CodeForFame
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dd025770c0
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Fixed bug with PacketThrottler, and made TileValues actual value objects. TileValues no longer have duplicate instances, which drastically reduces memory usage.
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2012-01-07 15:11:45 -06:00 |
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CodeForFame
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eb9c5f6e85
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Removed some custom content, and cleaned up the Player class.
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2012-01-07 14:08:51 -06:00 |
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CodeForFame
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d20ca77221
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Added PacketThrottler, fixed AFK message, and added the AFK timeout to the config.
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2012-01-07 13:46:26 -06:00 |
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Joe0
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f896f2df65
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Fix for NPE caused by blocking connections
closes #19
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2011-10-31 15:26:15 -05:00 |
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CodeForFame
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e184117109
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Fixed ConnectionFilter and IPBanning
Expanded the Cache class
Removed duplicate of Cache class
Added ability to config ban length when banned from ConnectionFilter
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2011-07-21 18:12:19 -05:00 |
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CodeForFame
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3fa1321df3
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Added loading for IP bans.
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2011-06-25 21:25:25 -05:00 |
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CodeForFame
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7ccbc743b9
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Added ip ban and unban commands.
Fixed formatting of LSPacketHandlers.xml
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2011-06-25 16:42:55 -05:00 |
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CodeForFame
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4fcb575620
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IP Banning re-write.
Closes #13.
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2011-06-25 16:01:22 -05:00 |
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CodeForFame
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d7e4583d3b
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Formatted all code.
Removed unused imports.
Addressed all warnings.
Made all fields in Player class private (added getters and setters where needed).
Removed dead code.
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2011-06-25 00:44:53 -05:00 |
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CodeForFame
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b76d909658
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Added 'runeblast' pm, and reports to the alert system.
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2011-06-21 22:39:49 -05:00 |
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CodeForFame
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40b78d9254
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Alerts are now sent on their own thread (one thread for all alerts).
OSLevelBlocking sends alerts. The priority is number of blocked ips / 10.
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2011-06-21 22:26:18 -05:00 |
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CodeForFame
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c696c3ef94
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Made block/unblock command come from the config.
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2011-06-21 19:46:47 -05:00 |
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CodeForFame
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a0aa5d6cdd
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Forgot unused-ip entry in world.xml.
Added config option for ip ban removal delay.
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2011-06-21 18:36:48 -05:00 |
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CodeForFame
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9bf9a8cbc4
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Added Scala.
Moved ConnectionFilter.
Removed OS specific code in GameEngine, and moved it into OSLevelBlocking.
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2011-06-21 18:24:04 -05:00 |
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CodeForFame
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5331458dc2
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Re-wrote the 'CacheHandler' and made it generic, and made it actually work... (added the Apache Collections library)
Replaced non-time-critical currentTimeMillis with a call to GameEngine.getTime which is updated multiple times per server tick.
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2011-05-14 06:18:14 -05:00 |
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CodeForFame
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ea668ae747
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Changed some configs, and changed the package.
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2011-05-13 03:24:42 -05:00 |
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