Commit Graph

38 Commits

Author SHA1 Message Date
CodeForFame af38bd9f2a Removed unused libraries.
Cleaned up the batch files.
2011-06-24 18:31:54 -05:00
CodeForFame 7625db19dd Deleted Ant; there is no reason it should be there, it should be set up on the machine, and not application specific. 2011-06-24 18:22:33 -05:00
CodeForFame eac2ad9f88 Fixed run-time classpath to include Scala.
Redid CommandHandler in Scala, and added permissions for each command.
Changed groupIDs to be more logical.
Added configs for other config files.
Refactored structure of config files (moved them out of server and ls folders respectively because they're already in a folder that denotes server/ls)
Cleared logs.
Deleted LS configs from server (they are completely unused there).
Moved configs to the config folder.
2011-06-24 17:18:51 -05:00
CodeForFame 990c5673a1 Fixed from merge. 2011-06-24 16:58:42 -05:00
CodeForFame 7fb4b90387 Merge remote branch 'upstream/master'
Conflicts:
	GameServer/alert-config.xml
	GameServer/src/org/moparscape/msc/gs/model/mini/CacheObject.java

...
2011-06-24 16:49:23 -05:00
CodeForFame 47f7211f03 Added line ending. 2011-06-24 16:25:59 -05:00
moparisthebest 58a6016ad5 Merge pull request #2 from CodeForFame/master 2011-06-23 13:34:46 -04:00
CodeForFame 742e31bd3e Added documentation, and refactored it a bit. 2011-06-22 11:44:40 -05:00
CodeForFame dfbc8e8637 Added mail.jar to build path...
Removed IRC stuff in Constants...
Made the configs load before any logs being printed out (caused errors).
Fixed issue specified in pull request 9.
Fixed issue with being logged out (due to an error) caused by an old mistake (by the RSCA team) that created dead code.  So, I moved the dead code, so it's not dead, and fixes the bug.
2011-06-22 11:32:03 -05:00
CodeForFame b76d909658 Added 'runeblast' pm, and reports to the alert system. 2011-06-21 22:39:49 -05:00
CodeForFame 40b78d9254 Alerts are now sent on their own thread (one thread for all alerts).
OSLevelBlocking sends alerts.  The priority is number of blocked ips / 10.
2011-06-21 22:26:18 -05:00
CodeForFame 5540cc3083 Added JavaMail API.
Added AlertHandler.
Added alert-config.xml.

Currently, the AlertHandler sends e-mails if the priority of the alert is <= the specified value.
2011-06-21 22:14:04 -05:00
CodeForFame c696c3ef94 Made block/unblock command come from the config. 2011-06-21 19:46:47 -05:00
CodeForFame c578718409 Forgot entry in config file... 2011-06-21 19:07:57 -05:00
CodeForFame 23f1500287 Added date format for log in config. 2011-06-21 19:06:34 -05:00
CodeForFame 3ca4aa75f0 Added configs for save interval, and garbage collection interval. 2011-06-21 18:43:31 -05:00
CodeForFame a0aa5d6cdd Forgot unused-ip entry in world.xml.
Added config option for ip ban removal delay.
2011-06-21 18:36:48 -05:00
CodeForFame 40abc56b0f Removed extra JAR that isn't needed for Scala. 2011-06-21 18:25:21 -05:00
CodeForFame 9bf9a8cbc4 Added Scala.
Moved ConnectionFilter.
Removed OS specific code in GameEngine, and moved it into OSLevelBlocking.
2011-06-21 18:24:04 -05:00
CodeForFame 3701ea7a2f Changed .gitignore a bit...
Added config for OS level blocking.
Moved Cache.
Removed Quiz.
2011-06-21 18:22:37 -05:00
Nemmyz ff8a54bcb1 We're doing it exact RSC replica right? 2011-05-22 14:50:31 -07:00
CodeForFame 1d7ded4829 Removed hard-coded client version... 2011-05-16 19:31:12 -05:00
CodeForFame bee6a45477 Moved some variables from Constants to Config, and made them configurable via XML. 2011-05-16 19:15:24 -05:00
CodeForFame ea0509b8f8 Redid the 'damage pooling' system (removed memory leak).
Found bugs in XP distribution--
When the last hit was from magic players gained only 3/4ths of the ranged xp they should have - fixed
Players get no XP from killing other players with range
2011-05-14 07:34:42 -05:00
CodeForFame acf0ad8e80 Removed IRC 2011-05-14 06:29:25 -05:00
CodeForFame 5331458dc2 Re-wrote the 'CacheHandler' and made it generic, and made it actually work... (added the Apache Collections library)
Replaced non-time-critical currentTimeMillis with a call to GameEngine.getTime which is updated multiple times per server tick.
2011-05-14 06:18:14 -05:00
CodeForFame 2f95654650 .gitIgnore blocked the addition of the new library... 2011-05-13 05:25:54 -05:00
CodeForFame be94d13fbe Re-wrote the 'CacheHandler' and made it generic, and made it actually work... (added the Apache Collections library)
Replaced non-time-critical currentTimeMillis with a call to GameEngine.getTime which is updated multiple times per server tick.
2011-05-13 05:22:12 -05:00
CodeForFame b84908fd0c Corrected XP rate
Corrected files to compile the Login Server
2011-05-13 03:41:00 -05:00
CodeForFame f12b96ef3b Removed extra crap, and removed the svn files... 2011-05-13 03:33:24 -05:00
CodeForFame ea668ae747 Changed some configs, and changed the package. 2011-05-13 03:24:42 -05:00
CodeForFame 02fbddb261 modified: .gitignore
Added some more things...
	modified:   GameServer/build.xml
	modified:   LoginServer/build.xml
		Added a name to it...
	new file:   GameServer/compile.sh
	new file:   GameServer/run_server.sh
	new file:   LoginServer/compile.sh
	new file:   LoginServer/runls.sh
		For Linux users
2011-05-13 02:58:13 -05:00
Joergen Lundgren 9cedacc15d This is a test commit by object. 2011-04-27 14:57:12 +02:00
unknown 10f4d9c876 xent test 2011-04-27 16:55:32 +09:30
unknown 27e0e7edb3 changed some text, plus testing this 2011-04-27 16:05:54 +09:30
Lothy d5a1a486dd Hopefully, this time, everything will be committed as expected 2011-04-27 15:44:26 +10:00
Lothy 00c8a3814d Second attempt at getting this right 2011-04-27 15:35:03 +10:00
Lothy 47729fd4d0 First GameServer commit 2011-04-27 14:55:20 +10:00