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https://github.com/moparisthebest/MoparClassic
synced 2024-12-21 23:18:52 -05:00
Partial fix for issue #23. Objects that are still 'walkable' should be
excluded from the additional distance.
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parent
03a200a1bb
commit
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@ -29,8 +29,8 @@ public abstract class WalkToPointEvent extends DelayedEvent {
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public final void run() {
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public final void run() {
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if (stop && owner.withinRange(location, radius)) {
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if (stop && owner.withinRange(location, radius)) {
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owner.resetPath();
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arrived();
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arrived();
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owner.resetPath();
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} else if (owner.hasMoved()) {
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} else if (owner.hasMoved()) {
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return; // We're still moving
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return; // We're still moving
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} else if (owner.withinRange(location, radius)) {
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} else if (owner.withinRange(location, radius)) {
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@ -75,8 +75,9 @@ public class PickupItem implements PacketHandler {
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}
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}
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player.setStatus(Action.TAKING_GITEM);
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player.setStatus(Action.TAKING_GITEM);
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int distance = tile.hasGameObject() ? 1 : 0;
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Instance.getDelayedEventHandler().add(
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Instance.getDelayedEventHandler().add(
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new WalkToPointEvent(player, location, 0, true) {
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new WalkToPointEvent(player, location, distance, true) {
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public void arrived() {
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public void arrived() {
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if (owner.isBusy() || owner.isRanging()
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if (owner.isBusy() || owner.isRanging()
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|| !tile.hasItem(item) || !owner.nextTo(item)
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|| !tile.hasItem(item) || !owner.nextTo(item)
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