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https://gitlab.com/drummyfish/anarch.git
synced 2025-02-07 02:30:15 -05:00
Add SDL arguments
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parent
04a92fd895
commit
d3d2e1bdc5
@ -103,8 +103,35 @@ int8_t SFG_keyPressed(uint8_t key)
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}
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}
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int main()
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int main(int argc, char *argv[])
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{
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uint8_t argHelp = 0;
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uint8_t argForceWindow = 0;
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uint8_t argForceFullscreen = 0;
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for (uint8_t i = 1; i < argc; ++i)
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{
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if (argv[i][0] == '-' && argv[i][1] == 'h' && argv[i][2] == 0)
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argHelp = 1;
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else if (argv[i][0] == '-' && argv[i][1] == 'w' && argv[i][2] == 0)
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argForceWindow = 1;
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else if (argv[i][0] == '-' && argv[i][1] == 'f' && argv[i][2] == 0)
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argForceFullscreen = 1;
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else
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printf("SDL: unknown argument: %s\n",argv[i]);
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}
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if (argHelp)
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{
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printf("TODOGAME, a suckless first person shooter game (SDL2 frontend)\n\n");
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printf("version TODO, by Miloslav Ciz, released under CC0 1.0 + waiver of all IP\n");
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printf("possible arguments:\n\n");
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printf("-h print this help and end\n");
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printf("-w force run in window\n");
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printf("-f force run fullscreen\n");
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return 0;
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}
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printf("SDL: starting\n");
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printf("SDL: initializing SDL\n");
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@ -123,9 +150,15 @@ int main()
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SDL_Surface *screenSurface = SDL_GetWindowSurface(window);
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#if SFG_FULLSCREEN
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SDL_SetWindowFullscreen(window,SDL_WINDOW_FULLSCREEN_DESKTOP);
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argForceFullscreen = 1;
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#endif
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if (!argForceWindow && argForceFullscreen)
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{
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printf("SDL: setting fullscreen\n");
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SDL_SetWindowFullscreen(window,SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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sdlKeyboardState = SDL_GetKeyboardState(NULL);
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SFG_init();
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