diff --git a/settings.h b/settings.h index 98de913..4846ccb 100644 --- a/settings.h +++ b/settings.h @@ -25,7 +25,6 @@ (e.g. half FPS at half speed), so if you want to keep the FPS, divide it by the multiplier value. */ - #ifndef SFG_TIME_MULTIPLIER #define SFG_TIME_MULTIPLIER 1024 #endif @@ -369,6 +368,15 @@ #define SFG_ARDUINO 0 #endif +/** + Whether levels background (in distance or transparent wall textures) should + be drawn. If turned off, the background will be constant color, which can + noticably increase performance. +*/ +#ifndef SFG_DRAW_LEVEL_BACKGROUND + #define SFG_DRAW_LEVEL_BACKGROUND 1 +#endif + //------ developer/debug settings ------ /** @@ -421,13 +429,4 @@ #define SFG_UNLOCK_DOOR 0 #endif -/** - Whether levels background (in distance or transparent wall textures) should - be drawn. If turned off, the background will be constant color, which can - noticably increase performance. -*/ -#ifndef SFG_DRAW_LEVEL_BACKGROUND - #define SFG_DRAW_LEVEL_BACKGROUND 1 -#endif - #endif // guard