mirror of
https://github.com/moparisthebest/MoparClassic
synced 2024-12-21 06:58:55 -05:00
Updated quests. BlackKnightFortress has some errors due to a missing method.
This commit is contained in:
parent
d7e4583d3b
commit
07876364da
@ -1,19 +1,18 @@
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import org.rscdaemon.server.quest.*;
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import org.rscdaemon.server.model.*;
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import org.rscdaemon.server.event.*;
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import org.moparscape.msc.gs.event.SingleEvent;
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import org.moparscape.msc.gs.model.GameObject;
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import org.moparscape.msc.gs.model.MenuHandler;
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import org.moparscape.msc.gs.model.Npc;
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import org.moparscape.msc.gs.model.Player;
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import org.moparscape.msc.gs.quest.Quest;
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import org.moparscape.msc.gs.quest.QuestAction;
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/**
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* Quest: Black Knight's Fortress (v1.0)
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* Status: INCOMPLETE
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* Start: 304, 1507
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* Stage1: 269, 441
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* Items: -
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* Rewards: -
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*
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* Quest: Black Knight's Fortress (v1.0) Status: INCOMPLETE Start: 304, 1507
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* Stage1: 269, 441 Items: - Rewards: -
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*
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* @author youKnowWho
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*/
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public class BlackKnightFortress extends Quest
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{
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public class BlackKnightFortress extends Quest {
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private static final int QUEST_POINTS = 1;
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private static final int NPC_VARZE = 110;
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private static final int WALL_ID = 22;
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@ -23,350 +22,418 @@ public class BlackKnightFortress extends Quest
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private static final int GRILL_X = -1;
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private static final int GRILL_Y = -1;
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private static final int REQUIRED_QPOINTS = 0; // 13
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private static final String[] FIRST_MENU = new String[]{"Well what's the problem?","Well, ah.. good luck with that"};
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private static final String[] SECOND_MENU = new String[]{"Secret weapon? That sounds really scary!","I can take care of that"};
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private static final String[] THIRD_MENU = new String[]{"Sure, but it'll cost you","No, actually, I lied."};
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private static final String[] FOURTH_MENU = new String[]{"I'll get right on it then","Sorry, I can't be bothered"};
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private static final String[] FIRST_MENU = new String[] {
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"Well what's the problem?", "Well, ah.. good luck with that" };
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private static final String[] SECOND_MENU = new String[] {
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"Secret weapon? That sounds really scary!",
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"I can take care of that" };
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private static final String[] THIRD_MENU = new String[] {
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"Sure, but it'll cost you", "No, actually, I lied." };
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private static final String[] FOURTH_MENU = new String[] {
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"I'll get right on it then", "Sorry, I can't be bothered" };
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/**
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* Don't load this quest yet it's incomplete
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*/
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public boolean loadQuest()
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{
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public boolean loadQuest() {
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return false;
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}
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public void init()
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{
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public void init() {
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associateNpc(NPC_VARZE);
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associateObject(WALL_ID, WALL_X, WALL_Y);
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}
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public BlackKnightFortress()
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{
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public BlackKnightFortress() {
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}
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public String getName()
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{
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public String getName() {
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return "Black Knight's Fortress";
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}
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public int getUniqueID()
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{
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public int getUniqueID() {
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return 2;
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}
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public void handleAction(QuestAction action, Object[] args, final Player player)
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{
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public void handleAction(QuestAction action, Object[] args,
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final Player player) {
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int stage = player.getQuestStage(this);
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if(action == action.TALKED_NPC)
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{
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if(!(args[0] instanceof Npc))
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if (action == QuestAction.TALKED_NPC) {
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if (!(args[0] instanceof Npc))
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return;
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final Npc npc = (Npc)args[0];
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if(npc.getID() != NPC_VARZE)
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final Npc npc = (Npc) args[0];
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if (npc.getID() != NPC_VARZE)
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return;
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player.setBusy(true);
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npc.blockedBy(player);
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// handle quest complete chat?
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if(stage == -1)
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if (stage == -1)
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startQuest(player, npc);
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else
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handleTalk(player, npc);
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} else
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if(action == action.USED_OBJECT)
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{
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if(!(args[0] instanceof GameObject))
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} else if (action == QuestAction.USED_OBJECT) {
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if (!(args[0] instanceof GameObject))
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return;
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final GameObject obj = (GameObject)args[0];
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if(obj.getID() != WALL_ID && obj.getID() != GRILL_ID)
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final GameObject obj = (GameObject) args[0];
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if (obj.getID() != WALL_ID && obj.getID() != GRILL_ID)
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return;
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player.setBusy(true);
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if(obj.getID() == WALL_ID)
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{
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if(player.getY() < 435 || stage >= 1)
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{
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player.getActionSender().sendMessage("You push on the wall...");
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if (obj.getID() == WALL_ID) {
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if (player.getY() < 435 || stage >= 1) {
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player.getActionSender().sendMessage(
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"You push on the wall...");
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player.getActionSender().sendSound("secretdoor");
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world.unregisterGameObject(obj);
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world.delayedSpawnObject(obj.getLoc(), 1000);
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if(player.getY() < 435)
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if (player.getY() < 435)
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player.teleport(273, 435, false);
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else
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player.teleport(273, 434, false);
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addDelayedMessage("It slides out of the way!", player, 1000);
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} else
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player.getActionSender().sendMessage("You see no reason to push on the wall");
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} else
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if(obj.getID() == GRILL_ID)
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{
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player.getActionSender().sendMessage(
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"You see no reason to push on the wall");
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} else if (obj.getID() == GRILL_ID) {
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// listen
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}
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player.setBusy(false);
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}
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}
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private void handleTalk(final Player player, final Npc npc)
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{
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private void handleTalk(final Player player, final Npc npc) {
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int stage = player.getQuestStage(this);
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if(stage >= 1 && stage <= 5)
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{
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if (stage >= 1 && stage <= 5) {
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sendChat("I don't have time to talk right now", npc, player);
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addDelayedChat("Come back when you've destroyed that weapon!", npc, player);
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addDelayedChat("Come back when you've destroyed that weapon!", npc,
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player);
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player.setBusy(false);
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npc.unblock();
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}
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}
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private void startQuest(final Player player, final Npc npc)
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{
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sendChat("Good day to you, " + (player.isMale() ? "sir" : "miss"), npc, player);
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addSingleEvent(new SingleEvent(player, 2000)
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{
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public void action()
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{
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sendChat("Hello sir. I've heard rumours that you're going to war with the black knights", player, npc);
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addSingleEvent(new SingleEvent(player, 4000)
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{
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public void action()
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{
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private void startQuest(final Player player, final Npc npc) {
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sendChat("Good day to you, " + (player.isMale() ? "sir" : "miss"), npc,
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player);
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addSingleEvent(new SingleEvent(player, 2000) {
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public void action() {
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sendChat(
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"Hello sir. I've heard rumours that you're going to war with the black knights",
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player, npc);
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addSingleEvent(new SingleEvent(player, 4000) {
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public void action() {
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sendChat("Is this true?", player, npc);
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addSingleEvent(new SingleEvent(player, 2000)
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{
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public void action()
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{
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if(player.getQuestPoints() >= REQUIRED_QPOINTS) // Confirm rumour
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addSingleEvent(new SingleEvent(player, 2000) {
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public void action() {
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if (player.getQuestPoints() >= REQUIRED_QPOINTS) // Confirm
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// rumour
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{
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sendChat("Who told you that?", npc, player);
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addSingleEvent(new SingleEvent(player, 2000)
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{
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public void action()
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{
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sendChat("Oh, it makes no difference. Yes, the rumours are true.", npc, player);
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addSingleEvent(new SingleEvent(player, 3000)
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{
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public void action()
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{
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addSingleEvent(new SingleEvent(player, 2000) {
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public void action() {
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sendChat(
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"Oh, it makes no difference. Yes, the rumours are true.",
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npc, player);
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addSingleEvent(new SingleEvent(
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player, 3000) {
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public void action() {
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npc.blockedBy(player);
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player.setBusy(false);
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player.setMenuHandler(new MenuHandler(FIRST_MENU)
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{
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public void handleReply(final int option, final String reply)
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{
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player.setMenuHandler(new MenuHandler(
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FIRST_MENU) {
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public void handleReply(
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final int option,
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final String reply) {
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npc.blockedBy(player);
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player.setBusy(true);
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sendChat(reply + (option == 0 ? " Surely you'll defeat them easily?" : ""), player, npc);
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addSingleEvent(new SingleEvent(player, 3000)
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{
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public void action()
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{
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sendChat(
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reply
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+ (option == 0 ? " Surely you'll defeat them easily?"
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: ""),
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player, npc);
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addSingleEvent(new SingleEvent(
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player,
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3000) {
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public void action() {
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npc.blockedBy(player);
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switch(option)
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{
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case 0:
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sendChat("Yeah, well.. You're lucky you've earned yourself a good reputation", npc, player);
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addSingleEvent(new SingleEvent(player, 4000)
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{
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public void action()
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{
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sendChat("Or I wouldn't tell you.", npc, player);
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addSingleEvent(new SingleEvent(player, 4000)
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{
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public void action()
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{
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sendChat("The black knights have a secret weapon, and they say it will destroy us.", npc, player);
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npc.blockedBy(player);
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addSingleEvent(new SingleEvent(player, 4000)
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{
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public void action()
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{
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player.setBusy(false);
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player.setMenuHandler(new MenuHandler(SECOND_MENU)
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{
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public void handleReply(final int option, final String reply)
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{
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npc.blockedBy(player);
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player.setBusy(true);
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if(option == 1)
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sendChat("Well it just so happens that I'm an expert in secret weapon thwarting.", player, npc);
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else
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sendChat(reply, player, npc);
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addSingleEvent(new SingleEvent(player, 3000)
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{
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public void action()
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{
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npc.blockedBy(player);
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switch(option)
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{
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case 0:
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sendChat("What kind of sissy talk is that? Get out of my sight!", npc, player);
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player.setBusy(false);
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npc.unblock();
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break;
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case 1:
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sendChat("I like your spirit, young warrior!", npc, player);
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addSingleEvent(new SingleEvent(player, 3000)
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{
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public void action()
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{
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sendChat("Do you think you could help us?", npc, player);
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npc.blockedBy(player);
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addSingleEvent(new SingleEvent(player, 2000)
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{
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public void action()
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{
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player.setBusy(false);
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player.setMenuHandler(new MenuHandler(THIRD_MENU)
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{
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public void handleReply(final int option, final String reply)
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{
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sendChat(reply, player, npc);
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npc.blockedBy(player);
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player.setBusy(true);
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addSingleEvent(new SingleEvent(player, 3000)
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{
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public void action()
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{
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npc.blockedBy(player);
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switch(option)
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{
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case 0:
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sendChat("Money won't be a problem, assuming you can do the job.", npc, player);
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addSingleEvent(new SingleEvent(player, 3000)
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{
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public void action()
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{
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sendChat("Well then, what do you want me to do?", player, npc);
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addSingleEvent(new SingleEvent(player, 3000)
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{
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public void action()
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{
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sendChat("First of all, you'll need to find out what the weapon is... then destroy it!", npc, player);
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addSingleEvent(new SingleEvent(player, 4500)
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{
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public void action()
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{
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sendChat("Head north and search the black knight's castle.", npc, player);
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npc.blockedBy(player);
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player.setBusy(false);
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player.setMenuHandler(new MenuHandler(FOURTH_MENU)
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{
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public void handleReply(final int option, final String reply)
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{
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sendChat(reply, player, npc);
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player.setBusy(true);
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npc.blockedBy(player);
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addSingleEvent(new SingleEvent(player, 3000)
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{
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public void action()
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{
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npc.blockedBy(player);
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switch(option)
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{
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case 0:
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player.setBusy(false);
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npc.unblock();
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addDelayedChat("Good luck, " + player.getUsername() + ".", npc, player);
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player.setQuestStage(getUniqueID(), 1);
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break;
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case 1:
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addDelayedChat("Don't waste my time! Every valuable second, doom draws nearer!", npc, player);
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default:
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player.setBusy(false);
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npc.unblock();
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break;
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}
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}
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});
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switch (option) {
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case 0:
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sendChat(
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"Yeah, well.. You're lucky you've earned yourself a good reputation",
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npc,
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player);
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addSingleEvent(new SingleEvent(
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player,
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4000) {
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public void action() {
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sendChat(
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"Or I wouldn't tell you.",
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npc,
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player);
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addSingleEvent(new SingleEvent(
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player,
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4000) {
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public void action() {
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sendChat(
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"The black knights have a secret weapon, and they say it will destroy us.",
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npc,
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player);
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npc.blockedBy(player);
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addSingleEvent(new SingleEvent(
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player,
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4000) {
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public void action() {
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player.setBusy(false);
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player.setMenuHandler(new MenuHandler(
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SECOND_MENU) {
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public void handleReply(
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final int option,
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final String reply) {
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npc.blockedBy(player);
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player.setBusy(true);
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if (option == 1)
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sendChat(
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"Well it just so happens that I'm an expert in secret weapon thwarting.",
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player,
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npc);
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else
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sendChat(
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reply,
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player,
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npc);
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addSingleEvent(new SingleEvent(
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player,
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3000) {
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public void action() {
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npc.blockedBy(player);
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switch (option) {
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case 0:
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sendChat(
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"What kind of sissy talk is that? Get out of my sight!",
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npc,
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player);
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player.setBusy(false);
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npc.unblock();
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break;
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case 1:
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sendChat(
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"I like your spirit, young warrior!",
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npc,
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player);
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addSingleEvent(new SingleEvent(
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player,
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3000) {
|
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public void action() {
|
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sendChat(
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"Do you think you could help us?",
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npc,
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player);
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npc.blockedBy(player);
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addSingleEvent(new SingleEvent(
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player,
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2000) {
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public void action() {
|
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player.setBusy(false);
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player.setMenuHandler(new MenuHandler(
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THIRD_MENU) {
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public void handleReply(
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final int option,
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final String reply) {
|
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sendChat(
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reply,
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player,
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npc);
|
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npc.blockedBy(player);
|
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player.setBusy(true);
|
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addSingleEvent(new SingleEvent(
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player,
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3000) {
|
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public void action() {
|
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npc.blockedBy(player);
|
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|
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switch (option) {
|
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case 0:
|
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sendChat(
|
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"Money won't be a problem, assuming you can do the job.",
|
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npc,
|
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player);
|
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addSingleEvent(new SingleEvent(
|
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player,
|
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3000) {
|
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public void action() {
|
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sendChat(
|
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"Well then, what do you want me to do?",
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player,
|
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npc);
|
||||
addSingleEvent(new SingleEvent(
|
||||
player,
|
||||
3000) {
|
||||
public void action() {
|
||||
sendChat(
|
||||
"First of all, you'll need to find out what the weapon is... then destroy it!",
|
||||
npc,
|
||||
player);
|
||||
addSingleEvent(new SingleEvent(
|
||||
player,
|
||||
4500) {
|
||||
public void action() {
|
||||
sendChat(
|
||||
"Head north and search the black knight's castle.",
|
||||
npc,
|
||||
player);
|
||||
npc.blockedBy(player);
|
||||
player.setBusy(false);
|
||||
player.setMenuHandler(new MenuHandler(
|
||||
FOURTH_MENU) {
|
||||
public void handleReply(
|
||||
final int option,
|
||||
final String reply) {
|
||||
sendChat(
|
||||
reply,
|
||||
player,
|
||||
npc);
|
||||
player.setBusy(true);
|
||||
npc.blockedBy(player);
|
||||
addSingleEvent(new SingleEvent(
|
||||
player,
|
||||
3000) {
|
||||
public void action() {
|
||||
npc.blockedBy(player);
|
||||
|
||||
switch (option) {
|
||||
case 0:
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
addDelayedChat(
|
||||
"Good luck, "
|
||||
+ player.getUsername()
|
||||
+ ".",
|
||||
npc,
|
||||
player);
|
||||
player.setQuestStage(
|
||||
getUniqueID(),
|
||||
1);
|
||||
break;
|
||||
case 1:
|
||||
addDelayedChat(
|
||||
"Don't waste my time! Every valuable second, doom draws nearer!",
|
||||
npc,
|
||||
player);
|
||||
default:
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
break;
|
||||
}
|
||||
});
|
||||
player.getActionSender().sendMenu(FOURTH_MENU);
|
||||
player.setBusy(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
break;
|
||||
case 1:
|
||||
addDelayedChat("Don't waste my time " + player.getUsername() + "!", npc, player);
|
||||
default:
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
player.getActionSender()
|
||||
.sendMenu(
|
||||
FOURTH_MENU);
|
||||
player.setBusy(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
break;
|
||||
case 1:
|
||||
addDelayedChat(
|
||||
"Don't waste my time "
|
||||
+ player.getUsername()
|
||||
+ "!",
|
||||
npc,
|
||||
player);
|
||||
default:
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
player.getActionSender().sendMenu(THIRD_MENU);
|
||||
player.setBusy(false);
|
||||
}
|
||||
});
|
||||
player.getActionSender()
|
||||
.sendMenu(
|
||||
THIRD_MENU);
|
||||
player.setBusy(false);
|
||||
}
|
||||
});
|
||||
break;
|
||||
default:
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
break;
|
||||
default:
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
player.getActionSender().sendMenu(SECOND_MENU);
|
||||
player.setBusy(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
break;
|
||||
case 1:
|
||||
sendChat("Um, thanks. I guess...", npc, player);
|
||||
default:
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
player.getActionSender()
|
||||
.sendMenu(
|
||||
SECOND_MENU);
|
||||
player.setBusy(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
break;
|
||||
case 1:
|
||||
sendChat(
|
||||
"Um, thanks. I guess...",
|
||||
npc,
|
||||
player);
|
||||
default:
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
player.getActionSender().sendMenu(FIRST_MENU);
|
||||
player.getActionSender()
|
||||
.sendMenu(
|
||||
FIRST_MENU);
|
||||
player.setBusy(false);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
} else // Deny rumour
|
||||
{
|
||||
sendChat("Most certainly not. The Black Knights are no threat to us!", npc, player);
|
||||
sendChat(
|
||||
"Most certainly not. The Black Knights are no threat to us!",
|
||||
npc, player);
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
addDelayedMessage("You need " + REQUIRED_QPOINTS + " quest points before " + npc.getDef().getName() + " will trust you", player);
|
||||
addDelayedMessage("You need "
|
||||
+ REQUIRED_QPOINTS
|
||||
+ " quest points before "
|
||||
+ npc.getDef().getName()
|
||||
+ " will trust you", player);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -1,9 +1,14 @@
|
||||
import org.rscdaemon.server.quest.*;
|
||||
import org.rscdaemon.server.model.*;
|
||||
import org.rscdaemon.server.event.*;
|
||||
import org.rscdaemon.server.entityhandling.EntityHandler;
|
||||
import org.rscdaemon.server.entityhandling.defs.extras.ItemDropDef;
|
||||
import org.rscdaemon.server.util.DataConversions;
|
||||
import org.moparscape.msc.gs.external.EntityHandler;
|
||||
import org.moparscape.msc.gs.external.ItemDropDef;
|
||||
import org.moparscape.msc.gs.model.ActiveTile;
|
||||
import org.moparscape.msc.gs.model.InvItem;
|
||||
import org.moparscape.msc.gs.model.Item;
|
||||
import org.moparscape.msc.gs.model.Npc;
|
||||
import org.moparscape.msc.gs.model.Player;
|
||||
import org.moparscape.msc.gs.model.World;
|
||||
import org.moparscape.msc.gs.quest.Quest;
|
||||
import org.moparscape.msc.gs.quest.QuestAction;
|
||||
import org.moparscape.msc.gs.tools.DataConversions;
|
||||
|
||||
/**
|
||||
* Quest: Christmas! (v1.0) 8/1/2009
|
||||
@ -36,7 +41,6 @@ public class Christmas extends Quest
|
||||
private static final int TOY4_ID = 1320;
|
||||
private static final int GIFT_ID = 1321;
|
||||
private static final int DEFAULT_DELAY = 3200;
|
||||
private static final int QUEST_POINTS = 0;
|
||||
private World world = World.getWorld();
|
||||
private static final ItemDropDef[] BOX_ITEMS = new ItemDropDef[]
|
||||
{
|
||||
@ -184,7 +188,7 @@ public class Christmas extends Quest
|
||||
{
|
||||
int stage = player.getQuestStage(this);
|
||||
|
||||
if(action == action.USED_ITEM)
|
||||
if(action == QuestAction.USED_ITEM)
|
||||
{
|
||||
if(!(args[0] instanceof InvItem))
|
||||
return;
|
||||
@ -193,7 +197,7 @@ public class Christmas extends Quest
|
||||
|
||||
handleUseItem(item, player);
|
||||
} else
|
||||
if(action == action.TALKED_NPC)
|
||||
if(action == QuestAction.TALKED_NPC)
|
||||
{
|
||||
if(!(args[0] instanceof Npc))
|
||||
return;
|
||||
@ -226,7 +230,7 @@ public class Christmas extends Quest
|
||||
handleWizardTalk(player, npc);
|
||||
}
|
||||
} else
|
||||
if(action == action.KILLED_NPC)
|
||||
if(action == QuestAction.KILLED_NPC)
|
||||
{
|
||||
if(!(args[0] instanceof Npc))
|
||||
return;
|
||||
|
@ -1,6 +1,9 @@
|
||||
import org.rscdaemon.server.quest.*;
|
||||
import org.rscdaemon.server.model.*;
|
||||
import org.rscdaemon.server.event.*;
|
||||
import org.moparscape.msc.gs.event.SingleEvent;
|
||||
import org.moparscape.msc.gs.model.MenuHandler;
|
||||
import org.moparscape.msc.gs.model.Npc;
|
||||
import org.moparscape.msc.gs.model.Player;
|
||||
import org.moparscape.msc.gs.quest.Quest;
|
||||
import org.moparscape.msc.gs.quest.QuestAction;
|
||||
|
||||
/**
|
||||
* Quest: Cook's Assistant (v1.0)
|
||||
@ -47,7 +50,7 @@ public class CooksAssistant extends Quest
|
||||
|
||||
if(stage == -1) // Quest hasn't been started
|
||||
{
|
||||
if(action == action.TALKED_NPC)
|
||||
if(action == QuestAction.TALKED_NPC)
|
||||
{
|
||||
if(!(args[0] instanceof Npc))
|
||||
return;
|
||||
@ -172,7 +175,7 @@ public class CooksAssistant extends Quest
|
||||
} else
|
||||
if(stage == 1)
|
||||
{
|
||||
if(action == action.TALKED_NPC)
|
||||
if(action == QuestAction.TALKED_NPC)
|
||||
{
|
||||
if(!(args[0] instanceof Npc))
|
||||
return;
|
||||
@ -249,7 +252,7 @@ public class CooksAssistant extends Quest
|
||||
}
|
||||
} else
|
||||
if (stage == 0) {
|
||||
if(action == action.TALKED_NPC)
|
||||
if(action == QuestAction.TALKED_NPC)
|
||||
{
|
||||
if(!(args[0] instanceof Npc))
|
||||
return;
|
||||
|
@ -1,7 +1,11 @@
|
||||
import org.rscdaemon.server.quest.*;
|
||||
import org.rscdaemon.server.model.*;
|
||||
import org.rscdaemon.server.event.*;
|
||||
import org.rscdaemon.server.entityhandling.EntityHandler;
|
||||
import org.moparscape.msc.gs.event.SingleEvent;
|
||||
import org.moparscape.msc.gs.external.EntityHandler;
|
||||
import org.moparscape.msc.gs.model.InvItem;
|
||||
import org.moparscape.msc.gs.model.MenuHandler;
|
||||
import org.moparscape.msc.gs.model.Npc;
|
||||
import org.moparscape.msc.gs.model.Player;
|
||||
import org.moparscape.msc.gs.quest.Quest;
|
||||
import org.moparscape.msc.gs.quest.QuestAction;
|
||||
|
||||
/**
|
||||
* Quest: Imp Catcher (v1.0) 5/1/2009
|
||||
@ -57,7 +61,7 @@ public class ImpCatcher extends Quest
|
||||
{
|
||||
int stage = player.getQuestStage(this);
|
||||
|
||||
if(action == action.TALKED_NPC)
|
||||
if(action == QuestAction.TALKED_NPC)
|
||||
{
|
||||
if(!(args[0] instanceof Npc))
|
||||
return;
|
||||
|
@ -1,163 +1,177 @@
|
||||
import org.rscdaemon.server.quest.*;
|
||||
import org.rscdaemon.server.model.*;
|
||||
import org.rscdaemon.server.event.*;
|
||||
import org.moparscape.msc.gs.event.SingleEvent;
|
||||
import org.moparscape.msc.gs.model.InvItem;
|
||||
import org.moparscape.msc.gs.model.MenuHandler;
|
||||
import org.moparscape.msc.gs.model.Npc;
|
||||
import org.moparscape.msc.gs.model.Player;
|
||||
import org.moparscape.msc.gs.quest.Quest;
|
||||
import org.moparscape.msc.gs.quest.QuestAction;
|
||||
|
||||
/**
|
||||
* Quest: Sheep Shearer (v1.0)
|
||||
* Status: COMPLETE
|
||||
* Start: Fred the farmer (id 77), 159, 619
|
||||
* Items: 207x20
|
||||
* Reward: 1 quest point, 60 gold, Crafting 350 xp
|
||||
*
|
||||
* Quest: Sheep Shearer (v1.0) Status: COMPLETE Start: Fred the farmer (id 77),
|
||||
* 159, 619 Items: 207x20 Reward: 1 quest point, 60 gold, Crafting 350 xp
|
||||
*
|
||||
* @author Konijn
|
||||
*/
|
||||
public class SheepShearer extends Quest
|
||||
{
|
||||
public class SheepShearer extends Quest {
|
||||
private final int FRED_ID = 77;
|
||||
private final int ITEM_WOOL = 207;
|
||||
private final int REWARD_XP = 350;
|
||||
private final int REWARD_GP = 330;
|
||||
private final String[] FIRST_MENU = new String[]{"Sure, what do I need to do?", "No thanks, I'm good."};
|
||||
private final String[] SECOND_MENU = new String[]{"Sorry, I don't like the sound of that.", "I'd be happy to help."};
|
||||
|
||||
public void init()
|
||||
{
|
||||
private final String[] FIRST_MENU = new String[] {
|
||||
"Sure, what do I need to do?", "No thanks, I'm good." };
|
||||
private final String[] SECOND_MENU = new String[] {
|
||||
"Sorry, I don't like the sound of that.", "I'd be happy to help." };
|
||||
|
||||
public void init() {
|
||||
associateNpc(FRED_ID);
|
||||
}
|
||||
|
||||
public SheepShearer()
|
||||
{
|
||||
|
||||
public SheepShearer() {
|
||||
}
|
||||
|
||||
public String getName()
|
||||
{
|
||||
|
||||
public String getName() {
|
||||
return "Sheep Shearer";
|
||||
}
|
||||
|
||||
public int getUniqueID()
|
||||
{
|
||||
|
||||
public int getUniqueID() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
public void handleAction(QuestAction action, Object[] args, final Player player)
|
||||
{
|
||||
|
||||
public void handleAction(QuestAction action, Object[] args,
|
||||
final Player player) {
|
||||
int stage = player.getQuestStage(this);
|
||||
|
||||
if(stage == -1) // Quest hasn't been started
|
||||
|
||||
if (stage == -1) // Quest hasn't been started
|
||||
{
|
||||
if(action == action.TALKED_NPC)
|
||||
{
|
||||
if(!(args[0] instanceof Npc))
|
||||
if (action == QuestAction.TALKED_NPC) {
|
||||
if (!(args[0] instanceof Npc))
|
||||
return;
|
||||
|
||||
final Npc npc = (Npc)args[0];
|
||||
|
||||
if(npc.getID() != FRED_ID)
|
||||
|
||||
final Npc npc = (Npc) args[0];
|
||||
|
||||
if (npc.getID() != FRED_ID)
|
||||
return;
|
||||
|
||||
|
||||
player.setBusy(true);
|
||||
npc.blockedBy(player);
|
||||
|
||||
sendChat("Hi there, traveller. Care to make some money?", npc, player);
|
||||
|
||||
addSingleEvent(new SingleEvent(player, 2000)
|
||||
{
|
||||
public void action()
|
||||
{
|
||||
|
||||
sendChat("Hi there, traveller. Care to make some money?", npc,
|
||||
player);
|
||||
|
||||
addSingleEvent(new SingleEvent(player, 2000) {
|
||||
public void action() {
|
||||
player.setBusy(false);
|
||||
player.setMenuHandler(new MenuHandler(FIRST_MENU)
|
||||
{
|
||||
public void handleReply(final int option, final String reply)
|
||||
{
|
||||
player.setMenuHandler(new MenuHandler(FIRST_MENU) {
|
||||
public void handleReply(final int option,
|
||||
final String reply) {
|
||||
player.setBusy(true);
|
||||
switch(option)
|
||||
{
|
||||
case 1:
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
sendChat("No thanks, I'm good.", player, npc);
|
||||
break;
|
||||
case 0:
|
||||
sendChat("Sure, what do I need to do?", player, npc);
|
||||
addSingleEvent(new SingleEvent(player, 2000)
|
||||
{
|
||||
public void action()
|
||||
{
|
||||
sendChat("If you collect 20 balls of wool for me, I'll pay you 500 coins.", npc, player);
|
||||
addSingleEvent(new SingleEvent(player, 2000)
|
||||
{
|
||||
public void action()
|
||||
{
|
||||
sendChat("Maybe I'll teach you a thing or two about crafting, too.", npc, player);
|
||||
addSingleEvent(new SingleEvent(player, 2000)
|
||||
{
|
||||
public void action()
|
||||
{
|
||||
sendChat("I'm afraid you'll have to find your own shears, but the sheep are outside.", npc, player);
|
||||
addSingleEvent(new SingleEvent(player, 2000)
|
||||
{
|
||||
public void action()
|
||||
{
|
||||
player.setBusy(false);
|
||||
player.setMenuHandler(new MenuHandler(SECOND_MENU)
|
||||
{
|
||||
public void handleReply(final int option, final String reply)
|
||||
{
|
||||
player.setBusy(true);
|
||||
switch(option)
|
||||
{
|
||||
case 1:
|
||||
sendChat("I'd be happy to help.", player, npc);
|
||||
addSingleEvent(new SingleEvent(player, 2000)
|
||||
{
|
||||
public void action()
|
||||
{
|
||||
sendChat("Great! Come back and see me when you're done.", npc, player);
|
||||
addSingleEvent(new SingleEvent(player, 2000)
|
||||
{
|
||||
public void action()
|
||||
{
|
||||
player.setQuestStage(getUniqueID(), 1);
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
break;
|
||||
case 0:
|
||||
sendChat("Sorry, I don't like the sound of that.", player, npc);
|
||||
addSingleEvent(new SingleEvent(player, 2000)
|
||||
{
|
||||
public void action()
|
||||
{
|
||||
sendChat("Suit yourself. Come and see me if you change your mind.", npc, player);
|
||||
switch (option) {
|
||||
case 1:
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
sendChat("No thanks, I'm good.", player,
|
||||
npc);
|
||||
break;
|
||||
case 0:
|
||||
sendChat("Sure, what do I need to do?",
|
||||
player, npc);
|
||||
addSingleEvent(new SingleEvent(player, 2000) {
|
||||
public void action() {
|
||||
sendChat(
|
||||
"If you collect 20 balls of wool for me, I'll pay you 500 coins.",
|
||||
npc, player);
|
||||
addSingleEvent(new SingleEvent(
|
||||
player, 2000) {
|
||||
public void action() {
|
||||
sendChat(
|
||||
"Maybe I'll teach you a thing or two about crafting, too.",
|
||||
npc, player);
|
||||
addSingleEvent(new SingleEvent(
|
||||
player, 2000) {
|
||||
public void action() {
|
||||
sendChat(
|
||||
"I'm afraid you'll have to find your own shears, but the sheep are outside.",
|
||||
npc, player);
|
||||
addSingleEvent(new SingleEvent(
|
||||
player,
|
||||
2000) {
|
||||
public void action() {
|
||||
player.setBusy(false);
|
||||
player.setMenuHandler(new MenuHandler(
|
||||
SECOND_MENU) {
|
||||
public void handleReply(
|
||||
final int option,
|
||||
final String reply) {
|
||||
player.setBusy(true);
|
||||
switch (option) {
|
||||
case 1:
|
||||
sendChat(
|
||||
"I'd be happy to help.",
|
||||
player,
|
||||
npc);
|
||||
addSingleEvent(new SingleEvent(
|
||||
player,
|
||||
2000) {
|
||||
public void action() {
|
||||
sendChat(
|
||||
"Great! Come back and see me when you're done.",
|
||||
npc,
|
||||
player);
|
||||
addSingleEvent(new SingleEvent(
|
||||
player,
|
||||
2000) {
|
||||
public void action() {
|
||||
player.setQuestStage(
|
||||
getUniqueID(),
|
||||
1);
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
}
|
||||
});
|
||||
break;
|
||||
default:
|
||||
}
|
||||
});
|
||||
break;
|
||||
case 0:
|
||||
sendChat(
|
||||
"Sorry, I don't like the sound of that.",
|
||||
player,
|
||||
npc);
|
||||
addSingleEvent(new SingleEvent(
|
||||
player,
|
||||
2000) {
|
||||
public void action() {
|
||||
sendChat(
|
||||
"Suit yourself. Come and see me if you change your mind.",
|
||||
npc,
|
||||
player);
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
break;
|
||||
default:
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
break;
|
||||
}
|
||||
});
|
||||
owner.getActionSender().sendMenu(SECOND_MENU);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
break;
|
||||
default:
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
break;
|
||||
}
|
||||
});
|
||||
owner.getActionSender()
|
||||
.sendMenu(
|
||||
SECOND_MENU);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
break;
|
||||
default:
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
@ -166,115 +180,107 @@ public class SheepShearer extends Quest
|
||||
});
|
||||
} else
|
||||
return;
|
||||
} else
|
||||
if(stage == 1)
|
||||
{
|
||||
if(action == action.TALKED_NPC)
|
||||
{
|
||||
if(!(args[0] instanceof Npc))
|
||||
} else if (stage == 1) {
|
||||
if (action == QuestAction.TALKED_NPC) {
|
||||
if (!(args[0] instanceof Npc))
|
||||
return;
|
||||
|
||||
final Npc npc = (Npc)args[0];
|
||||
|
||||
if(npc.getID() != FRED_ID)
|
||||
|
||||
final Npc npc = (Npc) args[0];
|
||||
|
||||
if (npc.getID() != FRED_ID)
|
||||
return;
|
||||
|
||||
|
||||
player.setBusy(true);
|
||||
npc.blockedBy(player);
|
||||
sendChat("Ahh, you've returned! Do you have my wool?", npc, player);
|
||||
|
||||
addSingleEvent(new SingleEvent(player, 2000)
|
||||
{
|
||||
public void action()
|
||||
{
|
||||
sendChat("Ahh, you've returned! Do you have my wool?", npc,
|
||||
player);
|
||||
|
||||
addSingleEvent(new SingleEvent(player, 2000) {
|
||||
public void action() {
|
||||
player.setBusy(false);
|
||||
player.setMenuHandler(new MenuHandler(new String[]{"I'm afraid not.", "Yes, I do."})
|
||||
{
|
||||
public void handleReply(final int option, final String reply)
|
||||
{
|
||||
player.setMenuHandler(new MenuHandler(new String[] {
|
||||
"I'm afraid not.", "Yes, I do." }) {
|
||||
public void handleReply(final int option,
|
||||
final String reply) {
|
||||
player.setBusy(true);
|
||||
sendChat(reply, player, npc);
|
||||
|
||||
if(option == 0)
|
||||
{
|
||||
addSingleEvent(new SingleEvent(player, 2000)
|
||||
{
|
||||
public void action()
|
||||
{
|
||||
sendChat("Well, come and see me when you do. The offer still stands", npc, player);
|
||||
|
||||
if (option == 0) {
|
||||
addSingleEvent(new SingleEvent(player, 2000) {
|
||||
public void action() {
|
||||
sendChat(
|
||||
"Well, come and see me when you do. The offer still stands",
|
||||
npc, player);
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
}
|
||||
});
|
||||
} else
|
||||
if(option == 1)
|
||||
{
|
||||
addSingleEvent(new SingleEvent(player, 2000)
|
||||
{
|
||||
public void action()
|
||||
{
|
||||
//check items
|
||||
if(player.getInventory().hasItemId(ITEM_WOOL) && player.getInventory().countId(ITEM_WOOL) >= 20)
|
||||
{
|
||||
} else if (option == 1) {
|
||||
addSingleEvent(new SingleEvent(player, 2000) {
|
||||
public void action() {
|
||||
// check items
|
||||
if (player.getInventory()
|
||||
.hasItemId(ITEM_WOOL)
|
||||
&& player.getInventory()
|
||||
.countId(ITEM_WOOL) >= 20) {
|
||||
finishQuest(player, npc);
|
||||
} else
|
||||
{
|
||||
sendChat("Um, no you don't. Get back to me when you do. The reward still stands!", npc, player);
|
||||
} else {
|
||||
sendChat(
|
||||
"Um, no you don't. Get back to me when you do. The reward still stands!",
|
||||
npc, player);
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
}
|
||||
npc.unblock();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
owner.getActionSender().sendMenu(new String[]{"I'm afraid not.", "Yes, I do."});
|
||||
|
||||
owner.getActionSender()
|
||||
.sendMenu(
|
||||
new String[] { "I'm afraid not.",
|
||||
"Yes, I do." });
|
||||
}
|
||||
});
|
||||
}
|
||||
} else
|
||||
if (stage == 0) {
|
||||
if(action == action.TALKED_NPC)
|
||||
{
|
||||
if(!(args[0] instanceof Npc))
|
||||
return;
|
||||
|
||||
final Npc npc = (Npc)args[0];
|
||||
|
||||
if(npc.getID() != FRED_ID)
|
||||
return;
|
||||
|
||||
player.setBusy(true);
|
||||
npc.blockedBy(player);
|
||||
sendChat("Hello " + player.getUsername() + "!", npc, player);
|
||||
} else if (stage == 0) {
|
||||
if (action == QuestAction.TALKED_NPC) {
|
||||
if (!(args[0] instanceof Npc))
|
||||
return;
|
||||
|
||||
final Npc npc = (Npc) args[0];
|
||||
|
||||
if (npc.getID() != FRED_ID)
|
||||
return;
|
||||
|
||||
player.setBusy(true);
|
||||
npc.blockedBy(player);
|
||||
sendChat("Hello " + player.getUsername() + "!", npc, player);
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void finishQuest(final Player player, final Npc npc)
|
||||
{
|
||||
sendChat("Thank you very much! As promised, here's your reward.", npc, player);
|
||||
|
||||
addSingleEvent(new SingleEvent(player, 2000)
|
||||
{
|
||||
public void action()
|
||||
{
|
||||
player.incExp(12, REWARD_XP, false);
|
||||
player.getActionSender().sendStat(12);
|
||||
player.setQuestStage(getUniqueID(), Quest.COMPLETE);
|
||||
for(int i=0; i < 20; i++)
|
||||
player.getInventory().remove(ITEM_WOOL, 1);
|
||||
player.getInventory().add(new InvItem(10, REWARD_GP));
|
||||
player.getActionSender().sendInventory();
|
||||
player.incQuestPoints(1);
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
}
|
||||
});
|
||||
|
||||
private void finishQuest(final Player player, final Npc npc) {
|
||||
sendChat("Thank you very much! As promised, here's your reward.", npc,
|
||||
player);
|
||||
|
||||
addSingleEvent(new SingleEvent(player, 2000) {
|
||||
public void action() {
|
||||
player.incExp(12, REWARD_XP, false);
|
||||
player.getActionSender().sendStat(12);
|
||||
player.setQuestStage(getUniqueID(), Quest.COMPLETE);
|
||||
for (int i = 0; i < 20; i++)
|
||||
player.getInventory().remove(ITEM_WOOL, 1);
|
||||
player.getInventory().add(new InvItem(10, REWARD_GP));
|
||||
player.getActionSender().sendInventory();
|
||||
player.incQuestPoints(1);
|
||||
player.setBusy(false);
|
||||
npc.unblock();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,9 @@
|
||||
import org.rscdaemon.server.quest.*;
|
||||
import org.rscdaemon.server.model.*;
|
||||
import org.rscdaemon.server.event.*;
|
||||
import org.rscdaemon.server.entityhandling.EntityHandler;
|
||||
import org.moparscape.msc.gs.event.SingleEvent;
|
||||
import org.moparscape.msc.gs.model.MenuHandler;
|
||||
import org.moparscape.msc.gs.model.Npc;
|
||||
import org.moparscape.msc.gs.model.Player;
|
||||
import org.moparscape.msc.gs.quest.Quest;
|
||||
import org.moparscape.msc.gs.quest.QuestAction;
|
||||
|
||||
/**
|
||||
* Quest: Vampire Slayer (v1.0) 6/1/2009
|
||||
@ -17,9 +19,9 @@ public class VampireSlayer extends Quest
|
||||
{
|
||||
private static final int MORGAN_ID = 97;
|
||||
private static final int HARLOW_ID = 98;
|
||||
private static final int REWARD_XP = 1000;
|
||||
//private static final int REWARD_XP = 1000;
|
||||
private static final int DEFAULT_EVENT_DELAY = 3200;
|
||||
private static final int QUEST_POINTS = 3;
|
||||
//private static final int QUEST_POINTS = 3;
|
||||
private static final String[] FIRST_MENU = new String[] { "No. Vampires are scary", "Ok I'm up for an adventure", "I tried fighting him. He wouldn't die" };
|
||||
private static final String[] SECOND_MENU = new String[] { "No, you've had enough", "Ok mate", "Morgan needs your help" };
|
||||
|
||||
@ -63,7 +65,7 @@ public class VampireSlayer extends Quest
|
||||
{
|
||||
int stage = player.getQuestStage(this);
|
||||
|
||||
if(action == action.TALKED_NPC)
|
||||
if(action == QuestAction.TALKED_NPC)
|
||||
{
|
||||
if(!(args[0] instanceof Npc))
|
||||
return;
|
||||
@ -305,13 +307,6 @@ public class VampireSlayer extends Quest
|
||||
player.getActionSender().sendMenu(SECOND_MENU);
|
||||
}
|
||||
|
||||
/**
|
||||
* Finishes the quest
|
||||
*/
|
||||
private void finishQuest(final Player player, final Npc npc)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct the quest (empty)
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user