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Gamecube: Read from the specified channel...
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@ -121,7 +121,7 @@ static char gamecubeUpdate(unsigned char chn)
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tmpdata[1] = GC_GETSTATUS2;
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tmpdata[2] = GC_GETSTATUS3(gc_rumbling[chn]);
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count = gcn64_transaction(GCN64_CHANNEL_0, tmpdata, 3, tmpdata, GC_GETSTATUS_REPLY_LENGTH);
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count = gcn64_transaction(chn, tmpdata, 3, tmpdata, GC_GETSTATUS_REPLY_LENGTH);
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if (count != GC_GETSTATUS_REPLY_LENGTH) {
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return 1;
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}
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