diff --git a/levels.h b/levels.h index 8fa9f28..3437643 100644 --- a/levels.h +++ b/levels.h @@ -91,7 +91,7 @@ static inline SFG_TileDefinition SFG_getMapTile static const SFG_Level SFG_level0 = { - { // map.mapArray + { // mapArray #define o 0 #define AA (0x04 | SFG_TILE_PROPERTY_ELEVATOR) #define BB (0x04 | SFG_TILE_PROPERTY_SQUEEZER) @@ -167,7 +167,7 @@ static const SFG_Level SFG_level0 = #undef CC #undef DD }, - { // map.tileDictionary + { // tileDictionary SFG_TD(0 ,31,0,0),SFG_TD(15,63,6,0),SFG_TD(28,63,1,0),SFG_TD(4 ,63,6,0), // 0 SFG_TD(10,28,2,4),SFG_TD(4 ,26,4,6),SFG_TD(5 ,63,4,0),SFG_TD(1 ,10,1,0), // 4 SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 8 @@ -185,8 +185,8 @@ static const SFG_Level SFG_level0 = SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 56 SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 60 }, - {0, 1, 2, 3, 4, 5, 11}, // map.textureIndices - 7 // map.doorTextureIndex + {0, 1, 2, 3, 4, 5, 11}, // textureIndices + 7 // doorTextureIndex }; #endif // guard