KILLED_NPC("The player killed a NPC",0),TALKED_NPC("The player talked to a NPC",1),USED_OBJECT("The player used an object",2),USED_ITEM("The player used an inventory item",3),ITEM_PICKED_UP("The player picked up an item",4),ITEM_USED_ON_OBJECT("The player used an item on an object",5),ITEM_USED_ON_ITEM("The player used an item on another item",6),ATTACKED_NPC("The player attacked an NPC",7);