Commit Graph

63 Commits

Author SHA1 Message Date
CodeForFame
5331458dc2 Re-wrote the 'CacheHandler' and made it generic, and made it actually work... (added the Apache Collections library)
Replaced non-time-critical currentTimeMillis with a call to GameEngine.getTime which is updated multiple times per server tick.
2011-05-14 06:18:14 -05:00
CodeForFame
2f95654650 .gitIgnore blocked the addition of the new library... 2011-05-13 05:25:54 -05:00
CodeForFame
be94d13fbe Re-wrote the 'CacheHandler' and made it generic, and made it actually work... (added the Apache Collections library)
Replaced non-time-critical currentTimeMillis with a call to GameEngine.getTime which is updated multiple times per server tick.
2011-05-13 05:22:12 -05:00
CodeForFame
b84908fd0c Corrected XP rate
Corrected files to compile the Login Server
2011-05-13 03:41:00 -05:00
CodeForFame
f12b96ef3b Removed extra crap, and removed the svn files... 2011-05-13 03:33:24 -05:00
CodeForFame
ea668ae747 Changed some configs, and changed the package. 2011-05-13 03:24:42 -05:00
CodeForFame
02fbddb261 modified: .gitignore
Added some more things...
	modified:   GameServer/build.xml
	modified:   LoginServer/build.xml
		Added a name to it...
	new file:   GameServer/compile.sh
	new file:   GameServer/run_server.sh
	new file:   LoginServer/compile.sh
	new file:   LoginServer/runls.sh
		For Linux users
2011-05-13 02:58:13 -05:00
Joergen Lundgren
9cedacc15d This is a test commit by object. 2011-04-27 14:57:12 +02:00
unknown
10f4d9c876 xent test 2011-04-27 16:55:32 +09:30
unknown
27e0e7edb3 changed some text, plus testing this 2011-04-27 16:05:54 +09:30
Lothy
d5a1a486dd Hopefully, this time, everything will be committed as expected 2011-04-27 15:44:26 +10:00
Lothy
00c8a3814d Second attempt at getting this right 2011-04-27 15:35:03 +10:00
Lothy
47729fd4d0 First GameServer commit 2011-04-27 14:55:20 +10:00