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https://github.com/moparisthebest/MoparClassic
synced 2024-12-21 06:58:55 -05:00
Removed Processor class -- part of bad concurrency ideas
Added code from issue #18
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@ -20,9 +20,8 @@ import org.moparscape.msc.gs.model.snapshot.Chatlog;
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import org.moparscape.msc.gs.tools.DataConversions;
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import org.moparscape.msc.gs.util.EntityList;
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import org.moparscape.msc.gs.util.Logger;
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import org.moparscape.msc.gs.util.Processor;
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public final class ClientUpdater implements Processor {
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public final class ClientUpdater {
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public static int pktcount = 0;
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private static World world = Instance.getWorld();
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@ -532,6 +532,65 @@ public final class Player extends Mob {
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private int[] wornItems = new int[12];
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private int wrongwords = 0;
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private int poisonPower = 0;
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private DelayedEvent poisonEvent;
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public boolean isPoisoned() {
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return poisonPower > 0;
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}
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public void poison(int power) {
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if (!isPoisoned()) {
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this.poisonPower = power;
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poisonEvent = new DelayedEvent(this, 19500) {
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public void run() {
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damagePoison(true);
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}
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};
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World.getWorld().getDelayedEventHandler().add(poisonEvent);
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} else
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this.poisonPower = power;
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}
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public void curePoison() {
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this.poisonPower = 0;
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if (poisonEvent != null)
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poisonEvent.stop();
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}
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public void startPoison(int power) {
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this.poison(power);
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this.poisonPower = power;
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damagePoison(false);
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}
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public void damagePoison(boolean decrease) {
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if (this.poisonPower > 0) {
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double calcDamage = Math.ceil(poisonPower / 5);
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int damage = (int) calcDamage + 1;
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if (decrease)
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poisonPower--;
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setLastDamage(damage);
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setCurStat(3, getCurStat(3) - damage);
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getActionSender().sendStat(3);
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getActionSender().sendMessage(
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"@gr3@You @gr2@are @gr1@Poisoned! @gr2@You @gr3@lose "
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+ damage + " @gr1@health.");
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for (Player p : getViewArea().getPlayersInView())
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p.informOfModifiedHits(this);
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if (getCurStat(3) <= 0)
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killedBy(null, false);
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} else {
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if (poisonEvent != null)
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poisonEvent.stop();
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this.poisonPower = 0;
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}
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}
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public Player(IoSession ios) {
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ioSession = ios;
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@ -586,9 +645,11 @@ public final class Player extends Mob {
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/**
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* This method acts as a throttle for packets, and adds them to a list.<br>
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* If the player sends more than 20 packets per second they're disconnected (60 packets per 3000ms)
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* If the player sends more than 20 packets per second they're disconnected
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* (60 packets per 3000ms)
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*
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* @param p - the packet to add...
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* @param p
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* - the packet to add...
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*/
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public void addPacket(RSCPacket p) {
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long now = GameEngine.getTime();
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@ -660,13 +721,14 @@ public final class Player extends Mob {
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if (this != null && this.location != null
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&& this.location.inWilderness()) {
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if (GameEngine.getTime() - this.getLastMoved() < Config.WILD_STAND_STILL_TIME) {
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getActionSender()
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.sendMessage(
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"You must stand peacefully in one place for " + Config.WILD_STAND_STILL_TIME + " seconds!");
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getActionSender().sendMessage(
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"You must stand peacefully in one place for "
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+ Config.WILD_STAND_STILL_TIME + " seconds!");
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return false;
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}
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}
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return !isBusy() && GameEngine.getTime() - getCombatTimer() > Config.WILD_STAND_STILL_TIME;
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return !isBusy()
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&& GameEngine.getTime() - getCombatTimer() > Config.WILD_STAND_STILL_TIME;
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}
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public boolean canReport() {
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@ -1618,7 +1680,8 @@ public final class Player extends Mob {
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if (getLocation().wildernessLevel() > 1) {
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if (combat)
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exprate += Config.WILD_COMBAT_BONUS;
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if (getLocation().wildernessLevel() > Config.WILD_LEVEL_FOR_NON_COMBAT_BONUS && !combat)
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if (getLocation().wildernessLevel() > Config.WILD_LEVEL_FOR_NON_COMBAT_BONUS
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&& !combat)
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exprate += Config.WILD_NON_COMBAT_BONUS;
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}
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@ -1,7 +0,0 @@
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package org.moparscape.msc.gs.util;
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import org.moparscape.msc.gs.model.Player;
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public interface Processor {
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public void process(Player p);
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}
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