MoparClassic/GameServer/scripts/116 - Wyson the Gardener.bsh

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/**
* ID 116 - Wyson the Gardener
*
* @author Ecko @org.moparscape.msc
*/
NpcTalk("I am the gardener round here");
Wait(500);
NpcTalk("Do you have any gardening that needs doing?");
option = PickOption("I'm looking for woad leaves", "Not right now thanks");
if(option == 1) {
NpcTalk("Well luckily for you i may have some around here");
PlayerTalk("Can i buy one please?");
NpcTalk("How much are you willing to pay?");
option = PickOption("How about 5 coins?", "How about 10 coins?", "How about 15 coins?", "How about 20 coins?");
if(option == 2) {
NpcTalk("No no that's far too little. Woad leaves are hard to get you know");
NpcTalk("I used to have plenty but someone kept stealing them off me");
}
if(option == 1) {
NpcTalk("No no that's far too little. Woad leaves are hard to get you know");
NpcTalk("I used to have plenty but someone kept stealing them off me");
}
if(option == 3) {
NpcTalk("Mmmm ok that sounds fair.");
if(HasItem(10, 15)) { // 15 coins
SendMessage("You give wyson 15 coins");
Wait(1000);
RemoveItem(10, 15);
SendMessage("Wyson the gardener gives you some woad leaves");
AddItem(281, 1); // 1 woad leaf
} else {
PlayerTalk("I don't have enough coins to buy the leaves. I'll come back later"); //Lol they fucked up on the grammar here too
}
}
if(option == 4) {
NpcTalk("Ok that's more than fair.");
if(HasItem(10, 20)) { // 20 coins
SendMessage("You give wyson 20 coins");
RemoveItem(10, 20);
SendMessage("Wyson the gardener gives you some woad leaves");
AddItem(281, 1); // 1 woad leaf
NpcTalk("Here have some more you're a generous person");
AddItem(281, 1); // 1 woad leaf
} else {
PlayerTalk("I don't have enough coins to buy the leaves. I'll come back later"); //Lol they fucked up on the grammar here too
}
}
}