Joe0
5cf07057da
Fixed compilation error.
2011-12-16 16:06:40 -06:00
Joe0
23d75a88e0
Updated Auth interface. Updated StorageMedium interface to allow
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retrieval of passwords. Implemented PersistenceAuth.
2011-12-16 15:59:00 -06:00
Joe0
d4e040611f
Abstracted auth system a bit. Worked on BUN implementation,
2011-12-16 08:36:37 -06:00
Joe0
978de20d53
Framework to resolve issue #24 -- uses the DataStore interface and
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DataStoreFactory to read data from a DataStore. A new DataStore needs to
be implemented to remove the XStream dependency. Methods to save each
type of data need to be implemented.
2011-12-04 16:38:08 -06:00
Joe0
03a200a1bb
Removed random println
2011-12-01 21:19:40 -06:00
Joe0
cde9adddd5
Minor bug fixes and added DummyStorageMedium
2011-12-01 21:17:36 -06:00
Joe Pritzel
2a3bd3517e
Updated dependancies, buildfile, and README
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Added persistence package, and abstracted away the storage medium
Removed bad concurrency ideas
Made some other minor tweaks
2011-11-05 12:06:03 -05:00
CodeForFame
824a54cc8f
Removed a bunch of junk from the database that had nothing to do with the server itself
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Changed some queries to reflect these changes
2011-07-21 20:06:52 -05:00
CodeForFame
d7e4583d3b
Formatted all code.
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Removed unused imports.
Addressed all warnings.
Made all fields in Player class private (added getters and setters where needed).
Removed dead code.
2011-06-25 00:44:53 -05:00
CodeForFame
eac2ad9f88
Fixed run-time classpath to include Scala.
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Redid CommandHandler in Scala, and added permissions for each command.
Changed groupIDs to be more logical.
Added configs for other config files.
Refactored structure of config files (moved them out of server and ls folders respectively because they're already in a folder that denotes server/ls)
Cleared logs.
Deleted LS configs from server (they are completely unused there).
Moved configs to the config folder.
2011-06-24 17:18:51 -05:00
CodeForFame
5fc6663ec2
Added Authentication via website w/ config
2011-05-14 11:12:31 -05:00
CodeForFame
5331458dc2
Re-wrote the 'CacheHandler' and made it generic, and made it actually work... (added the Apache Collections library)
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Replaced non-time-critical currentTimeMillis with a call to GameEngine.getTime which is updated multiple times per server tick.
2011-05-14 06:18:14 -05:00
CodeForFame
ea668ae747
Changed some configs, and changed the package.
2011-05-13 03:24:42 -05:00