mirror of
https://github.com/raphnet/gc_n64_usb-v3
synced 2024-12-21 06:48:52 -05:00
a698f8cd06
The pauses recently introduced for supporting the Brawler 64 wireless work fine in single-player mode (i.e. the poll interval setting in the adapter manager is honored), but in two-player mode, the pauses add up and the actual polling rate was slower than what was requested. This corrects the issue, but unfortunately, on dual port adapters, this means that a setting of 4ms or higher is needed to use a Brawler 64.
356 lines
9.3 KiB
C
356 lines
9.3 KiB
C
/* gc_n64_usb : Gamecube or N64 controller to USB firmware
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Copyright (C) 2007-2021 Raphael Assenat <raph@raphnet.net>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <avr/io.h>
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#include <avr/interrupt.h>
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#include <util/delay.h>
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#include <string.h>
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#include "gamepads.h"
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#include "n64.h"
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#include "gcn64_protocol.h"
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#include "eeprom.h"
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#include "main.h" // for num_players
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#undef BUTTON_A_RUMBLE_TEST
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/*********** prototypes *************/
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static void n64Init(unsigned char chn);
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static char n64Update(unsigned char chn);
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static char n64Changed(unsigned char chn);
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static void n64GetReport(unsigned char chn, gamepad_data *dst);
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static void n64SetVibration(unsigned char chn, char enable);
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static char must_rumble[GAMEPAD_MAX_CHANNELS] = { };
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#ifdef BUTTON_A_RUMBLE_TEST
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static char force_rumble[GAMEPAD_MAX_CHANNELS] = { };
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#endif
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static unsigned char n64_rumble_state[GAMEPAD_MAX_CHANNELS] = { };
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unsigned char tmpdata[40]; // Shared between channels
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#define RSTATE_UNAVAILABLE 0
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#define RSTATE_OFF 1
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#define RSTATE_TURNON 2
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#define RSTATE_ON 3
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#define RSTATE_TURNOFF 4
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#define RSTATE_INIT 5
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static void n64Init(unsigned char chn)
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{
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n64Update(chn);
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}
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static char initRumble(unsigned char chn)
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{
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int count;
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unsigned char data[4];
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tmpdata[0] = N64_EXPANSION_WRITE;
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tmpdata[1] = 0x80;
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tmpdata[2] = 0x01;
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memset(tmpdata+3, 0x80, 32);
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count = gcn64_transaction(chn, tmpdata, 35, data, sizeof(data));
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if (count == 1)
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return 0;
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return -1;
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}
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static char controlRumble(unsigned char chn, char enable)
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{
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int count;
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unsigned char data[4];
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tmpdata[0] = N64_EXPANSION_WRITE;
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tmpdata[1] = 0xc0;
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tmpdata[2] = 0x1b;
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memset(tmpdata+3, enable ? 0x01 : 0x00, 32);
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count = gcn64_transaction(chn, tmpdata, 35, data, sizeof(data));
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if (count == 1)
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return 0;
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return -1;
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}
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static char n64Update(unsigned char chn)
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{
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unsigned char count;
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unsigned char x,y;
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unsigned char btns1, btns2;
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unsigned char caps[N64_CAPS_REPLY_LENGTH];
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unsigned char status[N64_GET_STATUS_REPLY_LENGTH];
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/* Pad answer to N64_GET_CAPABILITIES
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*
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* 0x050000 : 0000 0101 0000 0000 0000 0000 : No expansion pack
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* 0x050001 : 0000 0101 0000 0000 0000 0001 : With expansion pack
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* 0x050002 : 0000 0101 0000 0000 0000 0010 : Expansion pack removed
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*
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* Bit 0 tells us if there is something connected to the expansion port.
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* Bit 1 tells is if there was something connected that has been removed.
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*/
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tmpdata[0] = N64_GET_CAPABILITIES;
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count = gcn64_transaction(chn, tmpdata, 1, caps, sizeof(caps));
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if (count != N64_CAPS_REPLY_LENGTH) {
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// a failed read could mean the pack or controller was gone. Init
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// will be necessary next time we detect a pack is present.
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n64_rumble_state[chn] = RSTATE_INIT;
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return -1;
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}
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/* The brawler 64 wireless gamepad does not like when the get caps command is followed
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* too closely by the get status command. Without a long pause between the two commands,
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* it just returns all zeros. */
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if (num_players > 1) {
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// n64Update is called two times on two-player adapters. This
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// means time lost waiting here doubles. Without this, the controllers
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// are no longer being polled at the rate set in the gui, which is bad.
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// (I want this setting to be reliable)
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//
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// So on dual port adapters, brawler 64 wireless controllers will be
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// usable only at intervals >= 4ms.
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//
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// TODO: Interleave access like this to allow a higher polling
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// frequency: Read caps port 1, Read caps port 2, delay, Read status port 1,
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// read status port 2. (Maybe this could make 3ms intervals work)
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//
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if (g_eeprom_data.cfg.poll_interval[0] >= 8) {
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_delay_ms(2.5);
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} else if (g_eeprom_data.cfg.poll_interval[0] >= 6) {
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_delay_ms(1.5);
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} else if (g_eeprom_data.cfg.poll_interval[0] >= 4) {
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_delay_ms(1.25);
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}
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}
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else {
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if (g_eeprom_data.cfg.poll_interval[0] >= 4) {
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_delay_ms(2.5);
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} else if (g_eeprom_data.cfg.poll_interval[0] >= 3) {
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_delay_ms(1.5);
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} else if (g_eeprom_data.cfg.poll_interval[0] >= 2) {
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_delay_ms(1.25); // does not work at 1ms
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}
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}
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/* Detect when a pack becomes present and schedule initialisation when it happens. */
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if ((caps[2] & 0x01) && (n64_rumble_state[chn] == RSTATE_UNAVAILABLE)) {
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n64_rumble_state[chn] = RSTATE_INIT;
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}
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/* Detect when a pack is removed. */
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if (!(caps[2] & 0x01) || (caps[2] & 0x02) ) {
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n64_rumble_state[chn] = RSTATE_UNAVAILABLE;
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}
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#ifdef BUTTON_A_RUMBLE_TEST
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must_rumble[chn] = force_rumble[chn];
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//printf("Caps: %02x %02x %02x\r\n", caps[0], caps[1], caps[2]);
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#endif
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switch (n64_rumble_state[chn])
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{
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case RSTATE_INIT:
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/* Retry until the controller answers with a full byte. */
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if (initRumble(chn) != 0) {
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if (initRumble(chn) != 0) {
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n64_rumble_state[chn] = RSTATE_UNAVAILABLE;
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}
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break;
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}
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if (must_rumble[chn]) {
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controlRumble(chn, 1);
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n64_rumble_state[chn] = RSTATE_ON;
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} else {
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controlRumble(chn, 0);
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n64_rumble_state[chn] = RSTATE_OFF;
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}
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break;
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case RSTATE_TURNON:
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if (0 == controlRumble(chn, 1)) {
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n64_rumble_state[chn] = RSTATE_ON;
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}
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break;
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case RSTATE_TURNOFF:
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if (0 == controlRumble(chn, 0)) {
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n64_rumble_state[chn] = RSTATE_OFF;
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}
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break;
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case RSTATE_ON:
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if (!must_rumble[chn]) {
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controlRumble(chn, 0);
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n64_rumble_state[chn] = RSTATE_OFF;
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}
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break;
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case RSTATE_OFF:
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if (must_rumble[chn]) {
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controlRumble(chn, 1);
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n64_rumble_state[chn] = RSTATE_ON;
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}
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break;
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}
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tmpdata[0] = N64_GET_STATUS;
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count = gcn64_transaction(chn, tmpdata, 1, status, sizeof(status));
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if (count != N64_GET_STATUS_REPLY_LENGTH) {
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return -1;
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}
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/*
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Bit Function
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0 A
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1 B
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2 Z
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3 Start
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4 Directional Up
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5 Directional Down
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6 Directional Left
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7 Directional Right
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8 unknown (always 0)
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9 unknown (always 0)
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10 L
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11 R
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12 C Up
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13 C Down
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14 C Left
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15 C Right
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16-23: analog X axis
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24-31: analog Y axis
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*/
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btns1 = status[0];
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btns2 = status[1];
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x = status[2];
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y = status[3];
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#ifdef BUTTON_A_RUMBLE_TEST
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if (btns1 & 0x80) {
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force_rumble[chn] = 1;
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} else {
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force_rumble[chn] = 0;
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}
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#endif
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last_built_report[chn].pad_type = PAD_TYPE_N64;
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last_built_report[chn].n64.buttons = (btns1 << 8) | btns2;
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last_built_report[chn].n64.x = x;
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last_built_report[chn].n64.y = y;
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#ifdef PAD_DATA_HAS_RAW
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/* Copy all the data as-is for the raw field */
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last_built_report[chn].n64.raw_data[0] = btns1;
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last_built_report[chn].n64.raw_data[1] = btns2;
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last_built_report[chn].n64.raw_data[2] = x;
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last_built_report[chn].n64.raw_data[3] = y;
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#endif
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/* Some cheap non-official controllers
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* use the full 8 bit range instead of the
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* normal +-80 observed on official controllers. In
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* particular, some units (but not all!) produced
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* by TTX. The symptom is usually "The joystick
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* left direction does not work".
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*
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* So I limit values to the -127 to +127 range,
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* otherwise it causes problem later
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* when the sign is inverted. Using 16 bit
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* signed numbers instead of 8 bit would solve
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* this, but this is only for cheap, not
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* even worth using controllers so I don't
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* care.
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*
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* The joystick will now "work" as bad as it would
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* on a N64, or maybe a little better. This should
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* help people realise they got what the paid for
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* instead of suspecting the adapter. */
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if (last_built_report[chn].n64.x == -128)
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last_built_report[chn].n64.x = -127;
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if (last_built_report[chn].n64.y == -128)
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last_built_report[chn].n64.y = -127;
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return 0;
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}
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static char n64Probe(unsigned char chn)
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{
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int count;
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char i;
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unsigned char tmp;
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unsigned char data[4];
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/* Pad answer to N64_GET_CAPABILITIES
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*
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* 0x050000 : 0000 0101 0000 0000 0000 0000 : No expansion pack
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* 0x050001 : 0000 0101 0000 0000 0000 0001 : With expansion pack
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* 0x050002 : 0000 0101 0000 0000 0000 0010 : Expansion pack removed
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*
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* Bit 0 tells us if there is something connected to the expansion port.
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* Bit 1 tells is if there was something connected that has been removed.
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*/
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n64_rumble_state[chn] = RSTATE_UNAVAILABLE;
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for (i=0; i<15; i++)
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{
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_delay_ms(30);
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tmp = N64_GET_CAPABILITIES;
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count = gcn64_transaction(chn, &tmp, 1, data, sizeof(data));
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if (count == N64_CAPS_REPLY_LENGTH) {
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return 1;
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}
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}
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return 0;
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}
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static char n64Changed(unsigned char chn)
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{
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return memcmp(&last_built_report[chn], &last_sent_report[chn], sizeof(gamepad_data));
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}
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static void n64GetReport(unsigned char chn, gamepad_data *dst)
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{
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if (dst)
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memcpy(dst, &last_built_report[chn], sizeof(gamepad_data));
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memcpy(&last_sent_report[chn], &last_built_report[chn], sizeof(gamepad_data));
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}
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static void n64SetVibration(unsigned char chn, char enable)
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{
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must_rumble[chn] = enable;
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}
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static Gamepad N64Gamepad = {
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.init = n64Init,
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.update = n64Update,
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.changed = n64Changed,
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.getReport = n64GetReport,
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.probe = n64Probe,
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.setVibration = n64SetVibration,
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};
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Gamepad *n64GetGamepad(void)
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{
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return &N64Gamepad;
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}
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