Update quest with more accurate Npc dialogues.

This commit is contained in:
latifundio 2011-12-18 15:02:00 -04:00
parent cbe085c05c
commit 5b347d3101

View File

@ -8,9 +8,10 @@ import org.moparscape.msc.gs.quest.QuestAction;
/**
* Quest: Sheep Shearer (v1.0) Status: COMPLETE Start: Fred the farmer (id 77),
* 159, 619 Items: 207x20 Reward: 1 quest point, 60 gold, Crafting 350 xp
* 159, 619 Items: 207x20 Reward: 1 quest point, 330 gold, Crafting 350 xp
*
* @author Konijn
* edited by Latifundio
*/
public class SheepShearer extends Quest {
private final int FRED_ID = 77;
@ -18,9 +19,11 @@ public class SheepShearer extends Quest {
private final int REWARD_XP = 350;
private final int REWARD_GP = 330;
private final String[] FIRST_MENU = new String[] {
"Sure, what do I need to do?", "No thanks, I'm good." };
"I'm lost.", "I'm looking for a quest.", "I'm looking for something to kill." };
private final String[] SECOND_MENU = new String[] {
"Sorry, I don't like the sound of that.", "I'd be happy to help." };
"That doesn't sound like an exciting quest.", "The thing? What do you mean?" };
private final String[] THIRD_MENU = new String[] {
"I'm not sure about this..", "Yes okay, I can do that." };
public void init() {
associateNpc(FRED_ID);
@ -55,7 +58,11 @@ public class SheepShearer extends Quest {
player.setBusy(true);
npc.blockedBy(player);
sendChat("Hi there, traveller. Care to make some money?", npc,
sendChat("What are you doing on my land?", npc,
player);
sendChat("Aren't you the one who keeps all my gates open", npc,
player);
sendChat("and letting out all my sheep?", npc,
player);
player.setBusy(false);
@ -63,54 +70,112 @@ public class SheepShearer extends Quest {
sleep();
player.setBusy(true);
switch (option) {
case 1:
case 2:
sendChat("What on my land?",
npc, player);
sendChat("Leave my livestock alone you scoundrel.",
npc, player);
player.setBusy(false);
npc.unblock();
break;
case 0:
sendChat("How can you be lost?",
npc, player);
sendChat("Just follow the road east and south.",
npc, player);
sendChat("You'll end up in Lundbridge fairly quickly.",
npc, player);
player.setBusy(false);
npc.unblock();
break;
case 0:
sendChat(
"If you collect 20 balls of wool for me, I'll pay you 500 coins.",
case 1:
sendChat("You're after a quest, you say?",
npc, player);
sendChat(
"Maybe I'll teach you a thing or two about crafting, too.",
sendChat("Actually I could do with a bit of help.",
npc, player);
sendChat(
"I'm afraid you'll have to find your own shears, but the sheep are outside.",
sendChat("My sheep are getting mighty woolly.",
npc, player);
sendChat("Maybe you could sheer them",
npc, player);
sendChat("and while you're at it, spin the wool for me too.",
npc, player);
sendChat("Yes that's it, bring me 20 balls of wool.",
npc, player);
sendChat("And I'm sure I could sort out some kind of payment.",
npc, player);
sendChat("Of course, there's the small matter of the thing.",
npc, player);
player.setBusy(false);
option = getMenuOption(player, SECOND_MENU);
sleep();
player.setBusy(true);
switch (option) {
case 1:
sendChat(
"Great! Come back and see me when you're done.",
npc, player);
player.setQuestStage(getUniqueID(), 1);
player.setBusy(false);
npc.unblock();
break;
case 0:
sendChat(
"Suit yourself. Come and see me if you change your mind.",
sendChat("Well, what do you expect if you ask a farmer for a quest?",
npc, player);
player.setBusy(false);
npc.unblock();
break;
case 1:
sendChat("I wouldn't worry about it",
npc, player);
sendChat("Something eat all the previous shearers..",
npc, player);
sendChat("They probably just got unlucky",
npc, player);
sendChat("I'm sure it is nothing to worry about.",
npc, player);
sendChat("Now are you going to help me or not?",
npc, player);
player.setBusy(false);
option = getMenuOption(player, THIRD_MENU);
sleep();
player.setBusy(true);
switch (option) {
case 1:
sendChat("Okay, I will see you when you have some wool.",
npc, player);
player.setQuestStage(getUniqueID(), 1);
player.setBusy(false);
npc.unblock();
break;
case 0:
sendChat("Why are you so worried?",
npc, player);
sendChat("Probably they're just hiding or somethig",
npc, player);
player.setBusy(false);
npc.unblock();
break;
default:
player.setBusy(false);
npc.unblock();
break;
}
default:
player.setBusy(false);
npc.unblock();
break;
}
break;
@ -134,12 +199,12 @@ public class SheepShearer extends Quest {
player.setBusy(true);
npc.blockedBy(player);
sendChat("Ahh, you've returned! Do you have my wool?", npc,
sendChat("How are you doing getting those balls of wool?", npc,
player);
player.setBusy(false);
int option = getMenuOption(player, "I'm afraid not.",
"Yes, I do.");
int option = getMenuOption(player, "I'm not sure how to do it",
"I got some here.");
if (option == -1) {
npc.unblock();
@ -151,8 +216,7 @@ public class SheepShearer extends Quest {
// SingleEvent
if (option == 0) {
sendChat(
"Well, come and see me when you do. The offer still stands",
sendChat("Well, find a spinning wheel to spin the wool.",
npc, player);
player.setBusy(false);
npc.unblock();
@ -164,14 +228,12 @@ public class SheepShearer extends Quest {
&& player.getInventory().countId(ITEM_WOOL) >= 20) {
finishQuest(player, npc);
} else {
sendChat(
"Um, no you don't. Get back to me when you do. The reward still stands!",
sendChat("Um, you still don't have all of them.",
npc, player);
player.setBusy(false);
npc.unblock();
}
}
}
} else if (stage == 0) {
if (action == QuestAction.TALKED_NPC) {
@ -185,7 +247,10 @@ public class SheepShearer extends Quest {
player.setBusy(true);
npc.blockedBy(player);
sendChat("Hello " + player.getUsername() + "!", npc, player);
sendChat("What are you still doing in my land?",
npc, player);
sendChat("Err.. nothing.", player, npc);
player.setBusy(false);
npc.unblock();
}
@ -198,7 +263,7 @@ public class SheepShearer extends Quest {
npc.unblock();
return;
}
sendChat("Thank you very much! As promised, here's your reward.", npc,
sendChat("I guess I did better pay you then.", npc,
player);
player.incExp(12, REWARD_XP, false);