Removed Processor class -- part of bad concurrency ideas

Added code from issue #18
This commit is contained in:
Joe Pritzel 2011-11-05 12:57:58 -05:00
parent 53ca73e8f9
commit e270be95f9
3 changed files with 71 additions and 16 deletions

View File

@ -20,9 +20,8 @@ import org.moparscape.msc.gs.model.snapshot.Chatlog;
import org.moparscape.msc.gs.tools.DataConversions;
import org.moparscape.msc.gs.util.EntityList;
import org.moparscape.msc.gs.util.Logger;
import org.moparscape.msc.gs.util.Processor;
public final class ClientUpdater implements Processor {
public final class ClientUpdater {
public static int pktcount = 0;
private static World world = Instance.getWorld();

View File

@ -532,6 +532,65 @@ public final class Player extends Mob {
private int[] wornItems = new int[12];
private int wrongwords = 0;
private int poisonPower = 0;
private DelayedEvent poisonEvent;
public boolean isPoisoned() {
return poisonPower > 0;
}
public void poison(int power) {
if (!isPoisoned()) {
this.poisonPower = power;
poisonEvent = new DelayedEvent(this, 19500) {
public void run() {
damagePoison(true);
}
};
World.getWorld().getDelayedEventHandler().add(poisonEvent);
} else
this.poisonPower = power;
}
public void curePoison() {
this.poisonPower = 0;
if (poisonEvent != null)
poisonEvent.stop();
}
public void startPoison(int power) {
this.poison(power);
this.poisonPower = power;
damagePoison(false);
}
public void damagePoison(boolean decrease) {
if (this.poisonPower > 0) {
double calcDamage = Math.ceil(poisonPower / 5);
int damage = (int) calcDamage + 1;
if (decrease)
poisonPower--;
setLastDamage(damage);
setCurStat(3, getCurStat(3) - damage);
getActionSender().sendStat(3);
getActionSender().sendMessage(
"@gr3@You @gr2@are @gr1@Poisoned! @gr2@You @gr3@lose "
+ damage + " @gr1@health.");
for (Player p : getViewArea().getPlayersInView())
p.informOfModifiedHits(this);
if (getCurStat(3) <= 0)
killedBy(null, false);
} else {
if (poisonEvent != null)
poisonEvent.stop();
this.poisonPower = 0;
}
}
public Player(IoSession ios) {
ioSession = ios;
@ -586,9 +645,11 @@ public final class Player extends Mob {
/**
* This method acts as a throttle for packets, and adds them to a list.<br>
* If the player sends more than 20 packets per second they're disconnected (60 packets per 3000ms)
* If the player sends more than 20 packets per second they're disconnected
* (60 packets per 3000ms)
*
* @param p - the packet to add...
* @param p
* - the packet to add...
*/
public void addPacket(RSCPacket p) {
long now = GameEngine.getTime();
@ -660,13 +721,14 @@ public final class Player extends Mob {
if (this != null && this.location != null
&& this.location.inWilderness()) {
if (GameEngine.getTime() - this.getLastMoved() < Config.WILD_STAND_STILL_TIME) {
getActionSender()
.sendMessage(
"You must stand peacefully in one place for " + Config.WILD_STAND_STILL_TIME + " seconds!");
getActionSender().sendMessage(
"You must stand peacefully in one place for "
+ Config.WILD_STAND_STILL_TIME + " seconds!");
return false;
}
}
return !isBusy() && GameEngine.getTime() - getCombatTimer() > Config.WILD_STAND_STILL_TIME;
return !isBusy()
&& GameEngine.getTime() - getCombatTimer() > Config.WILD_STAND_STILL_TIME;
}
public boolean canReport() {
@ -1618,7 +1680,8 @@ public final class Player extends Mob {
if (getLocation().wildernessLevel() > 1) {
if (combat)
exprate += Config.WILD_COMBAT_BONUS;
if (getLocation().wildernessLevel() > Config.WILD_LEVEL_FOR_NON_COMBAT_BONUS && !combat)
if (getLocation().wildernessLevel() > Config.WILD_LEVEL_FOR_NON_COMBAT_BONUS
&& !combat)
exprate += Config.WILD_NON_COMBAT_BONUS;
}

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@ -1,7 +0,0 @@
package org.moparscape.msc.gs.util;
import org.moparscape.msc.gs.model.Player;
public interface Processor {
public void process(Player p);
}