Commit Graph

16 Commits

Author SHA1 Message Date
CodeForFame
dd025770c0 Fixed bug with PacketThrottler, and made TileValues actual value objects. TileValues no longer have duplicate instances, which drastically reduces memory usage. 2012-01-07 15:11:45 -06:00
CodeForFame
eb9c5f6e85 Removed some custom content, and cleaned up the Player class. 2012-01-07 14:08:51 -06:00
CodeForFame
d20ca77221 Added PacketThrottler, fixed AFK message, and added the AFK timeout to the config. 2012-01-07 13:46:26 -06:00
Joe0
f896f2df65 Fix for NPE caused by blocking connections
closes #19
2011-10-31 15:26:15 -05:00
CodeForFame
e184117109 Fixed ConnectionFilter and IPBanning
Expanded the Cache class
Removed duplicate of Cache class
Added ability to config ban length when banned from ConnectionFilter
2011-07-21 18:12:19 -05:00
CodeForFame
3fa1321df3 Added loading for IP bans. 2011-06-25 21:25:25 -05:00
CodeForFame
7ccbc743b9 Added ip ban and unban commands.
Fixed formatting of LSPacketHandlers.xml
2011-06-25 16:42:55 -05:00
CodeForFame
4fcb575620 IP Banning re-write.
Closes #13.
2011-06-25 16:01:22 -05:00
CodeForFame
d7e4583d3b Formatted all code.
Removed unused imports.
Addressed all warnings.
Made all fields in Player class private (added getters and setters where needed).
Removed dead code.
2011-06-25 00:44:53 -05:00
CodeForFame
b76d909658 Added 'runeblast' pm, and reports to the alert system. 2011-06-21 22:39:49 -05:00
CodeForFame
40b78d9254 Alerts are now sent on their own thread (one thread for all alerts).
OSLevelBlocking sends alerts.  The priority is number of blocked ips / 10.
2011-06-21 22:26:18 -05:00
CodeForFame
c696c3ef94 Made block/unblock command come from the config. 2011-06-21 19:46:47 -05:00
CodeForFame
a0aa5d6cdd Forgot unused-ip entry in world.xml.
Added config option for ip ban removal delay.
2011-06-21 18:36:48 -05:00
CodeForFame
9bf9a8cbc4 Added Scala.
Moved ConnectionFilter.
Removed OS specific code in GameEngine, and moved it into OSLevelBlocking.
2011-06-21 18:24:04 -05:00
CodeForFame
5331458dc2 Re-wrote the 'CacheHandler' and made it generic, and made it actually work... (added the Apache Collections library)
Replaced non-time-critical currentTimeMillis with a call to GameEngine.getTime which is updated multiple times per server tick.
2011-05-14 06:18:14 -05:00
CodeForFame
ea668ae747 Changed some configs, and changed the package. 2011-05-13 03:24:42 -05:00