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@ -25,7 +25,6 @@
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(e.g. half FPS at half speed), so if you want to keep the FPS, divide it by
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the multiplier value.
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*/
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#ifndef SFG_TIME_MULTIPLIER
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#define SFG_TIME_MULTIPLIER 1024
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#endif
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@ -369,6 +368,15 @@
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#define SFG_ARDUINO 0
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#endif
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/**
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Whether levels background (in distance or transparent wall textures) should
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be drawn. If turned off, the background will be constant color, which can
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noticably increase performance.
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*/
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#ifndef SFG_DRAW_LEVEL_BACKGROUND
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#define SFG_DRAW_LEVEL_BACKGROUND 1
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#endif
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//------ developer/debug settings ------
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/**
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@ -421,13 +429,4 @@
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#define SFG_UNLOCK_DOOR 0
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#endif
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/**
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Whether levels background (in distance or transparent wall textures) should
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be drawn. If turned off, the background will be constant color, which can
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noticably increase performance.
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*/
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#ifndef SFG_DRAW_LEVEL_BACKGROUND
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#define SFG_DRAW_LEVEL_BACKGROUND 1
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#endif
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#endif // guard
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