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mirror of https://github.com/raphnet/gc_n64_usb-v3 synced 2024-12-21 23:08:53 -05:00
Commit Graph

13 Commits

Author SHA1 Message Date
Raphael Assenat
412c1a42eb ifdef unused rawdata fields to save memory
Save 32 bytes.
2017-01-08 10:49:51 -05:00
Raphael Assenat
1c05ad1326 Gamecube: Read from the specified channel... 2016-10-25 22:14:20 -04:00
Raphael Assenat
21ebef2ed3 Each channel needs its own buffer... 2016-10-23 21:44:42 -04:00
Raphael Assenat
4ecc3f571e Multi-player support complete
Works, but very light testing so far
2016-10-10 14:20:14 -04:00
Raphael Assenat
fb43524d34 Update gcn64txrx code for multiple channels 2016-10-09 16:17:56 -04:00
Raphael Assenat
0c8dc9e7de Cleanup and copyright year update 2016-10-09 16:07:07 -04:00
Raphael Assenat
23f10866e9 GPLv3, Copyright updates, whitespace clean up 2015-12-06 21:55:06 -05:00
Raphael Assenat
4a6ccfb448 Gamecube hotplugging infrastructure 2015-12-06 16:36:33 -05:00
Raphael Assenat
b7b07a37ee Do away with the gcn64 work buffer (saves more memory!) 2015-10-28 23:30:26 -04:00
Raphael Assenat
831487efe2 Share common N64 and GC buffers 2015-10-28 00:16:02 -04:00
Raphael Assenat
8b9789c055 Add gamecube rumble support 2015-08-22 01:32:03 -04:00
Raphael Assenat
529d5343d0 Fix gamecube button storing 2015-08-22 00:45:46 -04:00
Raphael Assenat
2444e7699b Add gamecube support (and rework makefiles) 2015-08-21 00:16:34 -04:00