diff --git a/assets/texts.txt b/assets/texts.txt index 5786bc5..e959b03 100644 --- a/assets/texts.txt +++ b/assets/texts.txt @@ -3,10 +3,12 @@ everything else in this repository. + + _....._ .-'' ''-. , / _.._ \,,, @@ -16,6 +18,29 @@ everything else in this repository. \ / '-.__ __.-' ''''' +share on: + - own website + - itch.io + - Diaspora + - Pokitto + - libregamewiki + - freegamedev forum + - GNU social + - Xonotic chat + - hacker news + - twitter :( + - youtube :( + - GB Meta + - peertube + - opengameart + - freesound + - soundcloud + - internet archive + - Raddle + - reddit :( + - WM Commons + - suckless IRC/maillist + - send to Luke Smith ============ tags ============ @@ -31,21 +56,83 @@ Anarch: super small public domain no-dependency from-scratch suckless Doom clone I've made this super small public domain no-dependency from-scratch suckless Doom clone. -Anarch: extremely small, completely public domain no-dependency portable -suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs +Anarch: extremely small, completely public domain, no-dependency, no-file, +portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs everywhere, made for the benefit of all living beings. Anarch is a completely public domain, free software 90s-style anarcho-pacifist Doom clone game which can fit into (including all assets), has extremely low hardware demands, running on platforms with of RAM on CPU (which doesn't even has to have a floating point unit), has no -dependencies (not even standard C library), is extremely portable, made in pure -C99 subset of C++ completely from scratch (including the engine, all assets, the -font, palette etc.) with only free software and released completely into the -public domain, allowing absolutely any use. It was not made for profit or mere -entertainment, it is an engineering art and philosofical manifesto. For more +dependencies (not even standard C library), requires no filesystem (all assets +are embedded in source code), is extremely portable, made in pure C99 subset +of C++ completely from scratch (including the engine, all assets, the font, +palette etc.) with only free software and released completely into the public +domain (CC0), allowing absolutely any use. It was not made for profit or just +entertainment, it is an engineering art and a philosofical manifesto. For more info see the website at or the repository at . +======== short manual ======== + + +========== pokitto =========== + +I am releasing the version 1.0 of my uber game Anarch! + +It's a Doom-like first person shooter with 10 levels. It is completely public +domain (CC0), so you can do whatever you wish with it: mod it, hack it, break +it, share it, even sell it. You can just grab it and start playing, however the +project has also become a manifesto of my philosophies, going beyond simple +entertainment purpose, so if you wish to check it out further, visit + + + +and + + + +The game is not exclusive to Pokitto, I've made it to be independent of any +platform and you can also play it on your computer, in a browser +(), or on other consoles. However, it all started here, with the +Pokitto community, when a few years back Pokitto showed me the joy of +programming simple HW, when I began to play around with raycasting, which later +resutlted in raycastlib and eventually this game. Fot this I thank all of you. + +Controls are: + +- arrows: movement +- A: shoot, confirm +- B: hold for strafing, cancel +- C + A, C + B: switch weapons +- C + up: jump +- C + down: menu + +Enjoy! + +========== gb meta =========== + +This is a GB Meta port of my suckless, platform-independent Doom-like game +Anarch, made with the help of a raycasting library (raycastlib) I've made and +also showcased here on GB Meta some time ago. + +The game is completely public domain free software, you can do absolutely +anything with it. It is a small manifesto to some ideas I hold: if you wish to +know more, visit the game's website at or the repo at . You +can also play the game in browser at . + +I didn't spend too much time on the GB Meta port and I think it could be done +better, maybe rendered in higher resolution, with music and game's sounds. If +anyone skilled with Meta wants to pursue this task, just go ahead :) + +Controls are: + +- arrows: movement +- A: shoot, confirm +- B: hold for strafing, cancel +- menu + A, menu + B: switch weapons +- menu + up: jump +- menu + down: go to menu + ======== opengameart ========= These are the assets from my public domain Doom-like game Anarch (). @@ -63,16 +150,18 @@ recordings. # Finally releasing my suckless game Anarch! I have spent a few years on this game. It is very special, one of its kind, a -manifesto to ideas and philosophies I hold. +manifesto to the ideas and philosophies I hold. The game is extremely small, completely public domain (CC0) free software, has no-dependencies, is extremely portable, suckless, made completely from-scratch in the 90s-style of the original Doom. I made it for the benefit of all living beings and am now sharing it with you. Enjoy and spread it around! - +website: - +repository: + +play in browser: ======= video trailer ======= @@ -121,6 +210,8 @@ The game is special by its properties, which include: is left for each platform's frontend to implement. - Implementation simplicity – no build system is needed, only a single file needs to be compiled. The whole source code has lines of code. +- All assets are part of the source code, so no filesystem is required for the + game. - Extreme portability thanks to the above. Official ports exist for PC, browser and embedded consoles like Pokitto and Gamebuino Meta. - Made completely from scratch with only free software, including the engine and @@ -134,3 +225,25 @@ images. The engine uses software rendering and 2D raycasting for rendering. There are multiple enemy types, weapons and items to pick up. Music is procedurally generated (utilizing so called bytebeat). +===== freegamedev forum ====== + +Hello, + +I am releasing version 1.0 of my suckless game Anarch that's I've been working +on on evenings for a few years now. + +It's probably a little different from what you expect from a typical game, it +will seem backwards and dumb at first, but it's just trying to do things +differently. It's not just a game but also a manifesto of some ideas I hold. + +It is extremely small, completely public domain, no-dependency, no-file, +portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs +everywhere, made for the benefit of all living beings. For more see the page +at libregamewiki: . + +website: + +repo: + +play in browser: +