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# WIP -- suckless FPS game
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This is going to likely be by far the best game in the universe.
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## This is going to likely be by far the best game in the universe.
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Why?
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- Like Doom but much better because of the following.
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- Extemely low HW demands (no GPU, no FPU, just kilobytes of RAM and storage).
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- Extremely portable (much more than Doom).
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- Has completely NO dependencies, not even rendering or IO, that is left to each platform's frontend, but every frontend is extremely simple (~100 LOC).
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- Fits into less than 256 kb (including all content, textures etc.).
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- Uses no build system, can typically be compiled with a single run of compiler.
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- Doesn't need any file IO, i.e. can work without config files, save files, all content is part of source code.
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- Doesn't use ANY floating point, everything is integer math (good for platforms without FPU).
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- Pure C99, also a subset of C++ (i.e. runs as C++ as well, good for systems that are hard C++ based).
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- Completely public domain for the benefit of all people on Earth, no conoditions on use whatsoever. All art is original work and licensed CC0 (as well as code).
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- Suckless, minimal.
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- Well documented and commented code, written with tinkering in mind.
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early previews:
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Pokitto:
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![](https://talk.pokitto.com/uploads/default/original/2X/2/29c0e4f44688f801013ed5b8463e97772d4b203e.gif)
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SDL:
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![](https://talk.pokitto.com/uploads/default/original/2X/e/e69a5e26aee3bd726494e793770911ab83345187.png)
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## usage rights
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