From e91c6496dc649570704d4218a6e147ddd774c45e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Thu, 26 Dec 2019 14:43:54 +0000 Subject: [PATCH] Update README.md --- README.md | 27 ++++++++++++++++++++++++++- 1 file changed, 26 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 049c72a..b10cca5 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,31 @@ # WIP -- suckless FPS game -This is going to likely be by far the best game in the universe. +## This is going to likely be by far the best game in the universe. + +Why? + +- Like Doom but much better because of the following. +- Extemely low HW demands (no GPU, no FPU, just kilobytes of RAM and storage). +- Extremely portable (much more than Doom). +- Has completely NO dependencies, not even rendering or IO, that is left to each platform's frontend, but every frontend is extremely simple (~100 LOC). +- Fits into less than 256 kb (including all content, textures etc.). +- Uses no build system, can typically be compiled with a single run of compiler. +- Doesn't need any file IO, i.e. can work without config files, save files, all content is part of source code. +- Doesn't use ANY floating point, everything is integer math (good for platforms without FPU). +- Pure C99, also a subset of C++ (i.e. runs as C++ as well, good for systems that are hard C++ based). +- Completely public domain for the benefit of all people on Earth, no conoditions on use whatsoever. All art is original work and licensed CC0 (as well as code). +- Suckless, minimal. +- Well documented and commented code, written with tinkering in mind. + +early previews: + +Pokitto: + +![](https://talk.pokitto.com/uploads/default/original/2X/2/29c0e4f44688f801013ed5b8463e97772d4b203e.gif) + +SDL: + +![](https://talk.pokitto.com/uploads/default/original/2X/e/e69a5e26aee3bd726494e793770911ab83345187.png) ## usage rights