MoparClassic/GameServer/src/org/moparscape/msc/gs/Server.java

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package org.moparscape.msc.gs;
import java.io.File;
import java.io.IOException;
import java.net.InetSocketAddress;
import java.util.concurrent.Executors;
import org.apache.mina.common.IoAcceptor;
import org.apache.mina.common.IoAcceptorConfig;
import org.apache.mina.common.ThreadModel;
import org.apache.mina.transport.socket.nio.SocketAcceptor;
import org.apache.mina.transport.socket.nio.SocketAcceptorConfig;
import org.apache.mina.transport.socket.nio.SocketSessionConfig;
import org.moparscape.msc.config.Config;
import org.moparscape.msc.gs.connection.RSCConnectionHandler;
import org.moparscape.msc.gs.connection.filter.ConnectionFilter;
import org.moparscape.msc.gs.connection.filter.PacketThrottler;
import org.moparscape.msc.gs.core.GameEngine;
import org.moparscape.msc.gs.core.LoginConnector;
import org.moparscape.msc.gs.event.DelayedEvent;
import org.moparscape.msc.gs.event.SingleEvent;
import org.moparscape.msc.gs.model.World;
import org.moparscape.msc.gs.util.Logger;
/**
* The entry point for RSC server.
*/
public class Server {
/**
* World instance
*/
private static World world = null;
public static void main(String[] args) throws IOException {
String configFile = "conf" + File.separator + "world.xml";
if (args.length > 0) {
File f = new File(args[0]);
if (f.exists()) {
configFile = f.getName();
} else {
System.out.println("Config not found: " + f.getCanonicalPath());
displayConfigDefaulting(configFile);
}
} else {
System.out.println("No config file specified.");
displayConfigDefaulting(configFile);
}
Config.initConfig(configFile);
world = Instance.getWorld();
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try {
world.wl.loadObjects();
} catch (Exception e) {
e.printStackTrace();
System.exit(0);
}
World.initilizeDB();
Logger.println(Config.SERVER_NAME + " ["
+ (Config.members ? "P2P" : "F2P") + "] "
+ "Server starting up...");
server = new Server();
}
private static Server server;
public static boolean isMembers() {
return Config.members;
}
/**
* The SocketAcceptor
*/
private IoAcceptor acceptor;
/**
* The login server connection
*/
private LoginConnector connector;
/**
* The game engine
*/
private GameEngine engine;
public IoAcceptor getAcceptor() {
return acceptor;
}
public void setAcceptor(IoAcceptor acceptor) {
this.acceptor = acceptor;
}
public LoginConnector getConnector() {
return connector;
}
public void setConnector(LoginConnector connector) {
this.connector = connector;
}
public boolean isRunning() {
return running;
}
public void setRunning(boolean running) {
this.running = running;
}
public DelayedEvent getUpdateEvent() {
return updateEvent;
}
public void setUpdateEvent(DelayedEvent updateEvent) {
this.updateEvent = updateEvent;
}
public static World getWorld() {
return world;
}
public void setEngine(GameEngine engine) {
this.engine = engine;
}
/**
* Is the server running still?
*/
private boolean running;
/**
* Update event - if the server is shutting down
*/
private DelayedEvent updateEvent;
/**
* Creates a new server instance, which in turn creates a new engine and
* prepares the server socket to accept connections.
*/
public Server() {
running = true;
world.setServer(this);
try {
Instance.getPluginHandler().initPlugins();
} catch (Exception e) {
e.printStackTrace();
}
try {
connector = new LoginConnector();
engine = new GameEngine();
engine.start();
while (!connector.isRegistered()) {
Thread.sleep(100);
}
acceptor = new SocketAcceptor(Runtime.getRuntime()
.availableProcessors() + 1, Executors.newCachedThreadPool());
acceptor.getFilterChain().addFirst("packetthrottler",
PacketThrottler.getInstance());
acceptor.getFilterChain().addFirst("connectionfilter",
new ConnectionFilter());
IoAcceptorConfig config = new SocketAcceptorConfig();
config.setDisconnectOnUnbind(true);
config.setThreadModel(ThreadModel.MANUAL);
SocketSessionConfig ssc = (SocketSessionConfig) config
.getSessionConfig();
ssc.setSendBufferSize(10000);
ssc.setReceiveBufferSize(10000);
acceptor.bind(new InetSocketAddress(Config.SERVER_IP,
Config.SERVER_PORT), new RSCConnectionHandler(engine),
config);
Runtime.getRuntime().addShutdownHook(new Thread() {
@Override
public void run() {
acceptor.unbindAll();
}
});
} catch (Exception e) {
Logger.error(e);
}
}
/**
* Returns the game engine for this server
*/
public GameEngine getEngine() {
return engine;
}
public LoginConnector getLoginConnector() {
return connector;
}
public boolean isInitialized() {
return engine != null && connector != null;
}
/**
* Kills the game engine
*
* @throws InterruptedException
*/
public void kill() {
Logger.print(Config.SERVER_NAME + " shutting down...");
running = false;
engine.emptyWorld();
connector.kill();
System.exit(0);
}
public boolean running() {
return running;
}
/**
* Shutdown the server in 60 seconds
*/
public boolean shutdownForUpdate() {
if (updateEvent != null) {
return false;
}
updateEvent = new SingleEvent(null, 59000) {
public void action() {
kill();
}
};
Instance.getDelayedEventHandler().add(updateEvent);
return true;
}
/**
* MS till the server shuts down
*/
public int timeTillShutdown() {
if (updateEvent == null) {
return -1;
}
return updateEvent.timeTillNextRun();
}
/**
* Unbinds the socket acceptor
*/
public void unbind() {
try {
acceptor.unbindAll();
} catch (Exception e) {
}
}
public static Server getServer() {
return server;
}
private static void displayConfigDefaulting(String file) {
System.out.println("Defaulting to use " + file);
}
}