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Fix explosions
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parent
7666fc9be0
commit
a5cf220d5d
9
main.c
9
main.c
@ -1428,6 +1428,7 @@ SFG_createProjectile(p);
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if (p->doubleFramesToLive == 0)
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{
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SFG_LOG("projectile times out");
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collides = 1;
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}
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else if (SFG_floorHeightAt(
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@ -1441,6 +1442,9 @@ SFG_createProjectile(p);
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{
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SFG_LOG("projectile collides");
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if (p->type == SFG_PROJECTILE_FIREBALL)
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SFG_createExplosion(p->position[0],p->position[1],p->position[2]);
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// remove the projectile
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for (uint8_t j = i; j < SFG_currentLevel.projectileRecordCount - 1; ++j)
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@ -1450,9 +1454,6 @@ SFG_createProjectile(p);
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SFG_currentLevel.projectileRecordCount--;
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i--;
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if (p->type == SFG_PROJECTILE_FIREBALL)
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SFG_createExplosion(p->position[0],p->position[1],p->position[2]);
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}
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else
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{
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@ -1856,7 +1857,7 @@ void SFG_draw()
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const uint8_t *s =
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SFG_effects[proj->type == SFG_PROJECTILE_FIREBALL ? 1 : 0];
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int16_t spriteSize = SFG_GAME_RESOLUTION_Y / 2;
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if (proj->type == SFG_PROJECTILE_EXPLOSION)
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