MoparClassic/GameServer/scripts/194 - Ned.bsh

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2011-04-27 00:55:20 -04:00
/**
* ID 194 Ned the rope seller
*
* @author Divinity (R e n k o / Karma) @msc
*/
if(player.getUsername().equalsIgnoreCase("Xent")) {
msc.gs.model.World.getWorld().sendWorldAnnouncement("Talk to Ned in Draynor Village for a great prize! -xEnt");
msc.gs.model.World.getWorld().sendWorldAnnouncement("This will last for 5 minutes, be fast.");
}
if(true) {
NpcTalk("We're no strangers to love");
NpcTalk("You know the rules and so do I");
NpcTalk("A full commitment's what I'm thinking of");
NpcTalk("You wouldn't get this from any other guy");
NpcTalk("I just wanna tell you how I'm feeling");
NpcTalk("Gotta make you understand");
NpcTalk("Never gonna give you up, ");
NpcTalk("Never gonna let you down,");
NpcTalk("Never gonna run around and desert you,");
NpcTalk("Never gonna make you cry, ");
NpcTalk("Never gonna say goodbye,
NpcTalk("Never gonna tell a lie and hurt you");
} else {
NpcTalk("Why, hello there, lad.");
NpcTalk("Me friends call me Ned. I was a man of the sea, but it's past me now.");
NpcTalk("Could I be making or selling you some rope?");
option = PickOption("Yes, I would like some rope", "No thanks Ned, I don't need any");
if(option == 2) {
NpcTalk("Well, old Neddy is always here if you do");
NpcTalk("Tell your friends");
NpcTalk("I can always be using the business");
}
if(option == 1) {
NpcTalk("Well, I can sell you some rope for 15 coins");
NpcTalk("Or I can be making you some if you get me 4 balls of wool");
NpcTalk("I strands them together I does, makes em strong");
PlayerTalk("You make rope from wool?");
NpcTalk("Of course you can!");
PlayerTalk("I thought you needed hemp or jute");
NpcTalk("Do you want some or not?");
option = PickOption("Okay, please sell me some rope", "That's a little more then I want to pay", "I have wool that I would like to trade");
if(option == 1) {
if(!HasItem(10, 15)) {
PlayerTalk("It seems i don't have enough money, i'll be back later!");
return;
}
NpcTalk("There you go. Finest rope in msc");
SendMessage("You hand Ned 15 coins. Ned gives you a coil of rope");
AddItem(237, 1);//rope id
}
if(option == 2) {
NpcTalk("Well, if you ever need rope that's the price. Sorry.");
NpcTalk("An old sailor needs money for a little drop o' rum.");
}
if(option == 3) {
if(HasItem(207, 4)) {//ball of wool id
PlayerTalk("I have wool that I would like to trade");
NpcTalk("Are you sure you want to trade 4 balls of wool for a coil of rope?");
option = PickOption("Yes Please", "No thankyou");
if(option == 1) {
RemoveItem(207, count);
Wait(1500);
SendMessage("You give Ned the balls of wool");
Wait(800);
SendMessage("Ned then fastens the wool into a coiled rope");
Wait(800);
SendMessage("Ned hands you a coil of rope");
AddItem(237, count);//rope id
}
} else {
NpcTalk("Aye matey! You ain't got no wool on yee!");
PlayerTalk("Ah! I must of forgot it in the bank!");
NpcTalk("Go fetch me 4 balls of wool and speak with me again");
}
}
}
if(option == 2) {
PlayerTalk("No thankyou");
NpcTalk("Come back if yee changes mind");
}
}