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https://github.com/raphnet/gc_n64_usb-v3
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Generic gamepad structure and USB gamepad
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86
gamepads.h
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gamepads.h
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#ifndef _gamepads_h__
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#define _gamepads_h__
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#define PAD_TYPE_NONE 0
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#define PAD_TYPE_N64 4
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#define PAD_TYPE_GAMECUBE 5
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#define N64_RAW_SIZE 4
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#define GC_RAW_SIZE 8
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typedef struct _n64_pad_data {
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unsigned char pad_type; // PAD_TYPE_N64
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char x,y;
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unsigned short buttons;
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unsigned char raw_data[N64_RAW_SIZE];
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} n64_pad_data;
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#define N64_BTN_A 0x0001
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#define N64_BTN_B 0x0002
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#define N64_BTN_Z 0x0004
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#define N64_BTN_START 0x0008
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#define N64_BTN_DPAD_UP 0x0010
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#define N64_BTN_DPAD_DOWN 0x0020
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#define N64_BTN_DPAD_LEFT 0x0040
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#define N64_BTN_DPAD_RIGHT 0x0080
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#define N64_BTN_RSVD_LOW1 0x0100
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#define N64_BTN_RSVD_LOW2 0x0200
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#define N64_BTN_L 0x0400
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#define N64_BTN_R 0x0800
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#define N64_BTN_C_UP 0x1000
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#define N64_BTN_C_DOWN 0x2000
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#define N64_BTN_C_LEFT 0x4000
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#define N64_BTN_C_RIGHT 0x8000
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typedef struct _gc_pad_data {
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unsigned char pad_type; // PAD_TYPE_GAMECUBE
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char x,y,cx,cy,lt,rt;
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unsigned short buttons;
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unsigned char raw_data[GC_RAW_SIZE];
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} gc_pad_data;
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#define GC_BTN_RSVD0 0x0001
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#define GC_BTN_RSVD1 0x0002
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#define GC_BTN_RSVD2 0x0004
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#define GC_BTN_START 0x0008
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#define GC_BTN_Y 0x0010
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#define GC_BTN_X 0x0020
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#define GC_BTN_B 0x0040
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#define GC_BTN_A 0x0080
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#define GC_BTN_RSVD3 0x0100
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#define GC_BTN_L 0x0200
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#define GC_BTN_R 0x0400
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#define GC_BTN_Z 0x0800
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#define GC_BTN_DPAD_UP 0x1000
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#define GC_BTN_DPAD_DOWN 0x2000
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#define GC_BTN_DPAD_RIGHT 0x4000
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#define GC_BTN_DPAD_LEFT 0x8000
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#define GC_ALL_BUTTONS (GC_BTN_START|GC_BTN_Y|GC_BTN_X|GC_BTN_B|GC_BTN_A|GC_BTN_L|GC_BTN_R|GC_BTN_Z|GC_BTN_DPAD_UP|GC_BTN_DPAD_DOWN|GC_BTN_DPAD_RIGHT|GC_BTN_DPAD_LEFT)
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typedef struct _gamepad_data {
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union {
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unsigned char pad_type; // PAD_TYPE_*
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n64_pad_data n64;
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gc_pad_data gc;
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};
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} gamepad_data;
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typedef struct {
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void (*init)(void);
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char (*update)(void);
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char (*changed)(void);
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void (*getReport)(gamepad_data *dst);
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void (*setVibration)(char enable);
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char (*probe)(void); /* return true if found */
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} Gamepad;
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#endif // _gamepads_h__
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usbpad.c
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usbpad.c
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#include <stdint.h>
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#include "gamepads.h"
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#include "usbpad.h"
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#define REPORT_ID 1
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#define REPORT_SIZE 15
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void usbpad_init(void)
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{
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}
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int usbpad_getReportSize(void)
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{
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return REPORT_SIZE;
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}
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static void buildReportFromGC(const gc_pad_data *gc_data, unsigned char dstbuf[REPORT_SIZE])
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{
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}
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static void buildReportFromN64(const n64_pad_data *n64_data, unsigned char dstbuf[REPORT_SIZE])
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{
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int16_t xval, yval;
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xval = n64_data->x;
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yval = n64_data->y;
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/* Force official range */
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if (xval>80) xval = 80; else if (xval<-80) xval = -80;
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if (yval>80) yval = 80; else if (yval<-80) yval = -80;
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/* Scale -80 ... +80 to -16000 ... +16000 */
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xval *= 200;
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yval *= 200;
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yval = -yval;
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/* Unsign for HID report */
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xval += 16000;
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yval += 16000;
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dstbuf[0] = REPORT_ID;
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dstbuf[1] = ((uint8_t*)&xval)[0];
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dstbuf[2] = ((uint8_t*)&xval)[1];
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dstbuf[3] = ((uint8_t*)&yval)[0];
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dstbuf[4] = ((uint8_t*)&yval)[1];
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/* Inactive and centered axis */
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dstbuf[5] = 0x80;
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dstbuf[6] = 0x3e;
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dstbuf[7] = 0x80;
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dstbuf[8] = 0x3e;
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dstbuf[9] = 0x80;
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dstbuf[10] = 0x3e;
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dstbuf[11] = 0x80;
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dstbuf[12] = 0x3e;
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/* TODO : Button mapping */
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dstbuf[13] = n64_data->raw_data[0];
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dstbuf[14] = n64_data->raw_data[1];
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}
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void usbpad_buildReport(const gamepad_data *pad_data, unsigned char dstbuf[REPORT_SIZE])
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{
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switch (pad_data->pad_type)
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{
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case PAD_TYPE_N64:
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buildReportFromN64(&pad_data->n64, dstbuf);
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break;
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case PAD_TYPE_GAMECUBE:
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buildReportFromGC(&pad_data->gc, dstbuf);
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break;
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}
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}
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