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gc_n64_usb-v3/tool/mempak_ls.c

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#include <stdio.h>
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#include <string.h>
#include "mempak.h"
int main(int argc, char **argv)
{
const char *infile;
mempak_structure_t *mpk;
int note;
int res;
if (argc < 2) {
printf("Usage: ./mempak_ls file\n");
printf("\n");
printf("Raw files (.MPK, .BIN) and Dexdrive (.N64) formats accepted.\n");
return 1;
}
infile = argv[1];
mpk = mempak_loadFromFile(infile);
if (!mpk) {
return 1;
}
printf("Mempak image loaded. Image type %d (%s)\n", mpk->file_format, mempak_format2string(mpk->file_format));
if (0 != validate_mempak(mpk)) {
printf("Mempak invalid (not formatted or corrupted)\n");
goto done;
}
printf("Mempak content is valid\n");
printf("Block usage: %d / %d\n", 123-get_mempak_free_space(mpk), 123);
for (note = 0; note<MEMPAK_NUM_NOTES; note++) {
entry_structure_t note_data;
printf("Note %d: ", note);
res = get_mempak_entry(mpk, note, &note_data);
if (res) {
printf("Error!\n");
} else {
if (note_data.valid) {
printf("%s (%d blocks) ", note_data.name, note_data.blocks);
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// printf("%08x ", note_data.vendor);
// printf("%04x ", note_data.game_id);
// printf("%02x ", note_data.region);
if (strlen(mpk->note_comments[note]) > 0) {
printf("{ %s }", mpk->note_comments[note]);
}
printf("\n");
} else {
printf("Free\n");
}
}
}
done:
mempak_free(mpk);
return 0;
}