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2202 lines
89 KiB
C
2202 lines
89 KiB
C
// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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******************************************************************************
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*
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* Copyright (C) 1999-2013, International Business Machines
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* Corporation and others. All Rights Reserved.
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*
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******************************************************************************
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* file name: ubidi.h
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* encoding: UTF-8
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* tab size: 8 (not used)
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* indentation:4
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*
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* created on: 1999jul27
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* created by: Markus W. Scherer, updated by Matitiahu Allouche
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*/
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#ifndef UBIDI_H
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#define UBIDI_H
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#include "unicode/utypes.h"
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#include "unicode/uchar.h"
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#include "unicode/localpointer.h"
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/**
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*\file
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* \brief C API: Bidi algorithm
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*
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* <h2>Bidi algorithm for ICU</h2>
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*
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* This is an implementation of the Unicode Bidirectional Algorithm.
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* The algorithm is defined in the
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* <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard Annex #9</a>.<p>
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*
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* Note: Libraries that perform a bidirectional algorithm and
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* reorder strings accordingly are sometimes called "Storage Layout Engines".
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* ICU's Bidi and shaping (u_shapeArabic()) APIs can be used at the core of such
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* "Storage Layout Engines".
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*
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* <h3>General remarks about the API:</h3>
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*
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* In functions with an error code parameter,
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* the <code>pErrorCode</code> pointer must be valid
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* and the value that it points to must not indicate a failure before
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* the function call. Otherwise, the function returns immediately.
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* After the function call, the value indicates success or failure.<p>
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*
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* The "limit" of a sequence of characters is the position just after their
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* last character, i.e., one more than that position.<p>
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*
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* Some of the API functions provide access to "runs".
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* Such a "run" is defined as a sequence of characters
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* that are at the same embedding level
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* after performing the Bidi algorithm.<p>
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*
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* @author Markus W. Scherer
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* @version 1.0
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*
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*
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* <h4> Sample code for the ICU Bidi API </h4>
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*
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* <h5>Rendering a paragraph with the ICU Bidi API</h5>
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*
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* This is (hypothetical) sample code that illustrates
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* how the ICU Bidi API could be used to render a paragraph of text.
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* Rendering code depends highly on the graphics system,
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* therefore this sample code must make a lot of assumptions,
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* which may or may not match any existing graphics system's properties.
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*
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* <p>The basic assumptions are:</p>
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* <ul>
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* <li>Rendering is done from left to right on a horizontal line.</li>
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* <li>A run of single-style, unidirectional text can be rendered at once.</li>
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* <li>Such a run of text is passed to the graphics system with
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* characters (code units) in logical order.</li>
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* <li>The line-breaking algorithm is very complicated
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* and Locale-dependent -
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* and therefore its implementation omitted from this sample code.</li>
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* </ul>
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*
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* <pre>
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* \code
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*#include "unicode/ubidi.h"
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*
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*typedef enum {
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* styleNormal=0, styleSelected=1,
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* styleBold=2, styleItalics=4,
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* styleSuper=8, styleSub=16
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*} Style;
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*
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*typedef struct { int32_t limit; Style style; } StyleRun;
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*
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*int getTextWidth(const UChar *text, int32_t start, int32_t limit,
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* const StyleRun *styleRuns, int styleRunCount);
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*
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* // set *pLimit and *pStyleRunLimit for a line
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* // from text[start] and from styleRuns[styleRunStart]
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* // using ubidi_getLogicalRun(para, ...)
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*void getLineBreak(const UChar *text, int32_t start, int32_t *pLimit,
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* UBiDi *para,
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* const StyleRun *styleRuns, int styleRunStart, int *pStyleRunLimit,
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* int *pLineWidth);
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*
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* // render runs on a line sequentially, always from left to right
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*
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* // prepare rendering a new line
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* void startLine(UBiDiDirection textDirection, int lineWidth);
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*
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* // render a run of text and advance to the right by the run width
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* // the text[start..limit-1] is always in logical order
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* void renderRun(const UChar *text, int32_t start, int32_t limit,
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* UBiDiDirection textDirection, Style style);
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*
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* // We could compute a cross-product
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* // from the style runs with the directional runs
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* // and then reorder it.
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* // Instead, here we iterate over each run type
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* // and render the intersections -
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* // with shortcuts in simple (and common) cases.
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* // renderParagraph() is the main function.
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*
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* // render a directional run with
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* // (possibly) multiple style runs intersecting with it
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* void renderDirectionalRun(const UChar *text,
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* int32_t start, int32_t limit,
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* UBiDiDirection direction,
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* const StyleRun *styleRuns, int styleRunCount) {
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* int i;
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*
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* // iterate over style runs
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* if(direction==UBIDI_LTR) {
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* int styleLimit;
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*
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* for(i=0; i<styleRunCount; ++i) {
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* styleLimit=styleRun[i].limit;
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* if(start<styleLimit) {
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* if(styleLimit>limit) { styleLimit=limit; }
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* renderRun(text, start, styleLimit,
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* direction, styleRun[i].style);
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* if(styleLimit==limit) { break; }
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* start=styleLimit;
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* }
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* }
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* } else {
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* int styleStart;
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*
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* for(i=styleRunCount-1; i>=0; --i) {
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* if(i>0) {
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* styleStart=styleRun[i-1].limit;
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* } else {
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* styleStart=0;
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* }
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* if(limit>=styleStart) {
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* if(styleStart<start) { styleStart=start; }
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* renderRun(text, styleStart, limit,
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* direction, styleRun[i].style);
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* if(styleStart==start) { break; }
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* limit=styleStart;
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* }
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* }
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* }
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* }
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*
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* // the line object represents text[start..limit-1]
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* void renderLine(UBiDi *line, const UChar *text,
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* int32_t start, int32_t limit,
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* const StyleRun *styleRuns, int styleRunCount) {
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* UBiDiDirection direction=ubidi_getDirection(line);
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* if(direction!=UBIDI_MIXED) {
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* // unidirectional
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* if(styleRunCount<=1) {
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* renderRun(text, start, limit, direction, styleRuns[0].style);
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* } else {
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* renderDirectionalRun(text, start, limit,
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* direction, styleRuns, styleRunCount);
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* }
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* } else {
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* // mixed-directional
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* int32_t count, i, length;
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* UBiDiLevel level;
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*
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* count=ubidi_countRuns(para, pErrorCode);
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* if(U_SUCCESS(*pErrorCode)) {
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* if(styleRunCount<=1) {
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* Style style=styleRuns[0].style;
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*
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* // iterate over directional runs
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* for(i=0; i<count; ++i) {
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* direction=ubidi_getVisualRun(para, i, &start, &length);
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* renderRun(text, start, start+length, direction, style);
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* }
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* } else {
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* int32_t j;
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*
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* // iterate over both directional and style runs
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* for(i=0; i<count; ++i) {
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* direction=ubidi_getVisualRun(line, i, &start, &length);
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* renderDirectionalRun(text, start, start+length,
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* direction, styleRuns, styleRunCount);
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* }
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* }
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* }
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* }
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* }
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*
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*void renderParagraph(const UChar *text, int32_t length,
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* UBiDiDirection textDirection,
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* const StyleRun *styleRuns, int styleRunCount,
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* int lineWidth,
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* UErrorCode *pErrorCode) {
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* UBiDi *para;
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*
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* if(pErrorCode==NULL || U_FAILURE(*pErrorCode) || length<=0) {
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* return;
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* }
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*
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* para=ubidi_openSized(length, 0, pErrorCode);
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* if(para==NULL) { return; }
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*
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* ubidi_setPara(para, text, length,
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* textDirection ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR,
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* NULL, pErrorCode);
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* if(U_SUCCESS(*pErrorCode)) {
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* UBiDiLevel paraLevel=1&ubidi_getParaLevel(para);
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* StyleRun styleRun={ length, styleNormal };
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* int width;
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*
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* if(styleRuns==NULL || styleRunCount<=0) {
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* styleRunCount=1;
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* styleRuns=&styleRun;
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* }
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*
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* // assume styleRuns[styleRunCount-1].limit>=length
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*
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* width=getTextWidth(text, 0, length, styleRuns, styleRunCount);
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* if(width<=lineWidth) {
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* // everything fits onto one line
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*
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* // prepare rendering a new line from either left or right
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* startLine(paraLevel, width);
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*
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* renderLine(para, text, 0, length,
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* styleRuns, styleRunCount);
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* } else {
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* UBiDi *line;
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*
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* // we need to render several lines
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* line=ubidi_openSized(length, 0, pErrorCode);
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* if(line!=NULL) {
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* int32_t start=0, limit;
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* int styleRunStart=0, styleRunLimit;
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*
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* for(;;) {
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* limit=length;
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* styleRunLimit=styleRunCount;
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* getLineBreak(text, start, &limit, para,
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* styleRuns, styleRunStart, &styleRunLimit,
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* &width);
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* ubidi_setLine(para, start, limit, line, pErrorCode);
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* if(U_SUCCESS(*pErrorCode)) {
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* // prepare rendering a new line
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* // from either left or right
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* startLine(paraLevel, width);
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*
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* renderLine(line, text, start, limit,
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* styleRuns+styleRunStart,
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* styleRunLimit-styleRunStart);
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* }
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* if(limit==length) { break; }
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* start=limit;
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* styleRunStart=styleRunLimit-1;
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* if(start>=styleRuns[styleRunStart].limit) {
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* ++styleRunStart;
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* }
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* }
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*
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* ubidi_close(line);
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* }
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* }
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* }
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*
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* ubidi_close(para);
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*}
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*\endcode
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* </pre>
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*/
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/*DOCXX_TAG*/
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/*@{*/
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/**
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* UBiDiLevel is the type of the level values in this
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* Bidi implementation.
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* It holds an embedding level and indicates the visual direction
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* by its bit 0 (even/odd value).<p>
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*
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* It can also hold non-level values for the
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* <code>paraLevel</code> and <code>embeddingLevels</code>
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* arguments of <code>ubidi_setPara()</code>; there:
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* <ul>
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* <li>bit 7 of an <code>embeddingLevels[]</code>
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* value indicates whether the using application is
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* specifying the level of a character to <i>override</i> whatever the
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* Bidi implementation would resolve it to.</li>
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* <li><code>paraLevel</code> can be set to the
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* pseudo-level values <code>UBIDI_DEFAULT_LTR</code>
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* and <code>UBIDI_DEFAULT_RTL</code>.</li>
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* </ul>
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*
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* @see ubidi_setPara
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*
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* <p>The related constants are not real, valid level values.
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* <code>UBIDI_DEFAULT_XXX</code> can be used to specify
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* a default for the paragraph level for
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* when the <code>ubidi_setPara()</code> function
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* shall determine it but there is no
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* strongly typed character in the input.<p>
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*
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* Note that the value for <code>UBIDI_DEFAULT_LTR</code> is even
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* and the one for <code>UBIDI_DEFAULT_RTL</code> is odd,
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* just like with normal LTR and RTL level values -
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* these special values are designed that way. Also, the implementation
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* assumes that UBIDI_MAX_EXPLICIT_LEVEL is odd.
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*
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* @see UBIDI_DEFAULT_LTR
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* @see UBIDI_DEFAULT_RTL
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* @see UBIDI_LEVEL_OVERRIDE
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* @see UBIDI_MAX_EXPLICIT_LEVEL
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* @stable ICU 2.0
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*/
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typedef uint8_t UBiDiLevel;
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/** Paragraph level setting.<p>
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*
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* Constant indicating that the base direction depends on the first strong
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* directional character in the text according to the Unicode Bidirectional
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* Algorithm. If no strong directional character is present,
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* then set the paragraph level to 0 (left-to-right).<p>
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*
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* If this value is used in conjunction with reordering modes
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* <code>UBIDI_REORDER_INVERSE_LIKE_DIRECT</code> or
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* <code>UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code>, the text to reorder
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* is assumed to be visual LTR, and the text after reordering is required
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* to be the corresponding logical string with appropriate contextual
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* direction. The direction of the result string will be RTL if either
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* the righmost or leftmost strong character of the source text is RTL
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* or Arabic Letter, the direction will be LTR otherwise.<p>
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*
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* If reordering option <code>UBIDI_OPTION_INSERT_MARKS</code> is set, an RLM may
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* be added at the beginning of the result string to ensure round trip
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* (that the result string, when reordered back to visual, will produce
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* the original source text).
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* @see UBIDI_REORDER_INVERSE_LIKE_DIRECT
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* @see UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL
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* @stable ICU 2.0
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*/
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#define UBIDI_DEFAULT_LTR 0xfe
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/** Paragraph level setting.<p>
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*
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* Constant indicating that the base direction depends on the first strong
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* directional character in the text according to the Unicode Bidirectional
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* Algorithm. If no strong directional character is present,
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* then set the paragraph level to 1 (right-to-left).<p>
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*
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* If this value is used in conjunction with reordering modes
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* <code>UBIDI_REORDER_INVERSE_LIKE_DIRECT</code> or
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* <code>UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code>, the text to reorder
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* is assumed to be visual LTR, and the text after reordering is required
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* to be the corresponding logical string with appropriate contextual
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* direction. The direction of the result string will be RTL if either
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* the righmost or leftmost strong character of the source text is RTL
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* or Arabic Letter, or if the text contains no strong character;
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* the direction will be LTR otherwise.<p>
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*
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* If reordering option <code>UBIDI_OPTION_INSERT_MARKS</code> is set, an RLM may
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* be added at the beginning of the result string to ensure round trip
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* (that the result string, when reordered back to visual, will produce
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* the original source text).
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* @see UBIDI_REORDER_INVERSE_LIKE_DIRECT
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* @see UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL
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* @stable ICU 2.0
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*/
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#define UBIDI_DEFAULT_RTL 0xff
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/**
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* Maximum explicit embedding level.
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* (The maximum resolved level can be up to <code>UBIDI_MAX_EXPLICIT_LEVEL+1</code>).
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* @stable ICU 2.0
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*/
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#define UBIDI_MAX_EXPLICIT_LEVEL 125
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/** Bit flag for level input.
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* Overrides directional properties.
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* @stable ICU 2.0
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*/
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#define UBIDI_LEVEL_OVERRIDE 0x80
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/**
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* Special value which can be returned by the mapping functions when a logical
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* index has no corresponding visual index or vice-versa. This may happen
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* for the logical-to-visual mapping of a Bidi control when option
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* <code>#UBIDI_OPTION_REMOVE_CONTROLS</code> is specified. This can also happen
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* for the visual-to-logical mapping of a Bidi mark (LRM or RLM) inserted
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* by option <code>#UBIDI_OPTION_INSERT_MARKS</code>.
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* @see ubidi_getVisualIndex
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* @see ubidi_getVisualMap
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* @see ubidi_getLogicalIndex
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* @see ubidi_getLogicalMap
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* @stable ICU 3.6
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*/
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#define UBIDI_MAP_NOWHERE (-1)
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/**
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* <code>UBiDiDirection</code> values indicate the text direction.
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* @stable ICU 2.0
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*/
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enum UBiDiDirection {
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/** Left-to-right text. This is a 0 value.
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* <ul>
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* <li>As return value for <code>ubidi_getDirection()</code>, it means
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* that the source string contains no right-to-left characters, or
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* that the source string is empty and the paragraph level is even.
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* <li> As return value for <code>ubidi_getBaseDirection()</code>, it
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* means that the first strong character of the source string has
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* a left-to-right direction.
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* </ul>
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* @stable ICU 2.0
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*/
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UBIDI_LTR,
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/** Right-to-left text. This is a 1 value.
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* <ul>
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* <li>As return value for <code>ubidi_getDirection()</code>, it means
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* that the source string contains no left-to-right characters, or
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* that the source string is empty and the paragraph level is odd.
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* <li> As return value for <code>ubidi_getBaseDirection()</code>, it
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* means that the first strong character of the source string has
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* a right-to-left direction.
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* </ul>
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* @stable ICU 2.0
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*/
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UBIDI_RTL,
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/** Mixed-directional text.
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* <p>As return value for <code>ubidi_getDirection()</code>, it means
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* that the source string contains both left-to-right and
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* right-to-left characters.
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* @stable ICU 2.0
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*/
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UBIDI_MIXED,
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/** No strongly directional text.
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* <p>As return value for <code>ubidi_getBaseDirection()</code>, it means
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* that the source string is missing or empty, or contains neither left-to-right
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* nor right-to-left characters.
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* @stable ICU 4.6
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*/
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UBIDI_NEUTRAL
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};
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/** @stable ICU 2.0 */
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typedef enum UBiDiDirection UBiDiDirection;
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/**
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* Forward declaration of the <code>UBiDi</code> structure for the declaration of
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* the API functions. Its fields are implementation-specific.<p>
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* This structure holds information about a paragraph (or multiple paragraphs)
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* of text with Bidi-algorithm-related details, or about one line of
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* such a paragraph.<p>
|
|
* Reordering can be done on a line, or on one or more paragraphs which are
|
|
* then interpreted each as one single line.
|
|
* @stable ICU 2.0
|
|
*/
|
|
struct UBiDi;
|
|
|
|
/** @stable ICU 2.0 */
|
|
typedef struct UBiDi UBiDi;
|
|
|
|
/**
|
|
* Allocate a <code>UBiDi</code> structure.
|
|
* Such an object is initially empty. It is assigned
|
|
* the Bidi properties of a piece of text containing one or more paragraphs
|
|
* by <code>ubidi_setPara()</code>
|
|
* or the Bidi properties of a line within a paragraph by
|
|
* <code>ubidi_setLine()</code>.<p>
|
|
* This object can be reused for as long as it is not deallocated
|
|
* by calling <code>ubidi_close()</code>.<p>
|
|
* <code>ubidi_setPara()</code> and <code>ubidi_setLine()</code> will allocate
|
|
* additional memory for internal structures as necessary.
|
|
*
|
|
* @return An empty <code>UBiDi</code> object.
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE UBiDi * U_EXPORT2
|
|
ubidi_open(void);
|
|
|
|
/**
|
|
* Allocate a <code>UBiDi</code> structure with preallocated memory
|
|
* for internal structures.
|
|
* This function provides a <code>UBiDi</code> object like <code>ubidi_open()</code>
|
|
* with no arguments, but it also preallocates memory for internal structures
|
|
* according to the sizings supplied by the caller.<p>
|
|
* Subsequent functions will not allocate any more memory, and are thus
|
|
* guaranteed not to fail because of lack of memory.<p>
|
|
* The preallocation can be limited to some of the internal memory
|
|
* by setting some values to 0 here. That means that if, e.g.,
|
|
* <code>maxRunCount</code> cannot be reasonably predetermined and should not
|
|
* be set to <code>maxLength</code> (the only failproof value) to avoid
|
|
* wasting memory, then <code>maxRunCount</code> could be set to 0 here
|
|
* and the internal structures that are associated with it will be allocated
|
|
* on demand, just like with <code>ubidi_open()</code>.
|
|
*
|
|
* @param maxLength is the maximum text or line length that internal memory
|
|
* will be preallocated for. An attempt to associate this object with a
|
|
* longer text will fail, unless this value is 0, which leaves the allocation
|
|
* up to the implementation.
|
|
*
|
|
* @param maxRunCount is the maximum anticipated number of same-level runs
|
|
* that internal memory will be preallocated for. An attempt to access
|
|
* visual runs on an object that was not preallocated for as many runs
|
|
* as the text was actually resolved to will fail,
|
|
* unless this value is 0, which leaves the allocation up to the implementation.<br><br>
|
|
* The number of runs depends on the actual text and maybe anywhere between
|
|
* 1 and <code>maxLength</code>. It is typically small.
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value.
|
|
*
|
|
* @return An empty <code>UBiDi</code> object with preallocated memory.
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE UBiDi * U_EXPORT2
|
|
ubidi_openSized(int32_t maxLength, int32_t maxRunCount, UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* <code>ubidi_close()</code> must be called to free the memory
|
|
* associated with a UBiDi object.<p>
|
|
*
|
|
* <strong>Important: </strong>
|
|
* A parent <code>UBiDi</code> object must not be destroyed or reused if
|
|
* it still has children.
|
|
* If a <code>UBiDi</code> object has become the <i>child</i>
|
|
* of another one (its <i>parent</i>) by calling
|
|
* <code>ubidi_setLine()</code>, then the child object must
|
|
* be destroyed (closed) or reused (by calling
|
|
* <code>ubidi_setPara()</code> or <code>ubidi_setLine()</code>)
|
|
* before the parent object.
|
|
*
|
|
* @param pBiDi is a <code>UBiDi</code> object.
|
|
*
|
|
* @see ubidi_setPara
|
|
* @see ubidi_setLine
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_close(UBiDi *pBiDi);
|
|
|
|
#if U_SHOW_CPLUSPLUS_API
|
|
|
|
U_NAMESPACE_BEGIN
|
|
|
|
/**
|
|
* \class LocalUBiDiPointer
|
|
* "Smart pointer" class, closes a UBiDi via ubidi_close().
|
|
* For most methods see the LocalPointerBase base class.
|
|
*
|
|
* @see LocalPointerBase
|
|
* @see LocalPointer
|
|
* @stable ICU 4.4
|
|
*/
|
|
U_DEFINE_LOCAL_OPEN_POINTER(LocalUBiDiPointer, UBiDi, ubidi_close);
|
|
|
|
U_NAMESPACE_END
|
|
|
|
#endif
|
|
|
|
/**
|
|
* Modify the operation of the Bidi algorithm such that it
|
|
* approximates an "inverse Bidi" algorithm. This function
|
|
* must be called before <code>ubidi_setPara()</code>.
|
|
*
|
|
* <p>The normal operation of the Bidi algorithm as described
|
|
* in the Unicode Technical Report is to take text stored in logical
|
|
* (keyboard, typing) order and to determine the reordering of it for visual
|
|
* rendering.
|
|
* Some legacy systems store text in visual order, and for operations
|
|
* with standard, Unicode-based algorithms, the text needs to be transformed
|
|
* to logical order. This is effectively the inverse algorithm of the
|
|
* described Bidi algorithm. Note that there is no standard algorithm for
|
|
* this "inverse Bidi" and that the current implementation provides only an
|
|
* approximation of "inverse Bidi".</p>
|
|
*
|
|
* <p>With <code>isInverse</code> set to <code>TRUE</code>,
|
|
* this function changes the behavior of some of the subsequent functions
|
|
* in a way that they can be used for the inverse Bidi algorithm.
|
|
* Specifically, runs of text with numeric characters will be treated in a
|
|
* special way and may need to be surrounded with LRM characters when they are
|
|
* written in reordered sequence.</p>
|
|
*
|
|
* <p>Output runs should be retrieved using <code>ubidi_getVisualRun()</code>.
|
|
* Since the actual input for "inverse Bidi" is visually ordered text and
|
|
* <code>ubidi_getVisualRun()</code> gets the reordered runs, these are actually
|
|
* the runs of the logically ordered output.</p>
|
|
*
|
|
* <p>Calling this function with argument <code>isInverse</code> set to
|
|
* <code>TRUE</code> is equivalent to calling
|
|
* <code>ubidi_setReorderingMode</code> with argument
|
|
* <code>reorderingMode</code>
|
|
* set to <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>.<br>
|
|
* Calling this function with argument <code>isInverse</code> set to
|
|
* <code>FALSE</code> is equivalent to calling
|
|
* <code>ubidi_setReorderingMode</code> with argument
|
|
* <code>reorderingMode</code>
|
|
* set to <code>#UBIDI_REORDER_DEFAULT</code>.
|
|
*
|
|
* @param pBiDi is a <code>UBiDi</code> object.
|
|
*
|
|
* @param isInverse specifies "forward" or "inverse" Bidi operation.
|
|
*
|
|
* @see ubidi_setPara
|
|
* @see ubidi_writeReordered
|
|
* @see ubidi_setReorderingMode
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_setInverse(UBiDi *pBiDi, UBool isInverse);
|
|
|
|
/**
|
|
* Is this Bidi object set to perform the inverse Bidi algorithm?
|
|
* <p>Note: calling this function after setting the reordering mode with
|
|
* <code>ubidi_setReorderingMode</code> will return <code>TRUE</code> if the
|
|
* reordering mode was set to <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>,
|
|
* <code>FALSE</code> for all other values.</p>
|
|
*
|
|
* @param pBiDi is a <code>UBiDi</code> object.
|
|
* @return TRUE if the Bidi object is set to perform the inverse Bidi algorithm
|
|
* by handling numbers as L.
|
|
*
|
|
* @see ubidi_setInverse
|
|
* @see ubidi_setReorderingMode
|
|
* @stable ICU 2.0
|
|
*/
|
|
|
|
U_STABLE UBool U_EXPORT2
|
|
ubidi_isInverse(UBiDi *pBiDi);
|
|
|
|
/**
|
|
* Specify whether block separators must be allocated level zero,
|
|
* so that successive paragraphs will progress from left to right.
|
|
* This function must be called before <code>ubidi_setPara()</code>.
|
|
* Paragraph separators (B) may appear in the text. Setting them to level zero
|
|
* means that all paragraph separators (including one possibly appearing
|
|
* in the last text position) are kept in the reordered text after the text
|
|
* that they follow in the source text.
|
|
* When this feature is not enabled, a paragraph separator at the last
|
|
* position of the text before reordering will go to the first position
|
|
* of the reordered text when the paragraph level is odd.
|
|
*
|
|
* @param pBiDi is a <code>UBiDi</code> object.
|
|
*
|
|
* @param orderParagraphsLTR specifies whether paragraph separators (B) must
|
|
* receive level 0, so that successive paragraphs progress from left to right.
|
|
*
|
|
* @see ubidi_setPara
|
|
* @stable ICU 3.4
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_orderParagraphsLTR(UBiDi *pBiDi, UBool orderParagraphsLTR);
|
|
|
|
/**
|
|
* Is this Bidi object set to allocate level 0 to block separators so that
|
|
* successive paragraphs progress from left to right?
|
|
*
|
|
* @param pBiDi is a <code>UBiDi</code> object.
|
|
* @return TRUE if the Bidi object is set to allocate level 0 to block
|
|
* separators.
|
|
*
|
|
* @see ubidi_orderParagraphsLTR
|
|
* @stable ICU 3.4
|
|
*/
|
|
U_STABLE UBool U_EXPORT2
|
|
ubidi_isOrderParagraphsLTR(UBiDi *pBiDi);
|
|
|
|
/**
|
|
* <code>UBiDiReorderingMode</code> values indicate which variant of the Bidi
|
|
* algorithm to use.
|
|
*
|
|
* @see ubidi_setReorderingMode
|
|
* @stable ICU 3.6
|
|
*/
|
|
typedef enum UBiDiReorderingMode {
|
|
/** Regular Logical to Visual Bidi algorithm according to Unicode.
|
|
* This is a 0 value.
|
|
* @stable ICU 3.6 */
|
|
UBIDI_REORDER_DEFAULT = 0,
|
|
/** Logical to Visual algorithm which handles numbers in a way which
|
|
* mimicks the behavior of Windows XP.
|
|
* @stable ICU 3.6 */
|
|
UBIDI_REORDER_NUMBERS_SPECIAL,
|
|
/** Logical to Visual algorithm grouping numbers with adjacent R characters
|
|
* (reversible algorithm).
|
|
* @stable ICU 3.6 */
|
|
UBIDI_REORDER_GROUP_NUMBERS_WITH_R,
|
|
/** Reorder runs only to transform a Logical LTR string to the Logical RTL
|
|
* string with the same display, or vice-versa.<br>
|
|
* If this mode is set together with option
|
|
* <code>#UBIDI_OPTION_INSERT_MARKS</code>, some Bidi controls in the source
|
|
* text may be removed and other controls may be added to produce the
|
|
* minimum combination which has the required display.
|
|
* @stable ICU 3.6 */
|
|
UBIDI_REORDER_RUNS_ONLY,
|
|
/** Visual to Logical algorithm which handles numbers like L
|
|
* (same algorithm as selected by <code>ubidi_setInverse(TRUE)</code>.
|
|
* @see ubidi_setInverse
|
|
* @stable ICU 3.6 */
|
|
UBIDI_REORDER_INVERSE_NUMBERS_AS_L,
|
|
/** Visual to Logical algorithm equivalent to the regular Logical to Visual
|
|
* algorithm.
|
|
* @stable ICU 3.6 */
|
|
UBIDI_REORDER_INVERSE_LIKE_DIRECT,
|
|
/** Inverse Bidi (Visual to Logical) algorithm for the
|
|
* <code>UBIDI_REORDER_NUMBERS_SPECIAL</code> Bidi algorithm.
|
|
* @stable ICU 3.6 */
|
|
UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL,
|
|
#ifndef U_HIDE_DEPRECATED_API
|
|
/**
|
|
* Number of values for reordering mode.
|
|
* @deprecated ICU 58 The numeric value may change over time, see ICU ticket #12420.
|
|
*/
|
|
UBIDI_REORDER_COUNT
|
|
#endif // U_HIDE_DEPRECATED_API
|
|
} UBiDiReorderingMode;
|
|
|
|
/**
|
|
* Modify the operation of the Bidi algorithm such that it implements some
|
|
* variant to the basic Bidi algorithm or approximates an "inverse Bidi"
|
|
* algorithm, depending on different values of the "reordering mode".
|
|
* This function must be called before <code>ubidi_setPara()</code>, and stays
|
|
* in effect until called again with a different argument.
|
|
*
|
|
* <p>The normal operation of the Bidi algorithm as described
|
|
* in the Unicode Standard Annex #9 is to take text stored in logical
|
|
* (keyboard, typing) order and to determine how to reorder it for visual
|
|
* rendering.</p>
|
|
*
|
|
* <p>With the reordering mode set to a value other than
|
|
* <code>#UBIDI_REORDER_DEFAULT</code>, this function changes the behavior of
|
|
* some of the subsequent functions in a way such that they implement an
|
|
* inverse Bidi algorithm or some other algorithm variants.</p>
|
|
*
|
|
* <p>Some legacy systems store text in visual order, and for operations
|
|
* with standard, Unicode-based algorithms, the text needs to be transformed
|
|
* into logical order. This is effectively the inverse algorithm of the
|
|
* described Bidi algorithm. Note that there is no standard algorithm for
|
|
* this "inverse Bidi", so a number of variants are implemented here.</p>
|
|
*
|
|
* <p>In other cases, it may be desirable to emulate some variant of the
|
|
* Logical to Visual algorithm (e.g. one used in MS Windows), or perform a
|
|
* Logical to Logical transformation.</p>
|
|
*
|
|
* <ul>
|
|
* <li>When the reordering mode is set to <code>#UBIDI_REORDER_DEFAULT</code>,
|
|
* the standard Bidi Logical to Visual algorithm is applied.</li>
|
|
*
|
|
* <li>When the reordering mode is set to
|
|
* <code>#UBIDI_REORDER_NUMBERS_SPECIAL</code>,
|
|
* the algorithm used to perform Bidi transformations when calling
|
|
* <code>ubidi_setPara</code> should approximate the algorithm used in
|
|
* Microsoft Windows XP rather than strictly conform to the Unicode Bidi
|
|
* algorithm.
|
|
* <br>
|
|
* The differences between the basic algorithm and the algorithm addressed
|
|
* by this option are as follows:
|
|
* <ul>
|
|
* <li>Within text at an even embedding level, the sequence "123AB"
|
|
* (where AB represent R or AL letters) is transformed to "123BA" by the
|
|
* Unicode algorithm and to "BA123" by the Windows algorithm.</li>
|
|
* <li>Arabic-Indic numbers (AN) are handled by the Windows algorithm just
|
|
* like regular numbers (EN).</li>
|
|
* </ul></li>
|
|
*
|
|
* <li>When the reordering mode is set to
|
|
* <code>#UBIDI_REORDER_GROUP_NUMBERS_WITH_R</code>,
|
|
* numbers located between LTR text and RTL text are associated with the RTL
|
|
* text. For instance, an LTR paragraph with content "abc 123 DEF" (where
|
|
* upper case letters represent RTL characters) will be transformed to
|
|
* "abc FED 123" (and not "abc 123 FED"), "DEF 123 abc" will be transformed
|
|
* to "123 FED abc" and "123 FED abc" will be transformed to "DEF 123 abc".
|
|
* This makes the algorithm reversible and makes it useful when round trip
|
|
* (from visual to logical and back to visual) must be achieved without
|
|
* adding LRM characters. However, this is a variation from the standard
|
|
* Unicode Bidi algorithm.<br>
|
|
* The source text should not contain Bidi control characters other than LRM
|
|
* or RLM.</li>
|
|
*
|
|
* <li>When the reordering mode is set to
|
|
* <code>#UBIDI_REORDER_RUNS_ONLY</code>,
|
|
* a "Logical to Logical" transformation must be performed:
|
|
* <ul>
|
|
* <li>If the default text level of the source text (argument <code>paraLevel</code>
|
|
* in <code>ubidi_setPara</code>) is even, the source text will be handled as
|
|
* LTR logical text and will be transformed to the RTL logical text which has
|
|
* the same LTR visual display.</li>
|
|
* <li>If the default level of the source text is odd, the source text
|
|
* will be handled as RTL logical text and will be transformed to the
|
|
* LTR logical text which has the same LTR visual display.</li>
|
|
* </ul>
|
|
* This mode may be needed when logical text which is basically Arabic or
|
|
* Hebrew, with possible included numbers or phrases in English, has to be
|
|
* displayed as if it had an even embedding level (this can happen if the
|
|
* displaying application treats all text as if it was basically LTR).
|
|
* <br>
|
|
* This mode may also be needed in the reverse case, when logical text which is
|
|
* basically English, with possible included phrases in Arabic or Hebrew, has to
|
|
* be displayed as if it had an odd embedding level.
|
|
* <br>
|
|
* Both cases could be handled by adding LRE or RLE at the head of the text,
|
|
* if the display subsystem supports these formatting controls. If it does not,
|
|
* the problem may be handled by transforming the source text in this mode
|
|
* before displaying it, so that it will be displayed properly.<br>
|
|
* The source text should not contain Bidi control characters other than LRM
|
|
* or RLM.</li>
|
|
*
|
|
* <li>When the reordering mode is set to
|
|
* <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>, an "inverse Bidi" algorithm
|
|
* is applied.
|
|
* Runs of text with numeric characters will be treated like LTR letters and
|
|
* may need to be surrounded with LRM characters when they are written in
|
|
* reordered sequence (the option <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> can
|
|
* be used with function <code>ubidi_writeReordered</code> to this end. This
|
|
* mode is equivalent to calling <code>ubidi_setInverse()</code> with
|
|
* argument <code>isInverse</code> set to <code>TRUE</code>.</li>
|
|
*
|
|
* <li>When the reordering mode is set to
|
|
* <code>#UBIDI_REORDER_INVERSE_LIKE_DIRECT</code>, the "direct" Logical to Visual
|
|
* Bidi algorithm is used as an approximation of an "inverse Bidi" algorithm.
|
|
* This mode is similar to mode <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>
|
|
* but is closer to the regular Bidi algorithm.
|
|
* <br>
|
|
* For example, an LTR paragraph with the content "FED 123 456 CBA" (where
|
|
* upper case represents RTL characters) will be transformed to
|
|
* "ABC 456 123 DEF", as opposed to "DEF 123 456 ABC"
|
|
* with mode <code>UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>.<br>
|
|
* When used in conjunction with option
|
|
* <code>#UBIDI_OPTION_INSERT_MARKS</code>, this mode generally
|
|
* adds Bidi marks to the output significantly more sparingly than mode
|
|
* <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code> with option
|
|
* <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> in calls to
|
|
* <code>ubidi_writeReordered</code>.</li>
|
|
*
|
|
* <li>When the reordering mode is set to
|
|
* <code>#UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code>, the Logical to Visual
|
|
* Bidi algorithm used in Windows XP is used as an approximation of an "inverse Bidi" algorithm.
|
|
* <br>
|
|
* For example, an LTR paragraph with the content "abc FED123" (where
|
|
* upper case represents RTL characters) will be transformed to "abc 123DEF."</li>
|
|
* </ul>
|
|
*
|
|
* <p>In all the reordering modes specifying an "inverse Bidi" algorithm
|
|
* (i.e. those with a name starting with <code>UBIDI_REORDER_INVERSE</code>),
|
|
* output runs should be retrieved using
|
|
* <code>ubidi_getVisualRun()</code>, and the output text with
|
|
* <code>ubidi_writeReordered()</code>. The caller should keep in mind that in
|
|
* "inverse Bidi" modes the input is actually visually ordered text and
|
|
* reordered output returned by <code>ubidi_getVisualRun()</code> or
|
|
* <code>ubidi_writeReordered()</code> are actually runs or character string
|
|
* of logically ordered output.<br>
|
|
* For all the "inverse Bidi" modes, the source text should not contain
|
|
* Bidi control characters other than LRM or RLM.</p>
|
|
*
|
|
* <p>Note that option <code>#UBIDI_OUTPUT_REVERSE</code> of
|
|
* <code>ubidi_writeReordered</code> has no useful meaning and should not be
|
|
* used in conjunction with any value of the reordering mode specifying
|
|
* "inverse Bidi" or with value <code>UBIDI_REORDER_RUNS_ONLY</code>.
|
|
*
|
|
* @param pBiDi is a <code>UBiDi</code> object.
|
|
* @param reorderingMode specifies the required variant of the Bidi algorithm.
|
|
*
|
|
* @see UBiDiReorderingMode
|
|
* @see ubidi_setInverse
|
|
* @see ubidi_setPara
|
|
* @see ubidi_writeReordered
|
|
* @stable ICU 3.6
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_setReorderingMode(UBiDi *pBiDi, UBiDiReorderingMode reorderingMode);
|
|
|
|
/**
|
|
* What is the requested reordering mode for a given Bidi object?
|
|
*
|
|
* @param pBiDi is a <code>UBiDi</code> object.
|
|
* @return the current reordering mode of the Bidi object
|
|
* @see ubidi_setReorderingMode
|
|
* @stable ICU 3.6
|
|
*/
|
|
U_STABLE UBiDiReorderingMode U_EXPORT2
|
|
ubidi_getReorderingMode(UBiDi *pBiDi);
|
|
|
|
/**
|
|
* <code>UBiDiReorderingOption</code> values indicate which options are
|
|
* specified to affect the Bidi algorithm.
|
|
*
|
|
* @see ubidi_setReorderingOptions
|
|
* @stable ICU 3.6
|
|
*/
|
|
typedef enum UBiDiReorderingOption {
|
|
/**
|
|
* option value for <code>ubidi_setReorderingOptions</code>:
|
|
* disable all the options which can be set with this function
|
|
* @see ubidi_setReorderingOptions
|
|
* @stable ICU 3.6
|
|
*/
|
|
UBIDI_OPTION_DEFAULT = 0,
|
|
|
|
/**
|
|
* option bit for <code>ubidi_setReorderingOptions</code>:
|
|
* insert Bidi marks (LRM or RLM) when needed to ensure correct result of
|
|
* a reordering to a Logical order
|
|
*
|
|
* <p>This option must be set or reset before calling
|
|
* <code>ubidi_setPara</code>.</p>
|
|
*
|
|
* <p>This option is significant only with reordering modes which generate
|
|
* a result with Logical order, specifically:</p>
|
|
* <ul>
|
|
* <li><code>#UBIDI_REORDER_RUNS_ONLY</code></li>
|
|
* <li><code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code></li>
|
|
* <li><code>#UBIDI_REORDER_INVERSE_LIKE_DIRECT</code></li>
|
|
* <li><code>#UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code></li>
|
|
* </ul>
|
|
*
|
|
* <p>If this option is set in conjunction with reordering mode
|
|
* <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code> or with calling
|
|
* <code>ubidi_setInverse(TRUE)</code>, it implies
|
|
* option <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code>
|
|
* in calls to function <code>ubidi_writeReordered()</code>.</p>
|
|
*
|
|
* <p>For other reordering modes, a minimum number of LRM or RLM characters
|
|
* will be added to the source text after reordering it so as to ensure
|
|
* round trip, i.e. when applying the inverse reordering mode on the
|
|
* resulting logical text with removal of Bidi marks
|
|
* (option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code> set before calling
|
|
* <code>ubidi_setPara()</code> or option <code>#UBIDI_REMOVE_BIDI_CONTROLS</code>
|
|
* in <code>ubidi_writeReordered</code>), the result will be identical to the
|
|
* source text in the first transformation.
|
|
*
|
|
* <p>This option will be ignored if specified together with option
|
|
* <code>#UBIDI_OPTION_REMOVE_CONTROLS</code>. It inhibits option
|
|
* <code>UBIDI_REMOVE_BIDI_CONTROLS</code> in calls to function
|
|
* <code>ubidi_writeReordered()</code> and it implies option
|
|
* <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> in calls to function
|
|
* <code>ubidi_writeReordered()</code> if the reordering mode is
|
|
* <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>.</p>
|
|
*
|
|
* @see ubidi_setReorderingMode
|
|
* @see ubidi_setReorderingOptions
|
|
* @stable ICU 3.6
|
|
*/
|
|
UBIDI_OPTION_INSERT_MARKS = 1,
|
|
|
|
/**
|
|
* option bit for <code>ubidi_setReorderingOptions</code>:
|
|
* remove Bidi control characters
|
|
*
|
|
* <p>This option must be set or reset before calling
|
|
* <code>ubidi_setPara</code>.</p>
|
|
*
|
|
* <p>This option nullifies option <code>#UBIDI_OPTION_INSERT_MARKS</code>.
|
|
* It inhibits option <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> in calls
|
|
* to function <code>ubidi_writeReordered()</code> and it implies option
|
|
* <code>#UBIDI_REMOVE_BIDI_CONTROLS</code> in calls to that function.</p>
|
|
*
|
|
* @see ubidi_setReorderingMode
|
|
* @see ubidi_setReorderingOptions
|
|
* @stable ICU 3.6
|
|
*/
|
|
UBIDI_OPTION_REMOVE_CONTROLS = 2,
|
|
|
|
/**
|
|
* option bit for <code>ubidi_setReorderingOptions</code>:
|
|
* process the output as part of a stream to be continued
|
|
*
|
|
* <p>This option must be set or reset before calling
|
|
* <code>ubidi_setPara</code>.</p>
|
|
*
|
|
* <p>This option specifies that the caller is interested in processing large
|
|
* text object in parts.
|
|
* The results of the successive calls are expected to be concatenated by the
|
|
* caller. Only the call for the last part will have this option bit off.</p>
|
|
*
|
|
* <p>When this option bit is on, <code>ubidi_setPara()</code> may process
|
|
* less than the full source text in order to truncate the text at a meaningful
|
|
* boundary. The caller should call <code>ubidi_getProcessedLength()</code>
|
|
* immediately after calling <code>ubidi_setPara()</code> in order to
|
|
* determine how much of the source text has been processed.
|
|
* Source text beyond that length should be resubmitted in following calls to
|
|
* <code>ubidi_setPara</code>. The processed length may be less than
|
|
* the length of the source text if a character preceding the last character of
|
|
* the source text constitutes a reasonable boundary (like a block separator)
|
|
* for text to be continued.<br>
|
|
* If the last character of the source text constitutes a reasonable
|
|
* boundary, the whole text will be processed at once.<br>
|
|
* If nowhere in the source text there exists
|
|
* such a reasonable boundary, the processed length will be zero.<br>
|
|
* The caller should check for such an occurrence and do one of the following:
|
|
* <ul><li>submit a larger amount of text with a better chance to include
|
|
* a reasonable boundary.</li>
|
|
* <li>resubmit the same text after turning off option
|
|
* <code>UBIDI_OPTION_STREAMING</code>.</li></ul>
|
|
* In all cases, this option should be turned off before processing the last
|
|
* part of the text.</p>
|
|
*
|
|
* <p>When the <code>UBIDI_OPTION_STREAMING</code> option is used,
|
|
* it is recommended to call <code>ubidi_orderParagraphsLTR()</code> with
|
|
* argument <code>orderParagraphsLTR</code> set to <code>TRUE</code> before
|
|
* calling <code>ubidi_setPara</code> so that later paragraphs may be
|
|
* concatenated to previous paragraphs on the right.</p>
|
|
*
|
|
* @see ubidi_setReorderingMode
|
|
* @see ubidi_setReorderingOptions
|
|
* @see ubidi_getProcessedLength
|
|
* @see ubidi_orderParagraphsLTR
|
|
* @stable ICU 3.6
|
|
*/
|
|
UBIDI_OPTION_STREAMING = 4
|
|
} UBiDiReorderingOption;
|
|
|
|
/**
|
|
* Specify which of the reordering options
|
|
* should be applied during Bidi transformations.
|
|
*
|
|
* @param pBiDi is a <code>UBiDi</code> object.
|
|
* @param reorderingOptions is a combination of zero or more of the following
|
|
* options:
|
|
* <code>#UBIDI_OPTION_DEFAULT</code>, <code>#UBIDI_OPTION_INSERT_MARKS</code>,
|
|
* <code>#UBIDI_OPTION_REMOVE_CONTROLS</code>, <code>#UBIDI_OPTION_STREAMING</code>.
|
|
*
|
|
* @see ubidi_getReorderingOptions
|
|
* @stable ICU 3.6
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_setReorderingOptions(UBiDi *pBiDi, uint32_t reorderingOptions);
|
|
|
|
/**
|
|
* What are the reordering options applied to a given Bidi object?
|
|
*
|
|
* @param pBiDi is a <code>UBiDi</code> object.
|
|
* @return the current reordering options of the Bidi object
|
|
* @see ubidi_setReorderingOptions
|
|
* @stable ICU 3.6
|
|
*/
|
|
U_STABLE uint32_t U_EXPORT2
|
|
ubidi_getReorderingOptions(UBiDi *pBiDi);
|
|
|
|
/**
|
|
* Set the context before a call to ubidi_setPara().<p>
|
|
*
|
|
* ubidi_setPara() computes the left-right directionality for a given piece
|
|
* of text which is supplied as one of its arguments. Sometimes this piece
|
|
* of text (the "main text") should be considered in context, because text
|
|
* appearing before ("prologue") and/or after ("epilogue") the main text
|
|
* may affect the result of this computation.<p>
|
|
*
|
|
* This function specifies the prologue and/or the epilogue for the next
|
|
* call to ubidi_setPara(). The characters specified as prologue and
|
|
* epilogue should not be modified by the calling program until the call
|
|
* to ubidi_setPara() has returned. If successive calls to ubidi_setPara()
|
|
* all need specification of a context, ubidi_setContext() must be called
|
|
* before each call to ubidi_setPara(). In other words, a context is not
|
|
* "remembered" after the following successful call to ubidi_setPara().<p>
|
|
*
|
|
* If a call to ubidi_setPara() specifies UBIDI_DEFAULT_LTR or
|
|
* UBIDI_DEFAULT_RTL as paraLevel and is preceded by a call to
|
|
* ubidi_setContext() which specifies a prologue, the paragraph level will
|
|
* be computed taking in consideration the text in the prologue.<p>
|
|
*
|
|
* When ubidi_setPara() is called without a previous call to
|
|
* ubidi_setContext, the main text is handled as if preceded and followed
|
|
* by strong directional characters at the current paragraph level.
|
|
* Calling ubidi_setContext() with specification of a prologue will change
|
|
* this behavior by handling the main text as if preceded by the last
|
|
* strong character appearing in the prologue, if any.
|
|
* Calling ubidi_setContext() with specification of an epilogue will change
|
|
* the behavior of ubidi_setPara() by handling the main text as if followed
|
|
* by the first strong character or digit appearing in the epilogue, if any.<p>
|
|
*
|
|
* Note 1: if <code>ubidi_setContext</code> is called repeatedly without
|
|
* calling <code>ubidi_setPara</code>, the earlier calls have no effect,
|
|
* only the last call will be remembered for the next call to
|
|
* <code>ubidi_setPara</code>.<p>
|
|
*
|
|
* Note 2: calling <code>ubidi_setContext(pBiDi, NULL, 0, NULL, 0, &errorCode)</code>
|
|
* cancels any previous setting of non-empty prologue or epilogue.
|
|
* The next call to <code>ubidi_setPara()</code> will process no
|
|
* prologue or epilogue.<p>
|
|
*
|
|
* Note 3: users must be aware that even after setting the context
|
|
* before a call to ubidi_setPara() to perform e.g. a logical to visual
|
|
* transformation, the resulting string may not be identical to what it
|
|
* would have been if all the text, including prologue and epilogue, had
|
|
* been processed together.<br>
|
|
* Example (upper case letters represent RTL characters):<br>
|
|
* prologue = "<code>abc DE</code>"<br>
|
|
* epilogue = none<br>
|
|
* main text = "<code>FGH xyz</code>"<br>
|
|
* paraLevel = UBIDI_LTR<br>
|
|
* display without prologue = "<code>HGF xyz</code>"
|
|
* ("HGF" is adjacent to "xyz")<br>
|
|
* display with prologue = "<code>abc HGFED xyz</code>"
|
|
* ("HGF" is not adjacent to "xyz")<br>
|
|
*
|
|
* @param pBiDi is a paragraph <code>UBiDi</code> object.
|
|
*
|
|
* @param prologue is a pointer to the text which precedes the text that
|
|
* will be specified in a coming call to ubidi_setPara().
|
|
* If there is no prologue to consider, then <code>proLength</code>
|
|
* must be zero and this pointer can be NULL.
|
|
*
|
|
* @param proLength is the length of the prologue; if <code>proLength==-1</code>
|
|
* then the prologue must be zero-terminated.
|
|
* Otherwise proLength must be >= 0. If <code>proLength==0</code>, it means
|
|
* that there is no prologue to consider.
|
|
*
|
|
* @param epilogue is a pointer to the text which follows the text that
|
|
* will be specified in a coming call to ubidi_setPara().
|
|
* If there is no epilogue to consider, then <code>epiLength</code>
|
|
* must be zero and this pointer can be NULL.
|
|
*
|
|
* @param epiLength is the length of the epilogue; if <code>epiLength==-1</code>
|
|
* then the epilogue must be zero-terminated.
|
|
* Otherwise epiLength must be >= 0. If <code>epiLength==0</code>, it means
|
|
* that there is no epilogue to consider.
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value.
|
|
*
|
|
* @see ubidi_setPara
|
|
* @stable ICU 4.8
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_setContext(UBiDi *pBiDi,
|
|
const UChar *prologue, int32_t proLength,
|
|
const UChar *epilogue, int32_t epiLength,
|
|
UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* Perform the Unicode Bidi algorithm. It is defined in the
|
|
* <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard Anned #9</a>,
|
|
* version 13,
|
|
* also described in The Unicode Standard, Version 4.0 .<p>
|
|
*
|
|
* This function takes a piece of plain text containing one or more paragraphs,
|
|
* with or without externally specified embedding levels from <i>styled</i>
|
|
* text and computes the left-right-directionality of each character.<p>
|
|
*
|
|
* If the entire text is all of the same directionality, then
|
|
* the function may not perform all the steps described by the algorithm,
|
|
* i.e., some levels may not be the same as if all steps were performed.
|
|
* This is not relevant for unidirectional text.<br>
|
|
* For example, in pure LTR text with numbers the numbers would get
|
|
* a resolved level of 2 higher than the surrounding text according to
|
|
* the algorithm. This implementation may set all resolved levels to
|
|
* the same value in such a case.<p>
|
|
*
|
|
* The text can be composed of multiple paragraphs. Occurrence of a block
|
|
* separator in the text terminates a paragraph, and whatever comes next starts
|
|
* a new paragraph. The exception to this rule is when a Carriage Return (CR)
|
|
* is followed by a Line Feed (LF). Both CR and LF are block separators, but
|
|
* in that case, the pair of characters is considered as terminating the
|
|
* preceding paragraph, and a new paragraph will be started by a character
|
|
* coming after the LF.
|
|
*
|
|
* @param pBiDi A <code>UBiDi</code> object allocated with <code>ubidi_open()</code>
|
|
* which will be set to contain the reordering information,
|
|
* especially the resolved levels for all the characters in <code>text</code>.
|
|
*
|
|
* @param text is a pointer to the text that the Bidi algorithm will be performed on.
|
|
* This pointer is stored in the UBiDi object and can be retrieved
|
|
* with <code>ubidi_getText()</code>.<br>
|
|
* <strong>Note:</strong> the text must be (at least) <code>length</code> long.
|
|
*
|
|
* @param length is the length of the text; if <code>length==-1</code> then
|
|
* the text must be zero-terminated.
|
|
*
|
|
* @param paraLevel specifies the default level for the text;
|
|
* it is typically 0 (LTR) or 1 (RTL).
|
|
* If the function shall determine the paragraph level from the text,
|
|
* then <code>paraLevel</code> can be set to
|
|
* either <code>#UBIDI_DEFAULT_LTR</code>
|
|
* or <code>#UBIDI_DEFAULT_RTL</code>; if the text contains multiple
|
|
* paragraphs, the paragraph level shall be determined separately for
|
|
* each paragraph; if a paragraph does not include any strongly typed
|
|
* character, then the desired default is used (0 for LTR or 1 for RTL).
|
|
* Any other value between 0 and <code>#UBIDI_MAX_EXPLICIT_LEVEL</code>
|
|
* is also valid, with odd levels indicating RTL.
|
|
*
|
|
* @param embeddingLevels (in) may be used to preset the embedding and override levels,
|
|
* ignoring characters like LRE and PDF in the text.
|
|
* A level overrides the directional property of its corresponding
|
|
* (same index) character if the level has the
|
|
* <code>#UBIDI_LEVEL_OVERRIDE</code> bit set.<br><br>
|
|
* Aside from that bit, it must be
|
|
* <code>paraLevel<=embeddingLevels[]<=UBIDI_MAX_EXPLICIT_LEVEL</code>,
|
|
* except that level 0 is always allowed.
|
|
* Level 0 for a paragraph separator prevents reordering of paragraphs;
|
|
* this only works reliably if <code>#UBIDI_LEVEL_OVERRIDE</code>
|
|
* is also set for paragraph separators.
|
|
* Level 0 for other characters is treated as a wildcard
|
|
* and is lifted up to the resolved level of the surrounding paragraph.<br><br>
|
|
* <strong>Caution: </strong>A copy of this pointer, not of the levels,
|
|
* will be stored in the <code>UBiDi</code> object;
|
|
* the <code>embeddingLevels</code> array must not be
|
|
* deallocated before the <code>UBiDi</code> structure is destroyed or reused,
|
|
* and the <code>embeddingLevels</code>
|
|
* should not be modified to avoid unexpected results on subsequent Bidi operations.
|
|
* However, the <code>ubidi_setPara()</code> and
|
|
* <code>ubidi_setLine()</code> functions may modify some or all of the levels.<br><br>
|
|
* After the <code>UBiDi</code> object is reused or destroyed, the caller
|
|
* must take care of the deallocation of the <code>embeddingLevels</code> array.<br><br>
|
|
* <strong>Note:</strong> the <code>embeddingLevels</code> array must be
|
|
* at least <code>length</code> long.
|
|
* This pointer can be <code>NULL</code> if this
|
|
* value is not necessary.
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value.
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_setPara(UBiDi *pBiDi, const UChar *text, int32_t length,
|
|
UBiDiLevel paraLevel, UBiDiLevel *embeddingLevels,
|
|
UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* <code>ubidi_setLine()</code> sets a <code>UBiDi</code> to
|
|
* contain the reordering information, especially the resolved levels,
|
|
* for all the characters in a line of text. This line of text is
|
|
* specified by referring to a <code>UBiDi</code> object representing
|
|
* this information for a piece of text containing one or more paragraphs,
|
|
* and by specifying a range of indexes in this text.<p>
|
|
* In the new line object, the indexes will range from 0 to <code>limit-start-1</code>.<p>
|
|
*
|
|
* This is used after calling <code>ubidi_setPara()</code>
|
|
* for a piece of text, and after line-breaking on that text.
|
|
* It is not necessary if each paragraph is treated as a single line.<p>
|
|
*
|
|
* After line-breaking, rules (L1) and (L2) for the treatment of
|
|
* trailing WS and for reordering are performed on
|
|
* a <code>UBiDi</code> object that represents a line.<p>
|
|
*
|
|
* <strong>Important: </strong><code>pLineBiDi</code> shares data with
|
|
* <code>pParaBiDi</code>.
|
|
* You must destroy or reuse <code>pLineBiDi</code> before <code>pParaBiDi</code>.
|
|
* In other words, you must destroy or reuse the <code>UBiDi</code> object for a line
|
|
* before the object for its parent paragraph.<p>
|
|
*
|
|
* The text pointer that was stored in <code>pParaBiDi</code> is also copied,
|
|
* and <code>start</code> is added to it so that it points to the beginning of the
|
|
* line for this object.
|
|
*
|
|
* @param pParaBiDi is the parent paragraph object. It must have been set
|
|
* by a successful call to ubidi_setPara.
|
|
*
|
|
* @param start is the line's first index into the text.
|
|
*
|
|
* @param limit is just behind the line's last index into the text
|
|
* (its last index +1).<br>
|
|
* It must be <code>0<=start<limit<=</code>containing paragraph limit.
|
|
* If the specified line crosses a paragraph boundary, the function
|
|
* will terminate with error code U_ILLEGAL_ARGUMENT_ERROR.
|
|
*
|
|
* @param pLineBiDi is the object that will now represent a line of the text.
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value.
|
|
*
|
|
* @see ubidi_setPara
|
|
* @see ubidi_getProcessedLength
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_setLine(const UBiDi *pParaBiDi,
|
|
int32_t start, int32_t limit,
|
|
UBiDi *pLineBiDi,
|
|
UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* Get the directionality of the text.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @return a value of <code>UBIDI_LTR</code>, <code>UBIDI_RTL</code>
|
|
* or <code>UBIDI_MIXED</code>
|
|
* that indicates if the entire text
|
|
* represented by this object is unidirectional,
|
|
* and which direction, or if it is mixed-directional.
|
|
* Note - The value <code>UBIDI_NEUTRAL</code> is never returned from this method.
|
|
*
|
|
* @see UBiDiDirection
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE UBiDiDirection U_EXPORT2
|
|
ubidi_getDirection(const UBiDi *pBiDi);
|
|
|
|
/**
|
|
* Gets the base direction of the text provided according
|
|
* to the Unicode Bidirectional Algorithm. The base direction
|
|
* is derived from the first character in the string with bidirectional
|
|
* character type L, R, or AL. If the first such character has type L,
|
|
* <code>UBIDI_LTR</code> is returned. If the first such character has
|
|
* type R or AL, <code>UBIDI_RTL</code> is returned. If the string does
|
|
* not contain any character of these types, then
|
|
* <code>UBIDI_NEUTRAL</code> is returned.
|
|
*
|
|
* This is a lightweight function for use when only the base direction
|
|
* is needed and no further bidi processing of the text is needed.
|
|
*
|
|
* @param text is a pointer to the text whose base
|
|
* direction is needed.
|
|
* Note: the text must be (at least) @c length long.
|
|
*
|
|
* @param length is the length of the text;
|
|
* if <code>length==-1</code> then the text
|
|
* must be zero-terminated.
|
|
*
|
|
* @return <code>UBIDI_LTR</code>, <code>UBIDI_RTL</code>,
|
|
* <code>UBIDI_NEUTRAL</code>
|
|
*
|
|
* @see UBiDiDirection
|
|
* @stable ICU 4.6
|
|
*/
|
|
U_STABLE UBiDiDirection U_EXPORT2
|
|
ubidi_getBaseDirection(const UChar *text, int32_t length );
|
|
|
|
/**
|
|
* Get the pointer to the text.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @return The pointer to the text that the UBiDi object was created for.
|
|
*
|
|
* @see ubidi_setPara
|
|
* @see ubidi_setLine
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE const UChar * U_EXPORT2
|
|
ubidi_getText(const UBiDi *pBiDi);
|
|
|
|
/**
|
|
* Get the length of the text.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @return The length of the text that the UBiDi object was created for.
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE int32_t U_EXPORT2
|
|
ubidi_getLength(const UBiDi *pBiDi);
|
|
|
|
/**
|
|
* Get the paragraph level of the text.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @return The paragraph level. If there are multiple paragraphs, their
|
|
* level may vary if the required paraLevel is UBIDI_DEFAULT_LTR or
|
|
* UBIDI_DEFAULT_RTL. In that case, the level of the first paragraph
|
|
* is returned.
|
|
*
|
|
* @see UBiDiLevel
|
|
* @see ubidi_getParagraph
|
|
* @see ubidi_getParagraphByIndex
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE UBiDiLevel U_EXPORT2
|
|
ubidi_getParaLevel(const UBiDi *pBiDi);
|
|
|
|
/**
|
|
* Get the number of paragraphs.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @return The number of paragraphs.
|
|
* @stable ICU 3.4
|
|
*/
|
|
U_STABLE int32_t U_EXPORT2
|
|
ubidi_countParagraphs(UBiDi *pBiDi);
|
|
|
|
/**
|
|
* Get a paragraph, given a position within the text.
|
|
* This function returns information about a paragraph.<br>
|
|
* Note: if the paragraph index is known, it is more efficient to
|
|
* retrieve the paragraph information using ubidi_getParagraphByIndex().<p>
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @param charIndex is the index of a character within the text, in the
|
|
* range <code>[0..ubidi_getProcessedLength(pBiDi)-1]</code>.
|
|
*
|
|
* @param pParaStart will receive the index of the first character of the
|
|
* paragraph in the text.
|
|
* This pointer can be <code>NULL</code> if this
|
|
* value is not necessary.
|
|
*
|
|
* @param pParaLimit will receive the limit of the paragraph.
|
|
* The l-value that you point to here may be the
|
|
* same expression (variable) as the one for
|
|
* <code>charIndex</code>.
|
|
* This pointer can be <code>NULL</code> if this
|
|
* value is not necessary.
|
|
*
|
|
* @param pParaLevel will receive the level of the paragraph.
|
|
* This pointer can be <code>NULL</code> if this
|
|
* value is not necessary.
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value.
|
|
*
|
|
* @return The index of the paragraph containing the specified position.
|
|
*
|
|
* @see ubidi_getProcessedLength
|
|
* @stable ICU 3.4
|
|
*/
|
|
U_STABLE int32_t U_EXPORT2
|
|
ubidi_getParagraph(const UBiDi *pBiDi, int32_t charIndex, int32_t *pParaStart,
|
|
int32_t *pParaLimit, UBiDiLevel *pParaLevel,
|
|
UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* Get a paragraph, given the index of this paragraph.
|
|
*
|
|
* This function returns information about a paragraph.<p>
|
|
*
|
|
* @param pBiDi is the paragraph <code>UBiDi</code> object.
|
|
*
|
|
* @param paraIndex is the number of the paragraph, in the
|
|
* range <code>[0..ubidi_countParagraphs(pBiDi)-1]</code>.
|
|
*
|
|
* @param pParaStart will receive the index of the first character of the
|
|
* paragraph in the text.
|
|
* This pointer can be <code>NULL</code> if this
|
|
* value is not necessary.
|
|
*
|
|
* @param pParaLimit will receive the limit of the paragraph.
|
|
* This pointer can be <code>NULL</code> if this
|
|
* value is not necessary.
|
|
*
|
|
* @param pParaLevel will receive the level of the paragraph.
|
|
* This pointer can be <code>NULL</code> if this
|
|
* value is not necessary.
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value.
|
|
*
|
|
* @stable ICU 3.4
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_getParagraphByIndex(const UBiDi *pBiDi, int32_t paraIndex,
|
|
int32_t *pParaStart, int32_t *pParaLimit,
|
|
UBiDiLevel *pParaLevel, UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* Get the level for one character.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @param charIndex the index of a character. It must be in the range
|
|
* [0..ubidi_getProcessedLength(pBiDi)].
|
|
*
|
|
* @return The level for the character at charIndex (0 if charIndex is not
|
|
* in the valid range).
|
|
*
|
|
* @see UBiDiLevel
|
|
* @see ubidi_getProcessedLength
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE UBiDiLevel U_EXPORT2
|
|
ubidi_getLevelAt(const UBiDi *pBiDi, int32_t charIndex);
|
|
|
|
/**
|
|
* Get an array of levels for each character.<p>
|
|
*
|
|
* Note that this function may allocate memory under some
|
|
* circumstances, unlike <code>ubidi_getLevelAt()</code>.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object, whose
|
|
* text length must be strictly positive.
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value.
|
|
*
|
|
* @return The levels array for the text,
|
|
* or <code>NULL</code> if an error occurs.
|
|
*
|
|
* @see UBiDiLevel
|
|
* @see ubidi_getProcessedLength
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE const UBiDiLevel * U_EXPORT2
|
|
ubidi_getLevels(UBiDi *pBiDi, UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* Get a logical run.
|
|
* This function returns information about a run and is used
|
|
* to retrieve runs in logical order.<p>
|
|
* This is especially useful for line-breaking on a paragraph.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @param logicalPosition is a logical position within the source text.
|
|
*
|
|
* @param pLogicalLimit will receive the limit of the corresponding run.
|
|
* The l-value that you point to here may be the
|
|
* same expression (variable) as the one for
|
|
* <code>logicalPosition</code>.
|
|
* This pointer can be <code>NULL</code> if this
|
|
* value is not necessary.
|
|
*
|
|
* @param pLevel will receive the level of the corresponding run.
|
|
* This pointer can be <code>NULL</code> if this
|
|
* value is not necessary.
|
|
*
|
|
* @see ubidi_getProcessedLength
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_getLogicalRun(const UBiDi *pBiDi, int32_t logicalPosition,
|
|
int32_t *pLogicalLimit, UBiDiLevel *pLevel);
|
|
|
|
/**
|
|
* Get the number of runs.
|
|
* This function may invoke the actual reordering on the
|
|
* <code>UBiDi</code> object, after <code>ubidi_setPara()</code>
|
|
* may have resolved only the levels of the text. Therefore,
|
|
* <code>ubidi_countRuns()</code> may have to allocate memory,
|
|
* and may fail doing so.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value.
|
|
*
|
|
* @return The number of runs.
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE int32_t U_EXPORT2
|
|
ubidi_countRuns(UBiDi *pBiDi, UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* Get one run's logical start, length, and directionality,
|
|
* which can be 0 for LTR or 1 for RTL.
|
|
* In an RTL run, the character at the logical start is
|
|
* visually on the right of the displayed run.
|
|
* The length is the number of characters in the run.<p>
|
|
* <code>ubidi_countRuns()</code> should be called
|
|
* before the runs are retrieved.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @param runIndex is the number of the run in visual order, in the
|
|
* range <code>[0..ubidi_countRuns(pBiDi)-1]</code>.
|
|
*
|
|
* @param pLogicalStart is the first logical character index in the text.
|
|
* The pointer may be <code>NULL</code> if this index is not needed.
|
|
*
|
|
* @param pLength is the number of characters (at least one) in the run.
|
|
* The pointer may be <code>NULL</code> if this is not needed.
|
|
*
|
|
* @return the directionality of the run,
|
|
* <code>UBIDI_LTR==0</code> or <code>UBIDI_RTL==1</code>,
|
|
* never <code>UBIDI_MIXED</code>,
|
|
* never <code>UBIDI_NEUTRAL</code>.
|
|
*
|
|
* @see ubidi_countRuns
|
|
*
|
|
* Example:
|
|
* <pre>
|
|
* \code
|
|
* int32_t i, count=ubidi_countRuns(pBiDi),
|
|
* logicalStart, visualIndex=0, length;
|
|
* for(i=0; i<count; ++i) {
|
|
* if(UBIDI_LTR==ubidi_getVisualRun(pBiDi, i, &logicalStart, &length)) {
|
|
* do { // LTR
|
|
* show_char(text[logicalStart++], visualIndex++);
|
|
* } while(--length>0);
|
|
* } else {
|
|
* logicalStart+=length; // logicalLimit
|
|
* do { // RTL
|
|
* show_char(text[--logicalStart], visualIndex++);
|
|
* } while(--length>0);
|
|
* }
|
|
* }
|
|
*\endcode
|
|
* </pre>
|
|
*
|
|
* Note that in right-to-left runs, code like this places
|
|
* second surrogates before first ones (which is generally a bad idea)
|
|
* and combining characters before base characters.
|
|
* <p>
|
|
* Use of <code>ubidi_writeReordered()</code>, optionally with the
|
|
* <code>#UBIDI_KEEP_BASE_COMBINING</code> option, can be considered in order
|
|
* to avoid these issues.
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE UBiDiDirection U_EXPORT2
|
|
ubidi_getVisualRun(UBiDi *pBiDi, int32_t runIndex,
|
|
int32_t *pLogicalStart, int32_t *pLength);
|
|
|
|
/**
|
|
* Get the visual position from a logical text position.
|
|
* If such a mapping is used many times on the same
|
|
* <code>UBiDi</code> object, then calling
|
|
* <code>ubidi_getLogicalMap()</code> is more efficient.<p>
|
|
*
|
|
* The value returned may be <code>#UBIDI_MAP_NOWHERE</code> if there is no
|
|
* visual position because the corresponding text character is a Bidi control
|
|
* removed from output by the option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code>.
|
|
* <p>
|
|
* When the visual output is altered by using options of
|
|
* <code>ubidi_writeReordered()</code> such as <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>,
|
|
* <code>UBIDI_KEEP_BASE_COMBINING</code>, <code>UBIDI_OUTPUT_REVERSE</code>,
|
|
* <code>UBIDI_REMOVE_BIDI_CONTROLS</code>, the visual position returned may not
|
|
* be correct. It is advised to use, when possible, reordering options
|
|
* such as <code>UBIDI_OPTION_INSERT_MARKS</code> and <code>UBIDI_OPTION_REMOVE_CONTROLS</code>.
|
|
* <p>
|
|
* Note that in right-to-left runs, this mapping places
|
|
* second surrogates before first ones (which is generally a bad idea)
|
|
* and combining characters before base characters.
|
|
* Use of <code>ubidi_writeReordered()</code>, optionally with the
|
|
* <code>#UBIDI_KEEP_BASE_COMBINING</code> option can be considered instead
|
|
* of using the mapping, in order to avoid these issues.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @param logicalIndex is the index of a character in the text.
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value.
|
|
*
|
|
* @return The visual position of this character.
|
|
*
|
|
* @see ubidi_getLogicalMap
|
|
* @see ubidi_getLogicalIndex
|
|
* @see ubidi_getProcessedLength
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE int32_t U_EXPORT2
|
|
ubidi_getVisualIndex(UBiDi *pBiDi, int32_t logicalIndex, UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* Get the logical text position from a visual position.
|
|
* If such a mapping is used many times on the same
|
|
* <code>UBiDi</code> object, then calling
|
|
* <code>ubidi_getVisualMap()</code> is more efficient.<p>
|
|
*
|
|
* The value returned may be <code>#UBIDI_MAP_NOWHERE</code> if there is no
|
|
* logical position because the corresponding text character is a Bidi mark
|
|
* inserted in the output by option <code>#UBIDI_OPTION_INSERT_MARKS</code>.
|
|
* <p>
|
|
* This is the inverse function to <code>ubidi_getVisualIndex()</code>.
|
|
* <p>
|
|
* When the visual output is altered by using options of
|
|
* <code>ubidi_writeReordered()</code> such as <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>,
|
|
* <code>UBIDI_KEEP_BASE_COMBINING</code>, <code>UBIDI_OUTPUT_REVERSE</code>,
|
|
* <code>UBIDI_REMOVE_BIDI_CONTROLS</code>, the logical position returned may not
|
|
* be correct. It is advised to use, when possible, reordering options
|
|
* such as <code>UBIDI_OPTION_INSERT_MARKS</code> and <code>UBIDI_OPTION_REMOVE_CONTROLS</code>.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @param visualIndex is the visual position of a character.
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value.
|
|
*
|
|
* @return The index of this character in the text.
|
|
*
|
|
* @see ubidi_getVisualMap
|
|
* @see ubidi_getVisualIndex
|
|
* @see ubidi_getResultLength
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE int32_t U_EXPORT2
|
|
ubidi_getLogicalIndex(UBiDi *pBiDi, int32_t visualIndex, UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* Get a logical-to-visual index map (array) for the characters in the UBiDi
|
|
* (paragraph or line) object.
|
|
* <p>
|
|
* Some values in the map may be <code>#UBIDI_MAP_NOWHERE</code> if the
|
|
* corresponding text characters are Bidi controls removed from the visual
|
|
* output by the option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code>.
|
|
* <p>
|
|
* When the visual output is altered by using options of
|
|
* <code>ubidi_writeReordered()</code> such as <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>,
|
|
* <code>UBIDI_KEEP_BASE_COMBINING</code>, <code>UBIDI_OUTPUT_REVERSE</code>,
|
|
* <code>UBIDI_REMOVE_BIDI_CONTROLS</code>, the visual positions returned may not
|
|
* be correct. It is advised to use, when possible, reordering options
|
|
* such as <code>UBIDI_OPTION_INSERT_MARKS</code> and <code>UBIDI_OPTION_REMOVE_CONTROLS</code>.
|
|
* <p>
|
|
* Note that in right-to-left runs, this mapping places
|
|
* second surrogates before first ones (which is generally a bad idea)
|
|
* and combining characters before base characters.
|
|
* Use of <code>ubidi_writeReordered()</code>, optionally with the
|
|
* <code>#UBIDI_KEEP_BASE_COMBINING</code> option can be considered instead
|
|
* of using the mapping, in order to avoid these issues.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @param indexMap is a pointer to an array of <code>ubidi_getProcessedLength()</code>
|
|
* indexes which will reflect the reordering of the characters.
|
|
* If option <code>#UBIDI_OPTION_INSERT_MARKS</code> is set, the number
|
|
* of elements allocated in <code>indexMap</code> must be no less than
|
|
* <code>ubidi_getResultLength()</code>.
|
|
* The array does not need to be initialized.<br><br>
|
|
* The index map will result in <code>indexMap[logicalIndex]==visualIndex</code>.
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value.
|
|
*
|
|
* @see ubidi_getVisualMap
|
|
* @see ubidi_getVisualIndex
|
|
* @see ubidi_getProcessedLength
|
|
* @see ubidi_getResultLength
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_getLogicalMap(UBiDi *pBiDi, int32_t *indexMap, UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* Get a visual-to-logical index map (array) for the characters in the UBiDi
|
|
* (paragraph or line) object.
|
|
* <p>
|
|
* Some values in the map may be <code>#UBIDI_MAP_NOWHERE</code> if the
|
|
* corresponding text characters are Bidi marks inserted in the visual output
|
|
* by the option <code>#UBIDI_OPTION_INSERT_MARKS</code>.
|
|
* <p>
|
|
* When the visual output is altered by using options of
|
|
* <code>ubidi_writeReordered()</code> such as <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>,
|
|
* <code>UBIDI_KEEP_BASE_COMBINING</code>, <code>UBIDI_OUTPUT_REVERSE</code>,
|
|
* <code>UBIDI_REMOVE_BIDI_CONTROLS</code>, the logical positions returned may not
|
|
* be correct. It is advised to use, when possible, reordering options
|
|
* such as <code>UBIDI_OPTION_INSERT_MARKS</code> and <code>UBIDI_OPTION_REMOVE_CONTROLS</code>.
|
|
*
|
|
* @param pBiDi is the paragraph or line <code>UBiDi</code> object.
|
|
*
|
|
* @param indexMap is a pointer to an array of <code>ubidi_getResultLength()</code>
|
|
* indexes which will reflect the reordering of the characters.
|
|
* If option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code> is set, the number
|
|
* of elements allocated in <code>indexMap</code> must be no less than
|
|
* <code>ubidi_getProcessedLength()</code>.
|
|
* The array does not need to be initialized.<br><br>
|
|
* The index map will result in <code>indexMap[visualIndex]==logicalIndex</code>.
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value.
|
|
*
|
|
* @see ubidi_getLogicalMap
|
|
* @see ubidi_getLogicalIndex
|
|
* @see ubidi_getProcessedLength
|
|
* @see ubidi_getResultLength
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_getVisualMap(UBiDi *pBiDi, int32_t *indexMap, UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* This is a convenience function that does not use a UBiDi object.
|
|
* It is intended to be used for when an application has determined the levels
|
|
* of objects (character sequences) and just needs to have them reordered (L2).
|
|
* This is equivalent to using <code>ubidi_getLogicalMap()</code> on a
|
|
* <code>UBiDi</code> object.
|
|
*
|
|
* @param levels is an array with <code>length</code> levels that have been determined by
|
|
* the application.
|
|
*
|
|
* @param length is the number of levels in the array, or, semantically,
|
|
* the number of objects to be reordered.
|
|
* It must be <code>length>0</code>.
|
|
*
|
|
* @param indexMap is a pointer to an array of <code>length</code>
|
|
* indexes which will reflect the reordering of the characters.
|
|
* The array does not need to be initialized.<p>
|
|
* The index map will result in <code>indexMap[logicalIndex]==visualIndex</code>.
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_reorderLogical(const UBiDiLevel *levels, int32_t length, int32_t *indexMap);
|
|
|
|
/**
|
|
* This is a convenience function that does not use a UBiDi object.
|
|
* It is intended to be used for when an application has determined the levels
|
|
* of objects (character sequences) and just needs to have them reordered (L2).
|
|
* This is equivalent to using <code>ubidi_getVisualMap()</code> on a
|
|
* <code>UBiDi</code> object.
|
|
*
|
|
* @param levels is an array with <code>length</code> levels that have been determined by
|
|
* the application.
|
|
*
|
|
* @param length is the number of levels in the array, or, semantically,
|
|
* the number of objects to be reordered.
|
|
* It must be <code>length>0</code>.
|
|
*
|
|
* @param indexMap is a pointer to an array of <code>length</code>
|
|
* indexes which will reflect the reordering of the characters.
|
|
* The array does not need to be initialized.<p>
|
|
* The index map will result in <code>indexMap[visualIndex]==logicalIndex</code>.
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_reorderVisual(const UBiDiLevel *levels, int32_t length, int32_t *indexMap);
|
|
|
|
/**
|
|
* Invert an index map.
|
|
* The index mapping of the first map is inverted and written to
|
|
* the second one.
|
|
*
|
|
* @param srcMap is an array with <code>length</code> elements
|
|
* which defines the original mapping from a source array containing
|
|
* <code>length</code> elements to a destination array.
|
|
* Some elements of the source array may have no mapping in the
|
|
* destination array. In that case, their value will be
|
|
* the special value <code>UBIDI_MAP_NOWHERE</code>.
|
|
* All elements must be >=0 or equal to <code>UBIDI_MAP_NOWHERE</code>.
|
|
* Some elements may have a value >= <code>length</code>, if the
|
|
* destination array has more elements than the source array.
|
|
* There must be no duplicate indexes (two or more elements with the
|
|
* same value except <code>UBIDI_MAP_NOWHERE</code>).
|
|
*
|
|
* @param destMap is an array with a number of elements equal to 1 + the highest
|
|
* value in <code>srcMap</code>.
|
|
* <code>destMap</code> will be filled with the inverse mapping.
|
|
* If element with index i in <code>srcMap</code> has a value k different
|
|
* from <code>UBIDI_MAP_NOWHERE</code>, this means that element i of
|
|
* the source array maps to element k in the destination array.
|
|
* The inverse map will have value i in its k-th element.
|
|
* For all elements of the destination array which do not map to
|
|
* an element in the source array, the corresponding element in the
|
|
* inverse map will have a value equal to <code>UBIDI_MAP_NOWHERE</code>.
|
|
*
|
|
* @param length is the length of each array.
|
|
* @see UBIDI_MAP_NOWHERE
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_invertMap(const int32_t *srcMap, int32_t *destMap, int32_t length);
|
|
|
|
/** option flags for ubidi_writeReordered() */
|
|
|
|
/**
|
|
* option bit for ubidi_writeReordered():
|
|
* keep combining characters after their base characters in RTL runs
|
|
*
|
|
* @see ubidi_writeReordered
|
|
* @stable ICU 2.0
|
|
*/
|
|
#define UBIDI_KEEP_BASE_COMBINING 1
|
|
|
|
/**
|
|
* option bit for ubidi_writeReordered():
|
|
* replace characters with the "mirrored" property in RTL runs
|
|
* by their mirror-image mappings
|
|
*
|
|
* @see ubidi_writeReordered
|
|
* @stable ICU 2.0
|
|
*/
|
|
#define UBIDI_DO_MIRRORING 2
|
|
|
|
/**
|
|
* option bit for ubidi_writeReordered():
|
|
* surround the run with LRMs if necessary;
|
|
* this is part of the approximate "inverse Bidi" algorithm
|
|
*
|
|
* <p>This option does not imply corresponding adjustment of the index
|
|
* mappings.</p>
|
|
*
|
|
* @see ubidi_setInverse
|
|
* @see ubidi_writeReordered
|
|
* @stable ICU 2.0
|
|
*/
|
|
#define UBIDI_INSERT_LRM_FOR_NUMERIC 4
|
|
|
|
/**
|
|
* option bit for ubidi_writeReordered():
|
|
* remove Bidi control characters
|
|
* (this does not affect #UBIDI_INSERT_LRM_FOR_NUMERIC)
|
|
*
|
|
* <p>This option does not imply corresponding adjustment of the index
|
|
* mappings.</p>
|
|
*
|
|
* @see ubidi_writeReordered
|
|
* @stable ICU 2.0
|
|
*/
|
|
#define UBIDI_REMOVE_BIDI_CONTROLS 8
|
|
|
|
/**
|
|
* option bit for ubidi_writeReordered():
|
|
* write the output in reverse order
|
|
*
|
|
* <p>This has the same effect as calling <code>ubidi_writeReordered()</code>
|
|
* first without this option, and then calling
|
|
* <code>ubidi_writeReverse()</code> without mirroring.
|
|
* Doing this in the same step is faster and avoids a temporary buffer.
|
|
* An example for using this option is output to a character terminal that
|
|
* is designed for RTL scripts and stores text in reverse order.</p>
|
|
*
|
|
* @see ubidi_writeReordered
|
|
* @stable ICU 2.0
|
|
*/
|
|
#define UBIDI_OUTPUT_REVERSE 16
|
|
|
|
/**
|
|
* Get the length of the source text processed by the last call to
|
|
* <code>ubidi_setPara()</code>. This length may be different from the length
|
|
* of the source text if option <code>#UBIDI_OPTION_STREAMING</code>
|
|
* has been set.
|
|
* <br>
|
|
* Note that whenever the length of the text affects the execution or the
|
|
* result of a function, it is the processed length which must be considered,
|
|
* except for <code>ubidi_setPara</code> (which receives unprocessed source
|
|
* text) and <code>ubidi_getLength</code> (which returns the original length
|
|
* of the source text).<br>
|
|
* In particular, the processed length is the one to consider in the following
|
|
* cases:
|
|
* <ul>
|
|
* <li>maximum value of the <code>limit</code> argument of
|
|
* <code>ubidi_setLine</code></li>
|
|
* <li>maximum value of the <code>charIndex</code> argument of
|
|
* <code>ubidi_getParagraph</code></li>
|
|
* <li>maximum value of the <code>charIndex</code> argument of
|
|
* <code>ubidi_getLevelAt</code></li>
|
|
* <li>number of elements in the array returned by <code>ubidi_getLevels</code></li>
|
|
* <li>maximum value of the <code>logicalStart</code> argument of
|
|
* <code>ubidi_getLogicalRun</code></li>
|
|
* <li>maximum value of the <code>logicalIndex</code> argument of
|
|
* <code>ubidi_getVisualIndex</code></li>
|
|
* <li>number of elements filled in the <code>*indexMap</code> argument of
|
|
* <code>ubidi_getLogicalMap</code></li>
|
|
* <li>length of text processed by <code>ubidi_writeReordered</code></li>
|
|
* </ul>
|
|
*
|
|
* @param pBiDi is the paragraph <code>UBiDi</code> object.
|
|
*
|
|
* @return The length of the part of the source text processed by
|
|
* the last call to <code>ubidi_setPara</code>.
|
|
* @see ubidi_setPara
|
|
* @see UBIDI_OPTION_STREAMING
|
|
* @stable ICU 3.6
|
|
*/
|
|
U_STABLE int32_t U_EXPORT2
|
|
ubidi_getProcessedLength(const UBiDi *pBiDi);
|
|
|
|
/**
|
|
* Get the length of the reordered text resulting from the last call to
|
|
* <code>ubidi_setPara()</code>. This length may be different from the length
|
|
* of the source text if option <code>#UBIDI_OPTION_INSERT_MARKS</code>
|
|
* or option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code> has been set.
|
|
* <br>
|
|
* This resulting length is the one to consider in the following cases:
|
|
* <ul>
|
|
* <li>maximum value of the <code>visualIndex</code> argument of
|
|
* <code>ubidi_getLogicalIndex</code></li>
|
|
* <li>number of elements of the <code>*indexMap</code> argument of
|
|
* <code>ubidi_getVisualMap</code></li>
|
|
* </ul>
|
|
* Note that this length stays identical to the source text length if
|
|
* Bidi marks are inserted or removed using option bits of
|
|
* <code>ubidi_writeReordered</code>, or if option
|
|
* <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code> has been set.
|
|
*
|
|
* @param pBiDi is the paragraph <code>UBiDi</code> object.
|
|
*
|
|
* @return The length of the reordered text resulting from
|
|
* the last call to <code>ubidi_setPara</code>.
|
|
* @see ubidi_setPara
|
|
* @see UBIDI_OPTION_INSERT_MARKS
|
|
* @see UBIDI_OPTION_REMOVE_CONTROLS
|
|
* @stable ICU 3.6
|
|
*/
|
|
U_STABLE int32_t U_EXPORT2
|
|
ubidi_getResultLength(const UBiDi *pBiDi);
|
|
|
|
U_CDECL_BEGIN
|
|
|
|
#ifndef U_HIDE_DEPRECATED_API
|
|
/**
|
|
* Value returned by <code>UBiDiClassCallback</code> callbacks when
|
|
* there is no need to override the standard Bidi class for a given code point.
|
|
*
|
|
* This constant is deprecated; use u_getIntPropertyMaxValue(UCHAR_BIDI_CLASS)+1 instead.
|
|
*
|
|
* @see UBiDiClassCallback
|
|
* @deprecated ICU 58 The numeric value may change over time, see ICU ticket #12420.
|
|
*/
|
|
#define U_BIDI_CLASS_DEFAULT U_CHAR_DIRECTION_COUNT
|
|
#endif // U_HIDE_DEPRECATED_API
|
|
|
|
/**
|
|
* Callback type declaration for overriding default Bidi class values with
|
|
* custom ones.
|
|
* <p>Usually, the function pointer will be propagated to a <code>UBiDi</code>
|
|
* object by calling the <code>ubidi_setClassCallback()</code> function;
|
|
* then the callback will be invoked by the UBA implementation any time the
|
|
* class of a character is to be determined.</p>
|
|
*
|
|
* @param context is a pointer to the callback private data.
|
|
*
|
|
* @param c is the code point to get a Bidi class for.
|
|
*
|
|
* @return The directional property / Bidi class for the given code point
|
|
* <code>c</code> if the default class has been overridden, or
|
|
* <code>#U_BIDI_CLASS_DEFAULT=u_getIntPropertyMaxValue(UCHAR_BIDI_CLASS)+1</code>
|
|
* if the standard Bidi class value for <code>c</code> is to be used.
|
|
* @see ubidi_setClassCallback
|
|
* @see ubidi_getClassCallback
|
|
* @stable ICU 3.6
|
|
*/
|
|
typedef UCharDirection U_CALLCONV
|
|
UBiDiClassCallback(const void *context, UChar32 c);
|
|
|
|
U_CDECL_END
|
|
|
|
/**
|
|
* Retrieve the Bidi class for a given code point.
|
|
* <p>If a <code>#UBiDiClassCallback</code> callback is defined and returns a
|
|
* value other than <code>#U_BIDI_CLASS_DEFAULT=u_getIntPropertyMaxValue(UCHAR_BIDI_CLASS)+1</code>,
|
|
* that value is used; otherwise the default class determination mechanism is invoked.</p>
|
|
*
|
|
* @param pBiDi is the paragraph <code>UBiDi</code> object.
|
|
*
|
|
* @param c is the code point whose Bidi class must be retrieved.
|
|
*
|
|
* @return The Bidi class for character <code>c</code> based
|
|
* on the given <code>pBiDi</code> instance.
|
|
* @see UBiDiClassCallback
|
|
* @stable ICU 3.6
|
|
*/
|
|
U_STABLE UCharDirection U_EXPORT2
|
|
ubidi_getCustomizedClass(UBiDi *pBiDi, UChar32 c);
|
|
|
|
/**
|
|
* Set the callback function and callback data used by the UBA
|
|
* implementation for Bidi class determination.
|
|
* <p>This may be useful for assigning Bidi classes to PUA characters, or
|
|
* for special application needs. For instance, an application may want to
|
|
* handle all spaces like L or R characters (according to the base direction)
|
|
* when creating the visual ordering of logical lines which are part of a report
|
|
* organized in columns: there should not be interaction between adjacent
|
|
* cells.<p>
|
|
*
|
|
* @param pBiDi is the paragraph <code>UBiDi</code> object.
|
|
*
|
|
* @param newFn is the new callback function pointer.
|
|
*
|
|
* @param newContext is the new callback context pointer. This can be NULL.
|
|
*
|
|
* @param oldFn fillin: Returns the old callback function pointer. This can be
|
|
* NULL.
|
|
*
|
|
* @param oldContext fillin: Returns the old callback's context. This can be
|
|
* NULL.
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value.
|
|
*
|
|
* @see ubidi_getClassCallback
|
|
* @stable ICU 3.6
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_setClassCallback(UBiDi *pBiDi, UBiDiClassCallback *newFn,
|
|
const void *newContext, UBiDiClassCallback **oldFn,
|
|
const void **oldContext, UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* Get the current callback function used for Bidi class determination.
|
|
*
|
|
* @param pBiDi is the paragraph <code>UBiDi</code> object.
|
|
*
|
|
* @param fn fillin: Returns the callback function pointer.
|
|
*
|
|
* @param context fillin: Returns the callback's private context.
|
|
*
|
|
* @see ubidi_setClassCallback
|
|
* @stable ICU 3.6
|
|
*/
|
|
U_STABLE void U_EXPORT2
|
|
ubidi_getClassCallback(UBiDi *pBiDi, UBiDiClassCallback **fn, const void **context);
|
|
|
|
/**
|
|
* Take a <code>UBiDi</code> object containing the reordering
|
|
* information for a piece of text (one or more paragraphs) set by
|
|
* <code>ubidi_setPara()</code> or for a line of text set by
|
|
* <code>ubidi_setLine()</code> and write a reordered string to the
|
|
* destination buffer.
|
|
*
|
|
* This function preserves the integrity of characters with multiple
|
|
* code units and (optionally) combining characters.
|
|
* Characters in RTL runs can be replaced by mirror-image characters
|
|
* in the destination buffer. Note that "real" mirroring has
|
|
* to be done in a rendering engine by glyph selection
|
|
* and that for many "mirrored" characters there are no
|
|
* Unicode characters as mirror-image equivalents.
|
|
* There are also options to insert or remove Bidi control
|
|
* characters; see the description of the <code>destSize</code>
|
|
* and <code>options</code> parameters and of the option bit flags.
|
|
*
|
|
* @param pBiDi A pointer to a <code>UBiDi</code> object that
|
|
* is set by <code>ubidi_setPara()</code> or
|
|
* <code>ubidi_setLine()</code> and contains the reordering
|
|
* information for the text that it was defined for,
|
|
* as well as a pointer to that text.<br><br>
|
|
* The text was aliased (only the pointer was stored
|
|
* without copying the contents) and must not have been modified
|
|
* since the <code>ubidi_setPara()</code> call.
|
|
*
|
|
* @param dest A pointer to where the reordered text is to be copied.
|
|
* The source text and <code>dest[destSize]</code>
|
|
* must not overlap.
|
|
*
|
|
* @param destSize The size of the <code>dest</code> buffer,
|
|
* in number of UChars.
|
|
* If the <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>
|
|
* option is set, then the destination length could be
|
|
* as large as
|
|
* <code>ubidi_getLength(pBiDi)+2*ubidi_countRuns(pBiDi)</code>.
|
|
* If the <code>UBIDI_REMOVE_BIDI_CONTROLS</code> option
|
|
* is set, then the destination length may be less than
|
|
* <code>ubidi_getLength(pBiDi)</code>.
|
|
* If none of these options is set, then the destination length
|
|
* will be exactly <code>ubidi_getProcessedLength(pBiDi)</code>.
|
|
*
|
|
* @param options A bit set of options for the reordering that control
|
|
* how the reordered text is written.
|
|
* The options include mirroring the characters on a code
|
|
* point basis and inserting LRM characters, which is used
|
|
* especially for transforming visually stored text
|
|
* to logically stored text (although this is still an
|
|
* imperfect implementation of an "inverse Bidi" algorithm
|
|
* because it uses the "forward Bidi" algorithm at its core).
|
|
* The available options are:
|
|
* <code>#UBIDI_DO_MIRRORING</code>,
|
|
* <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code>,
|
|
* <code>#UBIDI_KEEP_BASE_COMBINING</code>,
|
|
* <code>#UBIDI_OUTPUT_REVERSE</code>,
|
|
* <code>#UBIDI_REMOVE_BIDI_CONTROLS</code>
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value.
|
|
*
|
|
* @return The length of the output string.
|
|
*
|
|
* @see ubidi_getProcessedLength
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE int32_t U_EXPORT2
|
|
ubidi_writeReordered(UBiDi *pBiDi,
|
|
UChar *dest, int32_t destSize,
|
|
uint16_t options,
|
|
UErrorCode *pErrorCode);
|
|
|
|
/**
|
|
* Reverse a Right-To-Left run of Unicode text.
|
|
*
|
|
* This function preserves the integrity of characters with multiple
|
|
* code units and (optionally) combining characters.
|
|
* Characters can be replaced by mirror-image characters
|
|
* in the destination buffer. Note that "real" mirroring has
|
|
* to be done in a rendering engine by glyph selection
|
|
* and that for many "mirrored" characters there are no
|
|
* Unicode characters as mirror-image equivalents.
|
|
* There are also options to insert or remove Bidi control
|
|
* characters.
|
|
*
|
|
* This function is the implementation for reversing RTL runs as part
|
|
* of <code>ubidi_writeReordered()</code>. For detailed descriptions
|
|
* of the parameters, see there.
|
|
* Since no Bidi controls are inserted here, the output string length
|
|
* will never exceed <code>srcLength</code>.
|
|
*
|
|
* @see ubidi_writeReordered
|
|
*
|
|
* @param src A pointer to the RTL run text.
|
|
*
|
|
* @param srcLength The length of the RTL run.
|
|
*
|
|
* @param dest A pointer to where the reordered text is to be copied.
|
|
* <code>src[srcLength]</code> and <code>dest[destSize]</code>
|
|
* must not overlap.
|
|
*
|
|
* @param destSize The size of the <code>dest</code> buffer,
|
|
* in number of UChars.
|
|
* If the <code>UBIDI_REMOVE_BIDI_CONTROLS</code> option
|
|
* is set, then the destination length may be less than
|
|
* <code>srcLength</code>.
|
|
* If this option is not set, then the destination length
|
|
* will be exactly <code>srcLength</code>.
|
|
*
|
|
* @param options A bit set of options for the reordering that control
|
|
* how the reordered text is written.
|
|
* See the <code>options</code> parameter in <code>ubidi_writeReordered()</code>.
|
|
*
|
|
* @param pErrorCode must be a valid pointer to an error code value.
|
|
*
|
|
* @return The length of the output string.
|
|
* @stable ICU 2.0
|
|
*/
|
|
U_STABLE int32_t U_EXPORT2
|
|
ubidi_writeReverse(const UChar *src, int32_t srcLength,
|
|
UChar *dest, int32_t destSize,
|
|
uint16_t options,
|
|
UErrorCode *pErrorCode);
|
|
|
|
/*#define BIDI_SAMPLE_CODE*/
|
|
/*@}*/
|
|
|
|
#endif
|