mirror of https://gitlab.com/drummyfish/anarch

2703 changed files with 887878 additions and 0 deletions
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// Pokitto config required by PokittoLib
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//#define PROJ_SHOW_FPS_COUNTER
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#define PROJ_SCREENMODE 13 |
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#define PROJ_MODE13 1 |
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#define PROJ_ENABLE_SOUND 1 |
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/**
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@file constants.h |
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This file contains definitions of game constants that are not considered |
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part of game settings and whose change can ffect the game balance and |
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playability, e.g. physics constants. |
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by Miloslav Ciz (drummyfish), 2019 |
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is |
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be and remain completely in the public domain forever, available for any use |
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whatsoever. |
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*/ |
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#ifndef _SFG_CONSTANTS_H |
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#define _SFG_CONSTANTS_H |
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/**
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How quickly player moves, in squares per second. |
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*/ |
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#define SFG_PLAYER_MOVE_SPEED 7 |
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/**
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Gravity acceleration in squares / (second^2). |
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*/ |
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#define SFG_GRAVITY_ACCELERATION 30 |
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/**
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Initial upwards speed of player's jump, in squares per second.
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*/ |
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#define SFG_PLAYER_JUMP_SPEED 5 |
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/**
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Melee and close-up attack range, in RCL_Units. |
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*/ |
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#define SFG_MELEE_RANGE 1600 |
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/**
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When a projectile is shot, it'll be offset by this distance (in RCL_Units) |
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from the shooter. |
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*/ |
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#define SFG_PROJECTILE_SPAWN_OFFSET 256 |
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/**
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Player's melee hit range, in RCL_Units (RCL_UNITS_PER_SQUARE means full angle, |
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180 degrees to both sides). |
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*/ |
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#define SFG_PLAYER_MELEE_ANGLE 512 |
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/**
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How quickly elevators and squeezers move, in RCL_Unit per second. |
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*/ |
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#define SFG_MOVING_WALL_SPEED 1024 |
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/**
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How quickly doors open and close, in RCL_Unit per second. |
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*/ |
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#define SFG_DOOR_OPEN_SPEED 2048 |
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/**
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Helper special state value. |
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*/ |
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#define SFG_CANT_SAVE 255 |
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/**
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Says the distance in RCL_Units at which level elements (items, monsters etc.) |
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are active. |
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*/ |
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#define SFG_LEVEL_ELEMENT_ACTIVE_DISTANCE (12 * 1024) |
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/**
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Rate at which AI will be updated, which also affects how fast enemies will |
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appear. |
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*/ |
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#define SFG_AI_FPS 4 |
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/**
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Says a probability (0 - 255) of the AI changing its state during one update |
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step. |
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*/ |
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#define SFG_AI_RANDOM_CHANGE_PROBABILITY 40 |
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/**
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Distance at which level elements (sprites) collide, in RCL_Unit (1024 per |
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square). |
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*/ |
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#define SFG_ELEMENT_COLLISION_RADIUS 1900 |
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/**
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Height, in RCL_Units, at which collisions happen with level elements |
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(sprites). |
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*/ |
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#define SFG_ELEMENT_COLLISION_HEIGHT 1024 |
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/**
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Distance at which explosion does damage and throws away the player and |
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monsters, in RCL_Units. |
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*/ |
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#define SFG_EXPLOSION_RADIUS 2048 |
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/**
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Distance in RCL_Units which the player is pushed away by an explosion. |
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*/ |
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#define SFG_EXPLOSION_PUSH_AWAY_DISTANCE 1200 |
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/**
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How much damage triggers a barrel explosion. |
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*/ |
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#define SFG_BARREL_EXPLOSION_DAMAGE_THRESHOLD 3 |
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/**
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Maximum player health. |
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*/ |
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#define SFG_PLAYER_MAX_HEALTH 125 |
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/**
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Start health of player. |
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*/ |
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#define SFG_PLAYER_START_HEALTH 100 |
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/**
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At which value health indicator shows a warning (red color). |
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*/ |
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#define SFG_PLAYER_HEALTH_WARNING_LEVEL 20 |
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/**
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Amount of health that is increased by taking a health kit. |
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*/ |
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#define SFG_HEALTH_KIT_VALUE 20 |
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/**
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How much randomness (positive and negative) will be added to damage |
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(e.g. by weapons, explosions, ...). This constant is is 0 to 255, 255 meaning |
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100% of the base value. |
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*/ |
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#define SFG_DAMAGE_RANDOMNESS 64 |
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/**
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Height of monster collision BBox in RCL_Units. |
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*/ |
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#define SFG_MONSTER_COLLISION_HEIGHT 1024 |
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/**
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Specifies key repeat delay, in ms. |
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*/ |
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#define SFG_KEY_REPEAT_DELAY 500 |
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/**
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Specifies key repeat period, in ms. |
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*/ |
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#define SFG_KEY_REPEAT_PERIOD 150 |
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/**
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Angle in which multiple projectiles are spread, RCL_Units. |
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*/ |
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#define SFG_PROJECTILE_SPREAD_ANGLE 100 |
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#define SFG_MAX_MONSTERS 64 |
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#define SFG_MAX_PROJECTILES 12 |
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#define SFG_MAX_DOORS 32 |
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#define SFG_AMMO_BULLETS 0 |
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#define SFG_AMMO_ROCKETS 1 |
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#define SFG_AMMO_PLASMA 2 |
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#define SFG_AMMO_TOTAL 3 |
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#define SFG_AMMO_NONE SFG_AMMO_TOTAL |
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#define SFG_AMMO_INCREASE_BULLETS 10 |
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#define SFG_AMMO_INCREASE_ROCKETS 5 |
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#define SFG_AMMO_INCREASE_PLASMA 8 |
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#define SFG_AMMO_MAX_BULLETS 200 |
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#define SFG_AMMO_MAX_ROCKETS 100 |
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#define SFG_AMMO_MAX_PLASMA 150 |
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/**
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Duration of story text (intro/outro) in ms. |
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*/ |
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#define SFG_STORYTEXT_DURATION 15000 |
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/**
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Time in ms of the player death animation. |
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*/ |
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#define SFG_LOSE_ANIMATION_DURATION 2000 |
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/**
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Time in ms of the level win animation. |
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*/ |
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#define SFG_WIN_ANIMATION_DURATION 2500 |
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/**
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Time in ms of the level start stage. |
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*/ |
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#define SFG_LEVEL_START_DURATION 1500 |
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/**
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Vertical sprite size, in RCL_Units. |
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*/ |
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#define SFG_BASE_SPRITE_SIZE RCL_UNITS_PER_SQUARE |
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// ----------------------------
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// derived constants
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#define SFG_GAME_RESOLUTION_X \ |
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(SFG_SCREEN_RESOLUTION_X / SFG_RESOLUTION_SCALEDOWN) |
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#define SFG_GAME_RESOLUTION_Y \ |
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(SFG_SCREEN_RESOLUTION_Y / SFG_RESOLUTION_SCALEDOWN) |
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#define SFG_MS_PER_FRAME (1000 / SFG_FPS) // ms per frame with target FPS
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#if SFG_MS_PER_FRAME == 0 |
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#undef SFG_MS_PER_FRAME |
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#define SFG_MS_PER_FRAME 1 |
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#endif |
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#define SFG_KEY_REPEAT_DELAY_FRAMES \ |
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(SFG_KEY_REPEAT_DELAY / SFG_MS_PER_FRAME) |
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#if SFG_KEY_REPEAT_DELAY_FRAMES == 0 |
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#undef SFG_KEY_REPEAT_DELAY_FRAMES |
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#define SFG_KEY_REPEAT_DELAY_FRAMES 1 |
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#endif |
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#define SFG_KEY_REPEAT_PERIOD_FRAMES \ |
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(SFG_KEY_REPEAT_PERIOD / SFG_MS_PER_FRAME) |
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#if SFG_KEY_REPEAT_PERIOD_FRAMES == 0 |
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#undef SFG_KEY_REPEAT_PERIOD_FRAMES |
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#define SFG_KEY_REPEAT_PERIOD_FRAMES 1 |
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#endif |
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#define SFG_WEAPON_IMAGE_SCALE \ |
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(SFG_GAME_RESOLUTION_X / (SFG_TEXTURE_SIZE * 5)) |
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#if SFG_WEAPON_IMAGE_SCALE == 0 |
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#undef SFG_WEAPON_IMAGE_SCALE |
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#define SFG_WEAPON_IMAGE_SCALE 1 |
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#endif |
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#define SFG_WEAPONBOB_OFFSET_PIXELS \ |
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(SFG_WEAPONBOB_OFFSET * SFG_WEAPON_IMAGE_SCALE) |
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#define SFG_WEAPON_IMAGE_POSITION_X \ |
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(SFG_GAME_RESOLUTION_X / 2 - (SFG_WEAPON_IMAGE_SCALE * SFG_TEXTURE_SIZE) / 2) |
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#if SFG_GAME_RESOLUTION_Y > 70 |
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#define SFG_WEAPON_IMAGE_POSITION_Y \ |
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(SFG_GAME_RESOLUTION_Y - (SFG_WEAPON_IMAGE_SCALE * SFG_TEXTURE_SIZE)) |
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#elif SFG_GAME_RESOLUTION_Y > 50 |
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#define SFG_WEAPON_IMAGE_POSITION_Y (SFG_GAME_RESOLUTION_Y \ |
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- ((SFG_WEAPON_IMAGE_SCALE * 3 * SFG_TEXTURE_SIZE) / 4)) |
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#else |
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#define SFG_WEAPON_IMAGE_POSITION_Y \ |
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(SFG_GAME_RESOLUTION_Y - SFG_TEXTURE_SIZE / 2) |
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#endif |
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#define SFG_PLAYER_TURN_UNITS_PER_FRAME \ |
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((SFG_PLAYER_TURN_SPEED * RCL_UNITS_PER_SQUARE) / (360 * SFG_FPS)) |
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#if SFG_PLAYER_TURN_UNITS_PER_FRAME == 0 |
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#undef SFG_PLAYER_TURN_UNITS_PER_FRAME |
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#define SFG_PLAYER_TURN_UNITS_PER_FRAME 1 |
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#endif |
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#define SFG_PLAYER_MOVE_UNITS_PER_FRAME \ |
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((SFG_PLAYER_MOVE_SPEED * RCL_UNITS_PER_SQUARE) / SFG_FPS) |
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#if SFG_PLAYER_MOVE_UNITS_PER_FRAME == 0 |
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#undef SFG_PLAYER_MOVE_UNITS_PER_FRAME |
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#define SFG_PLAYER_MOVE_UNITS_PER_FRAME 1 |
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#endif |
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#define SFG_GRAVITY_SPEED_INCREASE_PER_FRAME \ |
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((SFG_GRAVITY_ACCELERATION * RCL_UNITS_PER_SQUARE) / (SFG_FPS * SFG_FPS)) |
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#if SFG_GRAVITY_SPEED_INCREASE_PER_FRAME == 0 |
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#undef SFG_GRAVITY_SPEED_INCREASE_PER_FRAME |
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#define SFG_GRAVITY_SPEED_INCREASE_PER_FRAME 1 |
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#endif |
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#define SFG_PLAYER_JUMP_OFFSET_PER_FRAME \ |
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(((SFG_PLAYER_JUMP_SPEED * RCL_UNITS_PER_SQUARE) / SFG_FPS) \
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- SFG_GRAVITY_SPEED_INCREASE_PER_FRAME / 2)
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/* ^ This substraction corrects the initial veloc. so that the numeric curve
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copies the analytical (smooth) curve. Without it the numeric curve goes |
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ABOVE and makes player jump higher with lower FPS. To make sense of this |
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try to solve the differential equation and plot it. */ |
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#if SFG_PLAYER_JUMP_OFFSET_PER_FRAME == 0 |
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#undef SFG_PLAYER_JUMP_OFFSET_PER_FRAME |
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#define SFG_PLAYER_JUMP_OFFSET_PER_FRAME 1 |
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#endif |
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#define SFG_HEADBOB_FRAME_INCREASE_PER_FRAME \ |
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(SFG_HEADBOB_SPEED / SFG_FPS) |
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#if SFG_HEADBOB_FRAME_INCREASE_PER_FRAME == 0 |
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#undef SFG_HEADBOB_FRAME_INCREASE_PER_FRAME |
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#define SFG_HEADBOB_FRAME_INCREASE_PER_FRAME 1 |
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#endif |
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#define SFG_HEADBOB_ENABLED (SFG_HEADBOB_SPEED > 0 && SFG_HEADBOB_OFFSET > 0) |
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#define SFG_CAMERA_SHEAR_STEP_PER_FRAME \ |
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((SFG_GAME_RESOLUTION_Y * SFG_CAMERA_SHEAR_SPEED) / SFG_FPS) |
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#if SFG_CAMERA_SHEAR_STEP_PER_FRAME == 0 |
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#undef SFG_CAMERA_SHEAR_STEP_PER_FRAME |
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#define SFG_CAMERA_SHEAR_STEP_PER_FRAME 1 |
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#endif |
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#define SFG_CAMERA_MAX_SHEAR_PIXELS \ |
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((SFG_CAMERA_MAX_SHEAR * SFG_GAME_RESOLUTION_Y) / 1024) |
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#define SFG_FONT_SIZE_SMALL \ |
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(SFG_GAME_RESOLUTION_X / (SFG_FONT_CHARACTER_SIZE * 50)) |
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#if SFG_FONT_SIZE_SMALL == 0 |
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#undef SFG_FONT_SIZE_SMALL |
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#define SFG_FONT_SIZE_SMALL 1 |
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#endif |
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#define SFG_FONT_SIZE_MEDIUM \ |
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(SFG_GAME_RESOLUTION_X / (SFG_FONT_CHARACTER_SIZE * 30)) |
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#if SFG_FONT_SIZE_MEDIUM == 0 |
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#undef SFG_FONT_SIZE_MEDIUM |
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#define SFG_FONT_SIZE_MEDIUM 1 |
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#endif |
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#define SFG_FONT_SIZE_BIG \ |
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(SFG_GAME_RESOLUTION_X / (SFG_FONT_CHARACTER_SIZE * 18)) |
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#if SFG_FONT_SIZE_BIG == 0 |
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#undef SFG_FONT_SIZE_BIG |
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#define SFG_FONT_SIZE_BIG 1 |
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#endif |
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#define SFG_Z_BUFFER_SIZE SFG_GAME_RESOLUTION_X |
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/**
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Step in which walls get higher, in raycastlib units. |
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*/ |
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#define SFG_WALL_HEIGHT_STEP (RCL_UNITS_PER_SQUARE / 4) |
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#define SFG_CEILING_MAX_HEIGHT\ |
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(16 * RCL_UNITS_PER_SQUARE - RCL_UNITS_PER_SQUARE / 2 ) |
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#define SFG_DOOR_UP_DOWN_MASK 0x20 |
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#define SFG_DOOR_LOCK(doorRecord) ((doorRecord) >> 6) |
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#define SFG_DOOR_VERTICAL_POSITION_MASK 0x1f |
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#define SFG_DOOR_HEIGHT_STEP (RCL_UNITS_PER_SQUARE / 0x1f) |
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#define SFG_DOOR_INCREMENT_PER_FRAME \ |
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(SFG_DOOR_OPEN_SPEED / (SFG_DOOR_HEIGHT_STEP * SFG_FPS)) |
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#if SFG_DOOR_INCREMENT_PER_FRAME == 0 |
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#undef SFG_DOOR_INCREMENT_PER_FRAME |
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#define SFG_DOOR_INCREMENT_PER_FRAME 1 |
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#endif |
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#define SFG_MAX_ITEMS SFG_MAX_LEVEL_ELEMENTS |
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#define SFG_MAX_SPRITE_SIZE SFG_GAME_RESOLUTION_X |
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#define SFG_MAP_PIXEL_SIZE (SFG_GAME_RESOLUTION_Y / SFG_MAP_SIZE) |
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#if SFG_MAP_PIXEL_SIZE == 0 |
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#undef SFG_MAP_PIXEL_SIZE |
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#define SFG_MAP_PIXEL_SIZE 1 |
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#endif |
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#define SFG_AI_UPDATE_FRAME_INTERVAL \ |
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(SFG_FPS / SFG_AI_FPS) |
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#if SFG_AI_UPDATE_FRAME_INTERVAL == 0 |
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#undef SFG_AI_UPDATE_FRAME_INTERVAL |
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#define SFG_AI_UPDATE_FRAME_INTERVAL 1 |
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#endif |
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#define SFG_SPRITE_ANIMATION_FRAME_DURATION \ |
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(SFG_FPS / SFG_SPRITE_ANIMATION_SPEED) |
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#if SFG_SPRITE_ANIMATION_FRAME_DURATION == 0 |
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#undef SFG_SPRITE_ANIMATION_FRAME_DURATION |
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#define SFG_SPRITE_ANIMATION_FRAME_DURATION 1 |
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#endif |
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#define SFG_HUD_MARGIN (SFG_GAME_RESOLUTION_X / 40) |
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#define SFG_HUD_BORDER_INDICATOR_WIDTH_PIXELS \ |
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(SFG_GAME_RESOLUTION_Y / SFG_HUD_BORDER_INDICATOR_WIDTH) |
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#define SFG_HUD_BORDER_INDICATOR_DURATION_FRAMES \ |
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(SFG_HUD_BORDER_INDICATOR_DURATION / SFG_MS_PER_FRAME) |
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#if SFG_HUD_BORDER_INDICATOR_DURATION_FRAMES == 0 |
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#define SFG_HUD_BORDER_INDICATOR_DURATION_FRAMES 1 |
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#endif |
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#define SFG_BLINK_PERIOD_FRAMES (SFG_BLINK_PERIOD / SFG_MS_PER_FRAME) |
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#define SFG_HUD_BAR_HEIGHT \ |
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(SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM + SFG_HUD_MARGIN * 2 + 1) |
||||
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// ----------------------------
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// monsters
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#define SFG_MONSTER_ATTACK_MELEE 0 |
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#define SFG_MONSTER_ATTACK_FIREBALL 1 |
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#define SFG_MONSTER_ATTACK_BULLET 2 |
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#define SFG_MONSTER_ATTACK_FIREBALL_BULLET 3 |
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#define SFG_MONSTER_ATTACK_PLASMA 4 |
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#define SFG_MONSTER_ATTACK_EXPLODE 5 |
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#define SFG_MONSTER_ATTACK_FIREBALL_PLASMA 6 |
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#define SFG_MONSTER_ATTRIBUTE(attackType,aggressivity0to255,health0to255,spriteSize0to3) \ |
||||
((uint16_t) ( \
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attackType | \
|
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((aggressivity0to255 / 8) << 3) | \
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(spriteSize0to3 << 8) | \
|
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((health0to255 / 4) << 10))) |
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#define SFG_GET_MONSTER_ATTACK_TYPE(monsterNumber) \ |
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(SFG_monsterAttributeTable[monsterNumber] & 0x0007) |
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#define SFG_GET_MONSTER_AGGRESSIVITY(monsterNumber) \ |
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(((SFG_monsterAttributeTable[monsterNumber] >> 3) & 0x1F) * 8) |
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#define SFG_GET_MONSTER_SPRITE_SIZE(monsterNumber) \ |
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((SFG_monsterAttributeTable[monsterNumber] >> 8) & 0x03) |
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#define SFG_GET_MONSTER_MAX_HEALTH(monsterNumber) \ |
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(((SFG_monsterAttributeTable[monsterNumber] >> 10) & 0x3F) * 4) |
||||
|
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/**
|
||||
Table of monster attributes, each as a 16bit word in format: |
||||
|
||||
MSB hhhhhhssaaaattt LSB |
||||
|
||||
ttt: attack type |
||||
aaaaa: aggressivity (frequence of attacks), 0 to 31 |
||||
ss: sprite size |
||||
hhhhhh: health, 0 to 63 |
||||
*/ |
||||
uint16_t SFG_monsterAttributeTable[SFG_MONSTERS_TOTAL] = |
||||
{ |
||||
/* spider */ SFG_MONSTER_ATTRIBUTE(SFG_MONSTER_ATTACK_FIREBALL,40,61,2), |
||||
/* destr. */ SFG_MONSTER_ATTRIBUTE(SFG_MONSTER_ATTACK_FIREBALL_BULLET,90,170,3), |
||||
/* warrior */ SFG_MONSTER_ATTRIBUTE(SFG_MONSTER_ATTACK_MELEE,255,40,1), |
||||
/* plasma */ SFG_MONSTER_ATTRIBUTE(SFG_MONSTER_ATTACK_PLASMA,56,92,1), |
||||
/* ender */ SFG_MONSTER_ATTRIBUTE(SFG_MONSTER_ATTACK_FIREBALL_PLASMA,128,255,3), |
||||
/* turret */ SFG_MONSTER_ATTRIBUTE(SFG_MONSTER_ATTACK_BULLET,32,23,0), |
||||
/* explod. */ SFG_MONSTER_ATTRIBUTE(SFG_MONSTER_ATTACK_EXPLODE,255,36,1) |
||||
}; |
||||
|
||||
// ----------------------------
|
||||
// weapons and projectiles
|
||||
|
||||
#define SFG_WEAPON_KNIFE 0 |
||||
#define SFG_WEAPON_SHOTGUN 1 |
||||
#define SFG_WEAPON_MACHINE_GUN 2 |
||||
#define SFG_WEAPON_ROCKET_LAUNCHER 3 |
||||
#define SFG_WEAPON_PLASMAGUN 4 |
||||
#define SFG_WEAPON_SOLUTION 5 |
||||
|
||||
#define SFG_WEAPONS_TOTAL 6 |
||||
|
||||
#define SFG_WEAPON_ATTRIBUTE(fireType,projectileCount,fireCooldownMs) \ |
||||
((uint8_t) (fireType | ((projectileCount - 1) << 2) | ((fireCooldownMs / (SFG_MS_PER_FRAME * 16)) << 4))) |
||||
|
||||
#define SFG_GET_WEAPON_FIRE_TYPE(weaponNumber) \ |
||||
(SFG_weaponAttributeTable[weaponNumber] & 0x03) |
||||
|
||||
#define SFG_GET_WEAPON_FIRE_COOLDOWN_FRAMES(weaponNumber) \ |
||||
((SFG_weaponAttributeTable[weaponNumber] >> 4) * 16) |
||||
|
||||
#define SFG_GET_WEAPON_PROJECTILE_COUNT(weaponNumber) \ |
||||
(((SFG_weaponAttributeTable[weaponNumber] >> 2) & 0x03) + 1) |
||||
|
||||
#define SFG_MIN_WEAPON_COOLDOWN_FRAMES 8 |
||||
|
||||
#define SFG_WEAPON_FIRE_TYPE_MELEE 0 |
||||
#define SFG_WEAPON_FIRE_TYPE_BULLET 1 |
||||
#define SFG_WEAPON_FIRE_TYPE_FIREBALL 2 |
||||
#define SFG_WEAPON_FIRE_TYPE_PLASMA 3 |
||||
|
||||
#define SFG_WEAPON_FIRE_TYPES_TOTAL 4 |
||||
|
||||
/**
|
||||
Table of weapon attributes, each as a byte in format: |
||||
|
||||
MSB ccccnnff LSB |
||||
|
||||
ff: fire type |
||||
nn: number of projectiles - 1 |
||||
cccc: fire cooldown in frames, i.e. time after which the next shot can be |
||||
shot again, ccccc has to be multiplied by 16 to get the real value |
||||
*/ |
||||
SFG_PROGRAM_MEMORY uint8_t SFG_weaponAttributeTable[SFG_WEAPONS_TOTAL] = |
||||
{ |
||||
/* knife */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_MELEE,1,650), // DPS: 6.2
|
||||
/* shotgun */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_BULLET,2,1250), // DPS: 12.8
|
||||
/* m. gun */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_BULLET,1,700), // DPS: 11.4
|
||||
/* r. laun. */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_FIREBALL,1,850), // DPS: 28.2
|
||||
/* plasma */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_PLASMA,1,550), // DPS: 32.7
|
||||
/* solution */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_PLASMA,4,1050) // DPS: 85.7
|
||||
}; |
||||
|
||||
SFG_PROGRAM_MEMORY uint8_t SFG_attackDamageTable[SFG_WEAPON_FIRE_TYPES_TOTAL] = |
||||
{ |
||||
/* melee */ 4, |
||||
/* bullet */ 8, |
||||
/* explostion (fireball) */ 24, |
||||
/* plasma */ 18 |
||||
}; |
||||
|
||||
#define SFG_PROJECTILE_EXPLOSION 0 |
||||
#define SFG_PROJECTILE_FIREBALL 1 |
||||
#define SFG_PROJECTILE_PLASMA 2 |
||||
#define SFG_PROJECTILE_DUST 3 |
||||
#define SFG_PROJECTILE_BULLET 4 |
||||
#define SFG_PROJECTILE_NONE 255 |
||||
|
||||
#define SFG_PROJECTILES_TOTAL 5 |
||||
|
||||
#define SFG_PROJECTILE_ATTRIBUTE(speedSquaresPerSec,timeToLiveMs) \ |
||||
((uint8_t) \
|
||||
((((speedSquaresPerSec / 4 == 0) && (speedSquaresPerSec != 0)) ? 1 : speedSquaresPerSec / 4) | \
|
||||
((timeToLiveMs / (8 * SFG_MS_PER_FRAME)) << 3))) |
||||
|
||||
#define SFG_GET_PROJECTILE_SPEED_UPS(projectileNumber) \ |
||||
(((SFG_projectileAttributeTable[projectileNumber] & 0x07) * 4 * RCL_UNITS_PER_SQUARE) / SFG_FPS) |
||||
|
||||
#define SFG_GET_PROJECTILE_FRAMES_TO_LIVE(projectileNumber) \ |
||||
((SFG_projectileAttributeTable[projectileNumber] >> 3) * 8) |
||||
|
||||
/**
|
||||
Table of projectile attributes, each as a byte in format: |
||||
|
||||
MSB lllllsss LSB |
||||
|
||||
fff: half speed in game squares per second |
||||
lllll: eigth of frames to live |
||||
*/ |
||||
|
||||
#define LOW_FPS (SFG_FPS < 20) ///< low FPS needs low speeds, because collisions
|
||||
|
||||
SFG_PROGRAM_MEMORY uint8_t SFG_projectileAttributeTable[SFG_PROJECTILES_TOTAL] = |
||||
{ |
||||
/* explosion */ SFG_PROJECTILE_ATTRIBUTE(0,400), |
||||
/* fireball */ SFG_PROJECTILE_ATTRIBUTE(10,1000), |
||||
|
||||
#if LOW_FPS |
||||
/* plasma */ SFG_PROJECTILE_ATTRIBUTE(17,500), |
||||
#else |
||||
/* plasma */ SFG_PROJECTILE_ATTRIBUTE(18,500), |
||||
#endif |
||||
|
||||
/* dust */ SFG_PROJECTILE_ATTRIBUTE(0,450), |
||||
|
||||
#if LOW_FPS |
||||
/* bullet */ SFG_PROJECTILE_ATTRIBUTE(17,1000) |
||||
#else |
||||
/* bullet */ SFG_PROJECTILE_ATTRIBUTE(28,1000) |
||||
#endif |
||||
}; |
||||
|
||||
#undef LOW_FPS |
||||
|
||||
#endif // guard
|
@ -0,0 +1,225 @@
@@ -0,0 +1,225 @@
|
||||
/**
|
||||
@file levels.h |
||||
|
||||
This file contains game levels and related code. |
||||
|
||||
by Miloslav Ciz (drummyfish), 2019 |
||||
|
||||
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
plus a waiver of all other intellectual property. The goal of this work is |
||||
be and remain completely in the public domain forever, available for any use |
||||
whatsoever. |
||||
*/ |
||||
|
||||
#ifndef _SFG_LEVELS_H |
||||
#define _SFG_LEVELS_H |
||||
|
||||
#define SFG_MAP_SIZE 64 |
||||
#define SFG_TILE_DICTIONARY_SIZE 64 |
||||
|
||||
typedef uint16_t SFG_TileDefinition; |
||||
/**<
|
||||
Defines a single game map tile. The format is following: |
||||
|
||||
MSB aaabbbbb cccddddd LSB |
||||
|
||||
aaa: ceiling texture index (from texture available on the map), 111 |
||||
means completely transparent texture |
||||
bbbbb: ceiling height (1111 meaning no ceiling) ABOVE the floor |
||||
ccc: floor texture index, 111 means completely transparent texture |
||||
ddddd: floor height |
||||
*/ |
||||
|
||||
#define SFG_TILE_CEILING_MAX_HEIGHT 31 |
||||
#define SFG_TILE_TEXTURE_TRANSPARENT 7 |
||||
|
||||
typedef SFG_TileDefinition SFG_TileDictionary[SFG_TILE_DICTIONARY_SIZE]; |
||||
|
||||
/// helper macros for SFG_TileDefinition
|
||||
#define SFG_TD(floorH, ceilH, floorT, ceilT)\ |
||||
((floorH & 0x001f) |\
|
||||
((floorT & 0x0007) << 5) |\
|
||||
((ceilH & 0x001f) << 8) |\
|
||||
((ceilT & 0x0007) << 13)) |
||||
|
||||
#define SFG_TILE_FLOOR_HEIGHT(tile) (tile & 0x1f) |
||||
#define SFG_TILE_FLOOR_TEXTURE(tile) ((tile & 0xe0) >> 5) |
||||
#define SFG_TILE_CEILING_HEIGHT(tile) ((tile & 0x1f00) >> 8) |
||||
#define SFG_TILE_CEILING_TEXTURE(tile) ((tile & 0xe000) >> 13) |
||||
|
||||
#define SFG_OUTSIDE_TILE SFG_TD(63,0,7,7) |
||||
|
||||
/**
|
||||
Game map represented as a 2D array. Array item has this format: |
||||
|
||||
MSB aabbbbbb LSB |
||||
|
||||
aa: type of square, possible values: |
||||
00: normal |
||||
01: moving floor (elevator), moves from floor height to ceililing height |
||||
(there is no ceiling above) |
||||
10: moving ceiling, moves from ceiling height to floor height |
||||
11: door |
||||
bbbbbb: index into tile dictionary |
||||
*/ |
||||
typedef uint8_t SFG_MapArray[SFG_MAP_SIZE * SFG_MAP_SIZE]; |
||||
|
||||
#define SFG_TILE_PROPERTY_MASK 0xc0 |
||||
#define SFG_TILE_PROPERTY_NORMAL 0x00 |
||||
#define SFG_TILE_PROPERTY_ELEVATOR 0x40 |
||||
#define SFG_TILE_PROPERTY_SQUEEZER 0x80 |
||||
#define SFG_TILE_PROPERTY_DOOR 0xc0 |
||||
|
||||
/**
|
||||
Serves to place elements (items, enemies etc.) into the game level. |
||||
*/ |
||||
typedef struct |
||||
{ |
||||
uint8_t type; |
||||
uint8_t coords[2]; |
||||
} SFG_LevelElement; |
||||
|
||||
#define SFG_MAX_LEVEL_ELEMENTS 128 |
||||
|
||||
/*
|
||||
Definitions of level element type. These values must leave the highest bit |
||||
unused because that will be used by the game engine, so the values must be |
||||
lower than 128. |
||||
*/ |
||||
#define SFG_LEVEL_ELEMENT_NONE 0 |
||||
#define SFG_LEVEL_ELEMENT_BARREL 0x01 |
||||
#define SFG_LEVEL_ELEMENT_HEALTH 0x02 |
||||
#define SFG_LEVEL_ELEMENT_BULLETS 0x03 |
||||
#define SFG_LEVEL_ELEMENT_ROCKETS 0x04 |
||||
#define SFG_LEVEL_ELEMENT_PLASMA 0x05 |
||||
#define SFG_LEVEL_ELEMENT_TREE 0x06 |
||||
#define SFG_LEVEL_ELEMENT_FINISH 0x07 |
||||
#define SFG_LEVEL_ELEMENT_TELEPORT 0x08 |
||||
#define SFG_LEVEL_ELEMENT_TERMINAL 0x09 |
||||
#define SFG_LEVEL_ELEMENT_COLUMN 0x0a |
||||
#define SFG_LEVEL_ELEMENT_RUIN 0x0b |
||||
#define SFG_LEVEL_ELEMENT_LAMP 0x0c |
||||
#define SFG_LEVEL_ELEMENT_CARD0 0x0d ///< Access card, unlocks doors with lock.
|
||||
#define SFG_LEVEL_ELEMENT_CARD1 0x0e |
||||
#define SFG_LEVEL_ELEMENT_CARD2 0x0f |
||||
#define SFG_LEVEL_ELEMENT_LOCK0 0x10 /**< Special level element that must be |
||||
placed on a tile with door. This door is |
||||
then unlocked by taking the corresponding |
||||
access card. */ |
||||
#define SFG_LEVEL_ELEMENT_LOCK1 0x11 |
||||
#define SFG_LEVEL_ELEMENT_LOCK2 0x12 |
||||
#define SFG_LEVEL_ELEMENT_BLOCKER 0x13 ///< Invisible wall.
|
||||
|
||||
#define SFG_LEVEL_ELEMENT_MONSTER_SPIDER 0x20 |
||||
#define SFG_LEVEL_ELEMENT_MONSTER_DESTROYER 0x21 |
||||
#define SFG_LEVEL_ELEMENT_MONSTER_WARRIOR 0x22 |
||||
#define SFG_LEVEL_ELEMENT_MONSTER_PLASMABOT 0x23 |
||||
#define SFG_LEVEL_ELEMENT_MONSTER_ENDER 0x24 |
||||
#define SFG_LEVEL_ELEMENT_MONSTER_TURRET 0x25 |
||||
#define SFG_LEVEL_ELEMENT_MONSTER_EXPLODER 0x26 |
||||
|
||||
#define SFG_MONSTERS_TOTAL 7 |
||||
|
||||
#define SFG_MONSTER_TYPE_TO_INDEX(monsterType) \ |
||||
((monsterType) - SFG_LEVEL_ELEMENT_MONSTER_SPIDER) |
||||
|
||||
#define SFG_MONSTER_INDEX_TO_TYPE(monsterIndex) \ |
||||
((monsterIndex) + SFG_LEVEL_ELEMENT_MONSTER_SPIDER) |
||||
|
||||
#define SFG_LEVEL_ELEMENT_TYPE_IS_MOSTER(t) \ |
||||
((t) >= SFG_LEVEL_ELEMENT_MONSTER_SPIDER) |
||||
|
||||
typedef struct |
||||
{ |
||||
SFG_MapArray mapArray; |
||||
SFG_TileDictionary tileDictionary; |
||||
uint8_t textureIndices[7]; /**< Says which textures are used on the map. There
|
||||
can be at most 7 because of 3bit indexing (one |
||||
value is reserved for special transparent |
||||
texture). */ |
||||
uint8_t doorTextureIndex; /**< Index (global, NOT from textureIndices) of a
|
||||
texture used for door. */ |
||||
uint8_t floorColor; |
||||
uint8_t ceilingColor; |
||||
uint8_t playerStart[3]; /**< Player starting location: square X, square Y,
|
||||
direction (fourths of RCL_Unit). */ |
||||
uint8_t backgroundImage; /** Index of level background image. */ |
||||
SFG_LevelElement elements[SFG_MAX_LEVEL_ELEMENTS]; |
||||
} SFG_Level; |
||||
|
||||
static inline SFG_TileDefinition SFG_getMapTile |
||||
( |
||||
const SFG_Level *level, |
||||
int16_t x, |
||||
int16_t y, |
||||
uint8_t *properties |
||||
) |
||||
{ |
||||
if (x < 0 || x >= SFG_MAP_SIZE || y < 0 || y >= SFG_MAP_SIZE) |
||||
{ |
||||
*properties = SFG_TILE_PROPERTY_NORMAL; |
||||
return SFG_OUTSIDE_TILE; |
||||
} |
||||
|
||||
uint8_t tile = level->mapArray[y * SFG_MAP_SIZE + x]; |
||||
|
||||
*properties = tile & 0xc0; |
||||
return level->tileDictionary[tile & 0x3f]; |
||||
} |
||||
|
||||
#define SFG_NUMBER_OF_LEVELS 10 |
||||
|
||||
/*
|
||||
NOTE: Initially the levels were stored sequentially in one big array, but that |
||||
caused some issues with Arduino's PROGMEM, so now we store each level in a |
||||
separate variable and eventually create an array of pointers to these. |
||||
*/ |
||||
|
||||
SFG_PROGRAM_MEMORY SFG_Level SFG_level0 = |
||||
#include "/home/tastyfish/git/anarch/assets/tmp.txt" |
||||
; |
||||
|
||||
SFG_PROGRAM_MEMORY SFG_Level SFG_level1 = |
||||
#include "/home/tastyfish/git/anarch/assets/tmp.txt" |
||||
; |
||||
|
||||
SFG_PROGRAM_MEMORY SFG_Level SFG_level2 = |
||||
#include "/home/tastyfish/git/anarch/assets/tmp.txt" |
||||
; |
||||
|
||||
SFG_PROGRAM_MEMORY SFG_Level SFG_level3 = |
||||
#include "/home/tastyfish/git/anarch/assets/tmp.txt" |
||||
; |
||||
|
||||
SFG_PROGRAM_MEMORY SFG_Level SFG_level4 = |
||||
#include "/home/tastyfish/git/anarch/assets/tmp.txt" |
||||
; |
||||
|
||||
SFG_PROGRAM_MEMORY SFG_Level SFG_level5 = |
||||
#include "/home/tastyfish/git/anarch/assets/tmp.txt" |
||||
; |
||||
|
||||
SFG_PROGRAM_MEMORY SFG_Level SFG_level6 = |
||||
#include "/home/tastyfish/git/anarch/assets/tmp.txt" |
||||
; |
||||
|
||||
SFG_PROGRAM_MEMORY SFG_Level SFG_level7 = |
||||
#include "/home/tastyfish/git/anarch/assets/tmp.txt" |
||||
; |
||||
|
||||
SFG_PROGRAM_MEMORY SFG_Level SFG_level8 = |
||||
#include "/home/tastyfish/git/anarch/assets/tmp.txt" |
||||
; |
||||
|
||||
SFG_PROGRAM_MEMORY SFG_Level SFG_level9 = |
||||
#include "/home/tastyfish/git/anarch/assets/tmp.txt" |
||||
; |
||||
|
||||
static const SFG_Level * SFG_levels[SFG_NUMBER_OF_LEVELS] = |
||||
{ |
||||
&SFG_level0, &SFG_level1, &SFG_level2, &SFG_level3, &SFG_level4, &SFG_level5, |
||||
&SFG_level6, &SFG_level7, &SFG_level8, &SFG_level9 |
||||
}; |
||||
|
||||
#endif // guard
|
||||
|
@ -0,0 +1,25 @@
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
* mbed SDK |
||||
* Copyright (c) 2017 ARM Limited |
||||
* |
||||
* Licensed under the Apache License, Version 2.0 (the "License"); |
||||
* you may not use this file except in compliance with the License. |
||||
* You may obtain a copy of the License at |
||||
* |
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
* |
||||
* Unless required by applicable law or agreed to in writing, software |
||||
* distributed under the License is distributed on an "AS IS" BASIS, |
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
||||
* See the License for the specific language governing permissions and |
||||
* limitations under the License. |
||||
*/ |
||||
|
||||
// Automatically generated configuration file.
|
||||
// DO NOT EDIT, content will be overwritten.
|
||||
|
||||
#ifndef __MBED_CONFIG_DATA__ |
||||
#define __MBED_CONFIG_DATA__ |
||||
|
||||
|
||||
#endif |
@ -0,0 +1,80 @@
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
File: libacl.h |
||||
|
||||
(C) 1999, 2000 Andreas Gruenbacher, <a.gruenbacher@computer.org> |
||||
|
||||
This program is free software: you can redistribute it and/or modify it |
||||
under the terms of the GNU Lesser General Public License as published by |
||||
the Free Software Foundation, either version 2.1 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/ |
||||
|
||||
#ifndef __ACL_LIBACL_H |
||||
#define __ACL_LIBACL_H |
||||
|
||||
#include <sys/acl.h> |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/* Flags for acl_to_any_text() */ |
||||
|
||||
/* Print NO, SOME or ALL effective permissions comments. SOME prints
|
||||
effective rights comments for entries which have different permissions |
||||
than effective permissions. */ |
||||
#define TEXT_SOME_EFFECTIVE 0x01 |
||||
#define TEXT_ALL_EFFECTIVE 0x02 |
||||
|
||||
/* Align effective permission comments to column 32 using tabs or
|
||||
use a single tab. */ |
||||
#define TEXT_SMART_INDENT 0x04 |
||||
|
||||
/* User and group IDs instead of names. */ |
||||
#define TEXT_NUMERIC_IDS 0x08 |
||||
|
||||
/* Only output the first letter of entry types
|
||||
("u::rwx" instead of "user::rwx"). */ |
||||
#define TEXT_ABBREVIATE 0x10 |
||||
|
||||
/* acl_check error codes */ |
||||
|
||||
#define ACL_MULTI_ERROR (0x1000) /* multiple unique objects */ |
||||
#define ACL_DUPLICATE_ERROR (0x2000) /* duplicate Id's in entries */ |
||||
#define ACL_MISS_ERROR (0x3000) /* missing required entry */ |
||||
#define ACL_ENTRY_ERROR (0x4000) /* wrong entry type */ |
||||
|
||||
extern char *acl_to_any_text(acl_t acl, const char *prefix, |
||||
char separator, int options); |
||||
extern int acl_cmp(acl_t acl1, acl_t acl2); |
||||
extern int acl_check(acl_t acl, int *last); |
||||
extern acl_t acl_from_mode(mode_t mode); |
||||
extern int acl_equiv_mode(acl_t acl, mode_t *mode_p); |
||||
extern int acl_extended_file(const char *path_p); |
||||
extern int acl_extended_file_nofollow(const char *path_p); |
||||
extern int acl_extended_fd(int fd); |
||||
extern int acl_entries(acl_t acl); |
||||
extern const char *acl_error(int code); |
||||
extern int acl_get_perm(acl_permset_t permset_d, acl_perm_t perm); |
||||
|
||||
/* Copying permissions between files */ |
||||
struct error_context; |
||||
extern int perm_copy_file (const char *, const char *, |
||||
struct error_context *); |
||||
extern int perm_copy_fd (const char *, int, const char *, int, |
||||
struct error_context *); |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
|
||||
#endif /* __ACL_LIBACL_H */ |
||||
|
@ -0,0 +1,200 @@
@@ -0,0 +1,200 @@
|
||||
/*
|
||||
* Copyright (c) 2001-2002,2004 Silicon Graphics, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* This program is free software: you can redistribute it and/or modify it |
||||
* under the terms of the GNU Lesser General Public License as published by |
||||
* the Free Software Foundation, either version 2.1 of the License, or |
||||
* (at your option) any later version. |
||||
* |
||||
* This program is distributed in the hope that it will be useful, |
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
* GNU Lesser General Public License for more details. |
||||
* |
||||
* You should have received a copy of the GNU Lesser General Public License |
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/ |
||||
#ifndef __ATTRIBUTES_H__ |
||||
#define __ATTRIBUTES_H__ |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
#include <stdint.h> |
||||
|
||||
#ifndef ENOATTR |
||||
# define ENOATTR ENODATA |
||||
#endif |
||||
|
||||
/*
|
||||
* An almost-IRIX-compatible extended attributes API |
||||
* (the IRIX attribute "list" operation is missing, added ATTR_SECURE). |
||||
*/ |
||||
|
||||
/*
|
||||
* The maximum size (into the kernel or returned from the kernel) of an |
||||
* attribute value or the buffer used for an attr_list() call. Larger |
||||
* sizes will result in an E2BIG return code. |
||||
*/ |
||||
#define ATTR_MAX_VALUELEN (64*1024) /* max length of a value */ |
||||
|
||||
|
||||
/*
|
||||
* Flags that can be used with any of the simple attribute calls. |
||||
* All desired flags should be bit-wise OR'ed together. |
||||
*/ |
||||
#define ATTR_DONTFOLLOW 0x0001 /* do not follow symlinks for a pathname */ |
||||
#define ATTR_ROOT 0x0002 /* use root namespace attributes in op */ |
||||
#define ATTR_TRUST 0x0004 /* tell server we can be trusted to properly |
||||
handle extended attributes */ |
||||
#define ATTR_SECURE 0x0008 /* use security namespace attributes in op */ |
||||
|
||||
/*
|
||||
* Additional flags that can be used with the set() attribute call. |
||||
* All desired flags (from both lists) should be bit-wise OR'ed together. |
||||
*/ |
||||
#define ATTR_CREATE 0x0010 /* pure create: fail if attr already exists */ |
||||
#define ATTR_REPLACE 0x0020 /* pure set: fail if attr does not exist */ |
||||
|
||||
/*
|
||||
* Define how lists of attribute names are returned to the user from |
||||
* the attr_list() call. A large, 32bit aligned, buffer is passed in |
||||
* along with its size. We put an array of offsets at the top that each |
||||
* reference an attrlist_ent_t and pack the attrlist_ent_t's at the bottom. |
||||
*/ |
||||
typedef struct attrlist { |
||||
int32_t al_count; /* number of entries in attrlist */ |
||||
int32_t al_more; /* T/F: more attrs (do call again) */ |
||||
int32_t al_offset[1]; /* byte offsets of attrs [var-sized] */ |
||||
} attrlist_t; |
||||
|
||||
/*
|
||||
* Show the interesting info about one attribute. This is what the |
||||
* al_offset[i] entry points to. |
||||
*/ |
||||
typedef struct attrlist_ent { /* data from attr_list() */ |
||||
uint32_t a_valuelen; /* number bytes in value of attr */ |
||||
char a_name[1]; /* attr name (NULL terminated) */ |
||||
} attrlist_ent_t; |
||||
|
||||
/*
|
||||
* Given a pointer to the (char*) buffer containing the attr_list() result, |
||||
* and an index, return a pointer to the indicated attribute in the buffer. |
||||
*/ |
||||
#define ATTR_ENTRY(buffer, index) \ |
||||
((attrlist_ent_t *) \
|
||||
&((char *)buffer)[ ((attrlist_t *)(buffer))->al_offset[index] ]) |
||||
|
||||
/*
|
||||
* Implement a "cursor" for use in successive attr_list() calls. |
||||
* It provides a way to find the last attribute that was returned in the |
||||
* last attr_list() call so that we can get the next one without missing |
||||
* any. This should be bzero()ed before use and whenever it is desired to |
||||
* start over from the beginning of the attribute list. The only valid |
||||
* operation on a cursor is to bzero() it. |
||||
*/ |
||||
typedef struct attrlist_cursor { |
||||
uint32_t opaque[4]; /* an opaque cookie */ |
||||
} attrlist_cursor_t; |
||||
|
||||
/*
|
||||
* Multi-attribute operation vector. |
||||
*/ |
||||
typedef struct attr_multiop { |
||||
int32_t am_opcode; /* operation to perform (ATTR_OP_GET, etc.) */ |
||||
int32_t am_error; /* [out arg] result of this sub-op (an errno) */ |
||||
char *am_attrname; /* attribute name to work with */ |
||||
char *am_attrvalue; /* [in/out arg] attribute value (raw bytes) */ |
||||
int32_t am_length; /* [in/out arg] length of value */ |
||||
int32_t am_flags; /* flags (bit-wise OR of #defines above) */ |
||||
} attr_multiop_t; |
||||
#define ATTR_MAX_MULTIOPS 128 /* max number ops in an oplist array */ |
||||
|
||||
/*
|
||||
* Valid values of am_opcode. |
||||
*/ |
||||
#define ATTR_OP_GET 1 /* return the indicated attr's value */ |
||||
#define ATTR_OP_SET 2 /* set/create the indicated attr/value pair */ |
||||
#define ATTR_OP_REMOVE 3 /* remove the indicated attr */ |
||||
|
||||
/*
|
||||
* Get the value of an attribute. |
||||
* Valuelength must be set to the maximum size of the value buffer, it will |
||||
* be set to the actual number of bytes used in the value buffer upon return. |
||||
* The return value is -1 on error (w/errno set appropriately), 0 on success. |
||||
*/ |
||||
extern int attr_get (const char *__path, const char *__attrname, |
||||
char *__attrvalue, int *__valuelength, int __flags) |
||||
__attribute__ ((deprecated)); |
||||
extern int attr_getf (int __fd, const char *__attrname, char *__attrvalue, |
||||
int *__valuelength, int __flags) |
||||
__attribute__ ((deprecated)); |
||||
|
||||
/*
|
||||
* Set the value of an attribute, creating the attribute if necessary. |
||||
* The return value is -1 on error (w/errno set appropriately), 0 on success. |
||||
*/ |
||||
extern int attr_set (const char *__path, const char *__attrname, |
||||
const char *__attrvalue, const int __valuelength, |
||||
int __flags) |
||||
__attribute__ ((deprecated)); |
||||
extern int attr_setf (int __fd, const char *__attrname, |
||||
const char *__attrvalue, const int __valuelength, |
||||
int __flags) |
||||
__attribute__ ((deprecated)); |
||||
|
||||
/*
|
||||
* Remove an attribute. |
||||
* The return value is -1 on error (w/errno set appropriately), 0 on success. |
||||
*/ |
||||
extern int attr_remove (const char *__path, const char *__attrname, |
||||
int __flags) |
||||
__attribute__ ((deprecated)); |
||||
extern int attr_removef (int __fd, const char *__attrname, int __flags) |
||||
__attribute__ ((deprecated)); |
||||
|
||||
/*
|
||||
* List the names and sizes of the values of all the attributes of an object. |
||||
* "Cursor" must be allocated and zeroed before the first call, it is used |
||||
* to maintain context between system calls if all the attribute names won't |
||||
* fit into the buffer on the first system call. |
||||
* The return value is -1 on error (w/errno set appropriately), 0 on success. |
||||
*/ |
||||
extern int attr_list(const char *__path, char *__buffer, const int __buffersize, |
||||
int __flags, attrlist_cursor_t *__cursor) |
||||
__attribute__ ((deprecated)); |
||||
extern int attr_listf(int __fd, char *__buffer, const int __buffersize, |
||||
int __flags, attrlist_cursor_t *__cursor) |
||||
__attribute__ ((deprecated)); |
||||
|
||||
/*
|
||||
* Operate on multiple attributes of the same object simultaneously. |
||||
* |
||||
* This call will save on system call overhead when many attributes are |
||||
* going to be operated on. |
||||
* |
||||
* The return value is -1 on error (w/errno set appropriately), 0 on success. |
||||
* Note that this call will not return -1 as a result of failure of any |
||||
* of the sub-operations, their return value is stored in each element |
||||
* of the operation array. This call will return -1 for a failure of the |
||||
* call as a whole, eg: if the pathname doesn't exist, or the fd is bad. |
||||
* |
||||
* The semantics and allowable values for the fields in a attr_multiop_t |
||||
* are the same as the semantics and allowable values for the arguments to |
||||
* the corresponding "simple" attribute interface. For example: the args |
||||
* to a ATTR_OP_GET are the same as the args to an attr_get() call. |
||||
*/ |
||||
extern int attr_multi (const char *__path, attr_multiop_t *__oplist, |
||||
int __count, int __flags) |
||||
__attribute__ ((deprecated)); |
||||
extern int attr_multif (int __fd, attr_multiop_t *__oplist, |
||||
int __count, int __flags) |
||||
__attribute__ ((deprecated)); |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
|
||||
#endif /* __ATTRIBUTES_H__ */ |
@ -0,0 +1,53 @@
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
Copyright (C) 2009 Andreas Gruenbacher <agruen@suse.de> |
||||
|
||||
This program is free software: you can redistribute it and/or modify it |
||||
under the terms of the GNU Lesser General Public License as published by |
||||
the Free Software Foundation, either version 2.1 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU Lesser General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU Lesser General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/ |
||||
|
||||
#ifndef __ERROR_CONTEXT_T |
||||
#define __ERROR_CONTEXT_T |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
struct error_context { |
||||
/* Process an error message */ |
||||
void (*error) (struct error_context *, const char *, ...); |
||||
|
||||
/* Quote a file name for including in an error message */ |
||||
const char *(*quote) (struct error_context *, const char *); |
||||
|
||||
/* Free a quoted name */ |
||||
void (*quote_free) (struct error_context *, const char *); |
||||
}; |
||||
|
||||
#ifdef ERROR_CONTEXT_MACROS |
||||
# define error(ctx, args...) do { \ |
||||
if ((ctx) && (ctx)->error) \
|
||||
(ctx)->error((ctx), args); \
|
||||
} while(0) |
||||
# define quote(ctx, name) \ |
||||
( ((ctx) && (ctx)->quote) ? (ctx)->quote((ctx), (name)) : (name) ) |
||||
# define quote_free(ctx, name) do { \ |
||||
if ((ctx) && (ctx)->quote_free) \
|
||||
(ctx)->quote_free((ctx), (name)); \
|
||||
} while(0) |
||||
#endif |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
|
||||
#endif /* __ERROR_CONTEXT_T */ |
@ -0,0 +1,46 @@
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
Copyright (C) 2009 Andreas Gruenbacher <agruen@suse.de> |
||||
|
||||
This program is free software: you can redistribute it and/or modify it |
||||
under the terms of the GNU Lesser General Public License as published by |
||||
the Free Software Foundation, either version 2.1 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU Lesser General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU Lesser General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/ |
||||
|
||||
#ifndef __LIBATTR_H |
||||
#define __LIBATTR_H |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
struct error_context; |
||||
|
||||
extern int attr_copy_file (const char *, const char *, |
||||
int (*) (const char *, struct error_context *), |
||||
struct error_context *); |
||||
extern int attr_copy_fd (const char *, int, const char *, int, |
||||
int (*) (const char *, struct error_context *), |
||||
struct error_context *); |
||||
|
||||
/* Keep this function for backwards compatibility. */ |
||||
extern int attr_copy_check_permissions(const char *, struct error_context *); |
||||
|
||||
#define ATTR_ACTION_SKIP 1 |
||||
#define ATTR_ACTION_PERMISSIONS 2 |
||||
|
||||
extern int attr_copy_action(const char *, struct error_context *); |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
|
||||
#endif |
@ -0,0 +1,461 @@
@@ -0,0 +1,461 @@
|
||||
/*
|
||||
* blkid.h - Interface for libblkid, a library to identify block devices |
||||
* |
||||
* Copyright (C) 2001 Andreas Dilger |
||||
* Copyright (C) 2003 Theodore Ts'o |
||||
* Copyright (C) 2008 Karel Zak <kzak@redhat.com> |
||||
* |
||||
* This library is free software; you can redistribute it and/or |
||||
* modify it under the terms of the GNU Lesser General Public |
||||
* License as published by the Free Software Foundation; either |
||||
* version 2.1 of the License, or (at your option) any later version. |
||||
* |
||||
* This library is distributed in the hope that it will be useful, |
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
||||
* Lesser General Public License for more details. |
||||
* |
||||
* You should have received a copy of the GNU Lesser General Public |
||||
* License along with this library; if not, write to the Free Software |
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
||||
*/ |
||||
|
||||
#ifndef _BLKID_BLKID_H |
||||
#define _BLKID_BLKID_H |
||||
|
||||
#include <stdint.h> |
||||
#include <sys/types.h> |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
#define BLKID_VERSION "2.31.1" |
||||
#define BLKID_DATE "19-Dec-2017" |
||||
|
||||
/**
|
||||
* blkid_dev: |
||||
* |
||||
* The device object keeps information about one device |
||||
*/ |
||||
typedef struct blkid_struct_dev *blkid_dev; |
||||
|
||||
/**
|
||||
* blkid_cache: |
||||
* |
||||
* information about all system devices |
||||
*/ |
||||
typedef struct blkid_struct_cache *blkid_cache; |
||||
|
||||
/**
|
||||
* blkid_probe: |
||||
* |
||||
* low-level probing setting |
||||
*/ |
||||
typedef struct blkid_struct_probe *blkid_probe; |
||||
|
||||
/**
|
||||
* blkid_topology: |
||||
* |
||||
* device topology information |
||||
*/ |
||||
typedef struct blkid_struct_topology *blkid_topology; |
||||
|
||||
/**
|
||||
* blkid_partlist |
||||
* |
||||
* list of all detected partitions and partitions tables |
||||
*/ |
||||
typedef struct blkid_struct_partlist *blkid_partlist; |
||||
|
||||
/**
|
||||
* blkid_partition: |
||||
* |
||||
* information about a partition |
||||
*/ |
||||
typedef struct blkid_struct_partition *blkid_partition; |
||||
|
||||
/**
|
||||
* blkid_parttable: |
||||
* |
||||
* information about a partition table |
||||
*/ |
||||
typedef struct blkid_struct_parttable *blkid_parttable; |
||||
|
||||
/**
|
||||
* blkid_loff_t: |
||||
* |
||||
* 64-bit signed number for offsets and sizes |
||||
*/ |
||||
typedef int64_t blkid_loff_t; |
||||
|
||||
/**
|
||||
* blkid_tag_iterate: |
||||
* |
||||
* tags iterator for high-level (blkid_cache) API |
||||
*/ |
||||
typedef struct blkid_struct_tag_iterate *blkid_tag_iterate; |
||||
|
||||
/**
|
||||
* blkid_dev_iterate: |
||||
* |
||||
* devices iterator for high-level (blkid_cache) API |
||||
*/ |
||||
typedef struct blkid_struct_dev_iterate *blkid_dev_iterate; |
||||
|
||||
/*
|
||||
* Flags for blkid_get_dev |
||||
* |
||||
* BLKID_DEV_CREATE Create an empty device structure if not found |
||||
* in the cache. |
||||
* BLKID_DEV_VERIFY Make sure the device structure corresponds |
||||
* with reality. |
||||
* BLKID_DEV_FIND Just look up a device entry, and return NULL |
||||
* if it is not found. |
||||
* BLKID_DEV_NORMAL Get a valid device structure, either from the |
||||
* cache or by probing the device. |
||||
*/ |
||||
#define BLKID_DEV_FIND 0x0000 |
||||
#define BLKID_DEV_CREATE 0x0001 |
||||
#define BLKID_DEV_VERIFY 0x0002 |
||||
#define BLKID_DEV_NORMAL (BLKID_DEV_CREATE | BLKID_DEV_VERIFY) |
||||
|
||||
|
||||
#ifndef __GNUC_PREREQ |
||||
# if defined __GNUC__ && defined __GNUC_MINOR__ |
||||
# define __GNUC_PREREQ(maj, min) ((__GNUC__ << 16) + __GNUC_MINOR__ >= ((maj) << 16) + (min)) |
||||
# else |
||||
# define __GNUC_PREREQ(maj, min) 0 |
||||
# endif |
||||
#endif |
||||
|
||||
#ifndef __ul_attribute__ |
||||
# if __GNUC_PREREQ (3, 4) |
||||
# define __ul_attribute__(_a_) __attribute__(_a_) |
||||
# else |
||||
# define __ul_attribute__(_a_) |
||||
# endif |
||||
#endif |
||||
|
||||
/* cache.c */ |
||||
extern void blkid_init_debug(int mask); |
||||
extern void blkid_put_cache(blkid_cache cache); |
||||
extern int blkid_get_cache(blkid_cache *cache, const char *filename); |
||||
extern void blkid_gc_cache(blkid_cache cache); |
||||
|
||||
/* dev.c */ |
||||
extern const char *blkid_dev_devname(blkid_dev dev) |
||||
__ul_attribute__((warn_unused_result)); |
||||
|
||||
extern blkid_dev_iterate blkid_dev_iterate_begin(blkid_cache cache); |
||||
extern int blkid_dev_set_search(blkid_dev_iterate iter, |
||||
char *search_type, char *search_value); |
||||
extern int blkid_dev_next(blkid_dev_iterate iterate, blkid_dev *dev); |
||||
extern void blkid_dev_iterate_end(blkid_dev_iterate iterate); |
||||
|
||||
/* devno.c */ |
||||
extern char *blkid_devno_to_devname(dev_t devno) |
||||
__ul_attribute__((warn_unused_result)); |
||||
extern int blkid_devno_to_wholedisk(dev_t dev, char *diskname, |
||||
size_t len, dev_t *diskdevno) |
||||
__ul_attribute__((warn_unused_result)); |
||||
|
||||
|