Commit Graph

11 Commits

Author SHA1 Message Date
Travis Burtrum
533f779a4f Fixed ant build scripts, changed run shell scripts to not rely on ant, and removed binary. 2012-03-14 01:27:38 -04:00
Joe Pritzel
bb49a193f6 Re-factored according to issue #131 2012-02-06 15:34:31 -06:00
Joe0
6634a8d22a Refactored DataStore and moved it into the Modules directory 2011-12-04 19:59:24 -06:00
Joe0
cde9adddd5 Minor bug fixes and added DummyStorageMedium 2011-12-01 21:17:36 -06:00
Joe Pritzel
2a3bd3517e Updated dependancies, buildfile, and README
Added persistence package, and abstracted away the storage medium
Removed bad concurrency ideas
Made some other minor tweaks
2011-11-05 12:06:03 -05:00
CodeForFame
5331458dc2 Re-wrote the 'CacheHandler' and made it generic, and made it actually work... (added the Apache Collections library)
Replaced non-time-critical currentTimeMillis with a call to GameEngine.getTime which is updated multiple times per server tick.
2011-05-14 06:18:14 -05:00
CodeForFame
ea668ae747 Changed some configs, and changed the package. 2011-05-13 03:24:42 -05:00
CodeForFame
02fbddb261 modified: .gitignore
Added some more things...
	modified:   GameServer/build.xml
	modified:   LoginServer/build.xml
		Added a name to it...
	new file:   GameServer/compile.sh
	new file:   GameServer/run_server.sh
	new file:   LoginServer/compile.sh
	new file:   LoginServer/runls.sh
		For Linux users
2011-05-13 02:58:13 -05:00
Lothy
d5a1a486dd Hopefully, this time, everything will be committed as expected 2011-04-27 15:44:26 +10:00
Lothy
00c8a3814d Second attempt at getting this right 2011-04-27 15:35:03 +10:00
Lothy
5e06b2131e First LoginServer commit 2011-04-27 14:48:29 +10:00