Travis Burtrum
533f779a4f
Fixed ant build scripts, changed run shell scripts to not rely on ant, and removed binary.
2012-03-14 01:27:38 -04:00
Joe Pritzel
bb49a193f6
Re-factored according to issue #131
2012-02-06 15:34:31 -06:00
Joe0
6634a8d22a
Refactored DataStore and moved it into the Modules directory
2011-12-04 19:59:24 -06:00
Joe0
cde9adddd5
Minor bug fixes and added DummyStorageMedium
2011-12-01 21:17:36 -06:00
Joe Pritzel
2a3bd3517e
Updated dependancies, buildfile, and README
...
Added persistence package, and abstracted away the storage medium
Removed bad concurrency ideas
Made some other minor tweaks
2011-11-05 12:06:03 -05:00
CodeForFame
5331458dc2
Re-wrote the 'CacheHandler' and made it generic, and made it actually work... (added the Apache Collections library)
...
Replaced non-time-critical currentTimeMillis with a call to GameEngine.getTime which is updated multiple times per server tick.
2011-05-14 06:18:14 -05:00
CodeForFame
ea668ae747
Changed some configs, and changed the package.
2011-05-13 03:24:42 -05:00
CodeForFame
02fbddb261
modified: .gitignore
...
Added some more things...
modified: GameServer/build.xml
modified: LoginServer/build.xml
Added a name to it...
new file: GameServer/compile.sh
new file: GameServer/run_server.sh
new file: LoginServer/compile.sh
new file: LoginServer/runls.sh
For Linux users
2011-05-13 02:58:13 -05:00
Lothy
d5a1a486dd
Hopefully, this time, everything will be committed as expected
2011-04-27 15:44:26 +10:00
Lothy
00c8a3814d
Second attempt at getting this right
2011-04-27 15:35:03 +10:00
Lothy
5e06b2131e
First LoginServer commit
2011-04-27 14:48:29 +10:00