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mirror of https://github.com/raphnet/gc_n64_usb-v3 synced 2024-12-21 23:08:53 -05:00
Commit Graph

13 Commits

Author SHA1 Message Date
Raphael Assenat
4ecc3f571e Multi-player support complete
Works, but very light testing so far
2016-10-10 14:20:14 -04:00
Raphael Assenat
671c2e403f get report must return the proper size 2016-08-22 21:56:30 -04:00
Raphael Assenat
b7d56c2168 Not only turn vibration on when magnitude is above X, but also off when below! 2016-02-29 18:42:38 -05:00
Raphael Assenat
23f10866e9 GPLv3, Copyright updates, whitespace clean up 2015-12-06 21:55:06 -05:00
Raphael Assenat
3757250833 Force rumble through command 2015-11-06 23:27:30 -05:00
Raphael Assenat
df629e9d28 Reduce memory waste 2015-10-26 23:34:18 -04:00
Raphael Assenat
9b17716b20 Implement gc invert and full sliders 2015-10-17 23:19:50 -04:00
Raphael Assenat
7d8cf00a14 Fix Gamecube Y axis orientation 2015-10-17 17:44:02 -04:00
Raphael Assenat
54196a0d76 Move more logic from main to usbpad, implement serial from eeprom 2015-10-17 17:21:22 -04:00
Raphael Assenat
ca574cc71f Implement gamecube C-Stick and triggers 2015-08-22 01:15:39 -04:00
Raphael Assenat
a1a2c4ba68 Use button mapping framework 2015-08-22 00:45:26 -04:00
Raphael Assenat
1d5198a5bd Support for NULL (idle) reports 2015-08-21 00:16:54 -04:00
Raphael Assenat
6e0dd383b3 Generic gamepad structure and USB gamepad 2015-08-20 23:38:52 -04:00