Removed RangeEvent Testing

This commit is contained in:
Rodgerwilco 2012-05-04 13:55:54 -07:00
parent f9e3d14a4f
commit 64af8f65b8

View File

@ -241,15 +241,12 @@ public class RangeEvent extends DelayedEvent {
final Npc npc = (Npc) affectedMob;
final Player player = (Player) owner;
player.getActionSender().sendMessage("affectedMob = npc");
if (npc.isBusy() || npc.getChasing() != null)
return;
npc.resetPath();
player.getActionSender().sendMessage("npc.resetPath");
//setChasing stops range?
npc.setChasing(player);
player.getActionSender().sendMessage("npc chasing" + player);
// Radius is 0 to prevent wallhacking by NPCs. Easiest
// method I
@ -262,19 +259,12 @@ public class RangeEvent extends DelayedEvent {
this.stop();
return;
}
player.getActionSender().sendMessage("WalkMobToMobEvent finish")
;
player.getActionSender().sendMessage("attempt npc.resetPath");
npc.resetPath();
player.getActionSender().sendMessage("npc.resetPath");
player.setBusy(true);
player.getActionSender().sendMessage("setbusy");
player.resetPath();
player.getActionSender().sendMessage("resetpath");
player.resetAll();
player.getActionSender().sendMessage("resetall");
if (npc.isScripted())
Instance.getPluginHandler()
.getNpcAIHandler(npc.getID())