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@ -1,5 +1,7 @@
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general:
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- Let player start with 100 HP, but allow for collecting a higher amount, e.g.
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up to 150.
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- Add blinking:
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- In menu, the selected level number should blink to indicate it can be
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changed.
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@ -7,7 +9,6 @@ general:
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- Add setting SFG_BLINK_PERIOD to control blinking speed.
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- try to remove the debug flag (-g1) from compiler and see if it decreases size
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- port to GB Meta
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- more level prop items
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- sounds (music?)
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- level 2D map (with revealing, bitmap), special key for quick displaying map
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- save/load (optional)
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@ -118,4 +119,5 @@ done:
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create a 2D bit array saying at which squares there are colliding items, then
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check collisions for both player and monsters against this array (elevate
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these squares for collisions only) -- will also be faster
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- more level prop items
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