Raphael Assenat
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d72815e9e6
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Adjust "sliders as buttons" threshold
The initial value of 32 was too low. Buttons were triggered
without even touching the sliders.
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2017-08-14 17:57:55 -04:00 |
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Raphael Assenat
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a041e8eaf8
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Implement "sliders as buttons" mode
In this mode, when the analog values of the L/R triggers exceed a
certain threshold, the corresponding L and R digital buttons are
triggered.
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2017-08-05 17:13:21 -04:00 |
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Raphael Assenat
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4ecc3f571e
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Multi-player support complete
Works, but very light testing so far
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2016-10-10 14:20:14 -04:00 |
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Raphael Assenat
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671c2e403f
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get report must return the proper size
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2016-08-22 21:56:30 -04:00 |
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Raphael Assenat
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b7d56c2168
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Not only turn vibration on when magnitude is above X, but also off when below!
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2016-02-29 18:42:38 -05:00 |
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Raphael Assenat
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23f10866e9
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GPLv3, Copyright updates, whitespace clean up
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2015-12-06 21:55:06 -05:00 |
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Raphael Assenat
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3757250833
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Force rumble through command
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2015-11-06 23:27:30 -05:00 |
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Raphael Assenat
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df629e9d28
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Reduce memory waste
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2015-10-26 23:34:18 -04:00 |
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Raphael Assenat
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9b17716b20
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Implement gc invert and full sliders
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2015-10-17 23:19:50 -04:00 |
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Raphael Assenat
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7d8cf00a14
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Fix Gamecube Y axis orientation
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2015-10-17 17:44:02 -04:00 |
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Raphael Assenat
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54196a0d76
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Move more logic from main to usbpad, implement serial from eeprom
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2015-10-17 17:21:22 -04:00 |
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Raphael Assenat
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ca574cc71f
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Implement gamecube C-Stick and triggers
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2015-08-22 01:15:39 -04:00 |
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Raphael Assenat
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a1a2c4ba68
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Use button mapping framework
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2015-08-22 00:45:26 -04:00 |
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Raphael Assenat
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1d5198a5bd
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Support for NULL (idle) reports
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2015-08-21 00:16:54 -04:00 |
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Raphael Assenat
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6e0dd383b3
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Generic gamepad structure and USB gamepad
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2015-08-20 23:38:52 -04:00 |
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