap, and removed the svn files...
2011-05-13 03:33:24 -05:00
CodeForFame
ea668ae747
Changed some configs, and changed the package.
2011-05-13 03:24:42 -05:00
CodeForFame
02fbddb261
modified: .gitignore
...
Added some more things...
modified: GameServer/build.xml
modified: LoginServer/build.xml
Added a name to it...
new file: GameServer/compile.sh
new file: GameServer/run_server.sh
new file: LoginServer/compile.sh
new file: LoginServer/runls.sh
For Linux users
2011-05-13 02:58:13 -05:00
Joergen Lundgren
9cedacc15d
This is a test commit by object.
2011-04-27 14:57:12 +02:00
unknown
10f4d9c876
xent test
2011-04-27 16:55:32 +09:30
unknown
27e0e7edb3
changed some text, plus testing this
2011-04-27 16:05:54 +09:30
Lothy
d5a1a486dd
Hopefully, this time, everything will be committed as expected
2011-04-27 15:44:26 +10:00
Lothy
00c8a3814d
Second attempt at getting this right
2011-04-27 15:35:03 +10:00
Lothy
47729fd4d0
First GameServer commit
2011-04-27 14:55:20 +10:00