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@ -69,6 +69,6 @@
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/**
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Speed of rocket projectile, in squares per second.
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*/
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#define SFG_ROCKET_SPEED 16
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#define SFG_ROCKET_SPEED 20
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#endif // guard
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6
main.c
6
main.c
@ -1209,7 +1209,11 @@ RCL_Vector2D dir = RCL_angleToDirection(SFG_player.camera.direction);
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p.direction[0] = (dir.x * SFG_ROCKER_MOVE_UNITS_PER_FRAME) / RCL_UNITS_PER_SQUARE;
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p.direction[1] = (dir.y * SFG_ROCKER_MOVE_UNITS_PER_FRAME) / RCL_UNITS_PER_SQUARE;
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p.direction[2] = 0;
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p.direction[2] =
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(SFG_player.camera.shear * SFG_ROCKER_MOVE_UNITS_PER_FRAME) /
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SFG_CAMERA_MAX_SHEAR_PIXELS;
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SFG_createProjectile(p);
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