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Fix typo
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d3c4c0da74
commit
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2
levels.h
2
levels.h
@ -294,7 +294,7 @@ SFG_PROGRAM_MEMORY SFG_Level SFG_level0 =
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{SFG_LEVEL_ELEMENT_CARD0, {13, 20}}, {SFG_LEVEL_ELEMENT_CARD1, {14, 20}},
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{SFG_LEVEL_ELEMENT_CARD2, {13, 21}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_LOCK1, {3, 21}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_FINISH, {20, 12}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_FINISH, {8, 44}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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10
main.c
10
main.c
@ -149,7 +149,7 @@ typedef struct
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#define SFG_SPRITE_SIZE(size0to3) \
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(((size0to3 + 3) * SFG_BASE_SPRITE_SIZE) / 4)
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#define SFG_SPRITE_SIZE_TO_HEAIGH_ABOVE_GROUND(size0to3) \
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#define SFG_SPRITE_SIZE_TO_HEIGH_ABOVE_GROUND(size0to3) \
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((((size0to3) + 3) * (RCL_UNITS_PER_SQUARE / 2)) / 4)
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/**
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@ -817,8 +817,8 @@ void SFG_drawScaledSprite(
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if (y1 >= SFG_GAME_RESOLUTION_Y)
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y1 = SFG_GAME_RESOLUTION_Y - 1;
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if ((x0 > x1) || (y0 > y1) || (u0 >= size) || (v0 >= size))
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return; // outside screen?
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if ((x0 > x1) || (y0 > y1) || (u0 >= size) || (v0 >= size)) // outside screen?
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return;
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int16_t u1 = u0 + (x1 - x0);
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int16_t v1 = v0 + (y1 - y0);
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@ -2950,7 +2950,7 @@ void SFG_draw()
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SFG_MONSTER_COORD_TO_SQUARES(m.coords[0]),
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SFG_MONSTER_COORD_TO_SQUARES(m.coords[1]))
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+
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SFG_SPRITE_SIZE_TO_HEAIGH_ABOVE_GROUND(spriteSize),
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SFG_SPRITE_SIZE_TO_HEIGH_ABOVE_GROUND(spriteSize),
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SFG_player.camera);
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if (p.depth > 0)
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@ -2998,7 +2998,7 @@ void SFG_draw()
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RCL_mapToScreen(
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worldPosition,
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SFG_floorHeightAt(e.coords[0],e.coords[1])
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+ SFG_SPRITE_SIZE_TO_HEAIGH_ABOVE_GROUND(size),
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+ SFG_SPRITE_SIZE_TO_HEIGH_ABOVE_GROUND(size),
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SFG_player.camera);
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if (p.depth > 0)
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