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@ -91,7 +91,7 @@ static inline SFG_TileDefinition SFG_getMapTile
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static const SFG_Level SFG_level0 =
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{
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{ // map.mapArray
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{ // mapArray
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#define o 0
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#define AA (0x04 | SFG_TILE_PROPERTY_ELEVATOR)
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#define BB (0x04 | SFG_TILE_PROPERTY_SQUEEZER)
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@ -167,7 +167,7 @@ static const SFG_Level SFG_level0 =
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#undef CC
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#undef DD
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},
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{ // map.tileDictionary
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{ // tileDictionary
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SFG_TD(0 ,31,0,0),SFG_TD(15,63,6,0),SFG_TD(28,63,1,0),SFG_TD(4 ,63,6,0), // 0
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SFG_TD(10,28,2,4),SFG_TD(4 ,26,4,6),SFG_TD(5 ,63,4,0),SFG_TD(1 ,10,1,0), // 4
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 8
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@ -185,8 +185,8 @@ static const SFG_Level SFG_level0 =
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 56
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 60
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},
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{0, 1, 2, 3, 4, 5, 11}, // map.textureIndices
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7 // map.doorTextureIndex
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{0, 1, 2, 3, 4, 5, 11}, // textureIndices
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7 // doorTextureIndex
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};
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#endif // guard
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