Fix script

This commit is contained in:
Miloslav Číž 2020-03-02 13:07:08 +01:00
parent 88fd2cdc96
commit f210113f4f
1 changed files with 13 additions and 12 deletions

View File

@ -19,6 +19,7 @@ elementTypes = [
"TELEPORT",
"TERMINAL",
"COLUMN",
"RUIN",
"CARD0",
"CARD1",
"CARD2",
@ -102,7 +103,7 @@ for y in range(64):
n = getPixel(70 + x,5 + y)
if n < 64:
levelMap[x][y] = (n,False)
levelMap[63 - x][y] = (n,False)
else:
# tile with special property, create a define for it
@ -120,7 +121,7 @@ for y in range(64):
defNum = len(defines)
defines.append((tile,prop))
levelMap[x][y] = (defNum,True)
levelMap[63 - x][y] = (defNum,True)
# load elements
@ -131,12 +132,12 @@ for y in range(64):
n = getPixel(x + 70, y + 70)
if n < len(elementTypes):
elements.append((n,x,y))
elements.append((n,63 - x,y))
elif n >= 240:
if playerFound:
raise(Exception("Multiple player starting positions specified."))
playerStart = [x,y,(n - 240) * 16]
playerStart = [63 - x,y,(n - 240) * 16]
playerFound = True
if not playerFound:
@ -153,7 +154,7 @@ for i in range(128 - len(elements)):
x = 41
y = 114
for i in range(6):
for i in range(7):
textures.append(getPixel(x,y))
x += 4
@ -211,7 +212,7 @@ def printC():
if (i + 1) % 4 == 0:
result += " // " + str(i - 3) + " \n "
result += "}, // tileDictionary\n"
result += "}, // tileDictionary\n"
s = ""
first = True
@ -225,12 +226,12 @@ def printC():
s += str(t).ljust(2)
result += " {" + s + "}, // textureIndices\n"
result += " " + numAlign(doorTex) + " // doorTextureIndex\n"
result += " " + numAlign(floorColor) + " // floorColor\n"
result += " " + numAlign(ceilColor) + " // ceilingColor\n"
result += " {" + str(playerStart[0]).ljust(2) + ", " + str(playerStart[1]).ljust(2) + ", " + str(playerStart[2]).ljust(3) + "}, // player start: x, y, direction\n"
result += " " + numAlign(backgroundTex) + " // backgroundImage\n"
result += " { // elements\n"
result += " " + numAlign(doorTex) + " // doorTextureIndex\n"
result += " " + numAlign(floorColor) + " // floorColor\n"
result += " " + numAlign(ceilColor) + " // ceilingColor\n"
result += " {" + str(playerStart[0]).ljust(2) + ", " + str(playerStart[1]).ljust(2) + ", " + str(playerStart[2]).ljust(3) + "}, // player start: x, y, direction\n"
result += " " + numAlign(backgroundTex) + " // backgroundImage\n"
result += " { // elements\n"
even = True