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Miloslav Číž 2020-09-25 19:14:52 +02:00
parent 5144d8684a
commit d144c61620
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@ -3,10 +3,12 @@ everything else in this repository.
<WEBSITE>
<REPOURL>
<PLAYINBROWSER>
<LOCTOTAL>
<MINRAM>
<MINSIZE>
<MINFREQ>
<LIBREGAMEWIKILINK>
_....._
.-'' ''-.
, / _.._ \,,,
@ -16,6 +18,29 @@ everything else in this repository.
\ /
'-.__ __.-'
'''''
share on:
- own website
- itch.io
- Diaspora
- Pokitto
- libregamewiki
- freegamedev forum
- GNU social
- Xonotic chat
- hacker news
- twitter :(
- youtube :(
- GB Meta
- peertube
- opengameart
- freesound
- soundcloud
- internet archive
- Raddle
- reddit :(
- WM Commons
- suckless IRC/maillist
- send to Luke Smith
============ tags ============
@ -31,21 +56,83 @@ Anarch: super small public domain no-dependency from-scratch suckless Doom clone
I've made this super small public domain no-dependency from-scratch suckless
Doom clone.
Anarch: extremely small, completely public domain no-dependency portable
suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs
Anarch: extremely small, completely public domain, no-dependency, no-file,
portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs
everywhere, made for the benefit of all living beings.
Anarch is a completely public domain, free software 90s-style anarcho-pacifist
Doom clone game which can fit into <MINSIZE> (including all assets), has
extremely low hardware demands, running on platforms with <MINRAM> of RAM on
<MINFREQ> CPU (which doesn't even has to have a floating point unit), has no
dependencies (not even standard C library), is extremely portable, made in pure
C99 subset of C++ completely from scratch (including the engine, all assets, the
font, palette etc.) with only free software and released completely into the
public domain, allowing absolutely any use. It was not made for profit or mere
entertainment, it is an engineering art and philosofical manifesto. For more
dependencies (not even standard C library), requires no filesystem (all assets
are embedded in source code), is extremely portable, made in pure C99 subset
of C++ completely from scratch (including the engine, all assets, the font,
palette etc.) with only free software and released completely into the public
domain (CC0), allowing absolutely any use. It was not made for profit or just
entertainment, it is an engineering art and a philosofical manifesto. For more
info see the website at <WEBSITE> or the repository at <REPOURL>.
======== short manual ========
========== pokitto ===========
I am releasing the version 1.0 of my uber game Anarch!
It's a Doom-like first person shooter with 10 levels. It is completely public
domain (CC0), so you can do whatever you wish with it: mod it, hack it, break
it, share it, even sell it. You can just grab it and start playing, however the
project has also become a manifesto of my philosophies, going beyond simple
entertainment purpose, so if you wish to check it out further, visit
<WEBSITE>
and
<REPOURL>
The game is not exclusive to Pokitto, I've made it to be independent of any
platform and you can also play it on your computer, in a browser
(<PLAYINBROWSER>), or on other consoles. However, it all started here, with the
Pokitto community, when a few years back Pokitto showed me the joy of
programming simple HW, when I began to play around with raycasting, which later
resutlted in raycastlib and eventually this game. Fot this I thank all of you.
Controls are:
- arrows: movement
- A: shoot, confirm
- B: hold for strafing, cancel
- C + A, C + B: switch weapons
- C + up: jump
- C + down: menu
Enjoy!
========== gb meta ===========
This is a GB Meta port of my suckless, platform-independent Doom-like game
Anarch, made with the help of a raycasting library (raycastlib) I've made and
also showcased here on GB Meta some time ago.
The game is completely public domain free software, you can do absolutely
anything with it. It is a small manifesto to some ideas I hold: if you wish to
know more, visit the game's website at <WEBSITE> or the repo at <REPOURL>. You
can also play the game in browser at <PLAYINBROWSER>.
I didn't spend too much time on the GB Meta port and I think it could be done
better, maybe rendered in higher resolution, with music and game's sounds. If
anyone skilled with Meta wants to pursue this task, just go ahead :)
Controls are:
- arrows: movement
- A: shoot, confirm
- B: hold for strafing, cancel
- menu + A, menu + B: switch weapons
- menu + up: jump
- menu + down: go to menu
======== opengameart =========
These are the assets from my public domain Doom-like game Anarch (<WEBSITE>).
@ -63,16 +150,18 @@ recordings.
# Finally releasing my suckless game Anarch!
I have spent a few years on this game. It is very special, one of its kind, a
manifesto to ideas and philosophies I hold.
manifesto to the ideas and philosophies I hold.
The game is extremely small, completely public domain (CC0) free software, has
no-dependencies, is extremely portable, suckless, made completely from-scratch
in the 90s-style of the original Doom. I made it for the benefit of all living
beings and am now sharing it with you. Enjoy and spread it around!
<WEBSITE>
website: <WEBSITE>
<REPOURL>
repository: <REPOURL>
play in browser: <PLAYINBROWSER>
======= video trailer =======
@ -121,6 +210,8 @@ The game is special by its properties, which include:
is left for each platform's frontend to implement.
- Implementation simplicity no build system is needed, only a single file
needs to be compiled. The whole source code has <LOCTOTAL> lines of code.
- All assets are part of the source code, so no filesystem is required for the
game.
- Extreme portability thanks to the above. Official ports exist for PC, browser
and embedded consoles like Pokitto and Gamebuino Meta.
- Made completely from scratch with only free software, including the engine and
@ -134,3 +225,25 @@ images. The engine uses software rendering and 2D raycasting for rendering.
There are multiple enemy types, weapons and items to pick up. Music is
procedurally generated (utilizing so called bytebeat).
===== freegamedev forum ======
Hello,
I am releasing version 1.0 of my suckless game Anarch that's I've been working
on on evenings for a few years now.
It's probably a little different from what you expect from a typical game, it
will seem backwards and dumb at first, but it's just trying to do things
differently. It's not just a game but also a manifesto of some ideas I hold.
It is extremely small, completely public domain, no-dependency, no-file,
portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs
everywhere, made for the benefit of all living beings. For more see the page
at libregamewiki: <LIBREGAMEWIKILINK>.
website: <WEBSITE>
repo: <REPOURL>
play in browser: <PLAYINBROWSER>