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Add finish
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assets/item_finish.png
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26
images.h
26
images.h
@ -511,7 +511,31 @@ SFG_PROGRAM_MEMORY uint8_t SFG_itemSprites[][SFG_TEXTURE_STORE_SIZE] =
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16,0,0,0,0,0,17,22,36,0,0,0,0,1,167,209,0,0,0,0,0,0,0,1,17,0,0,0,0,0,17,16,0,0,
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0,0,0,0,0,0,0
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},
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{ // 6, access card
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{ // 6, finish teleport
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0,151,3,175,6,143,4,5,134,63,55,127,2,61,71,45,51,51,51,48,0,51,51,51,0,0,51,51,
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48,0,0,3,51,51,51,48,0,51,51,51,0,0,51,51,48,0,0,3,51,51,51,4,96,3,51,48,68,96,
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3,51,12,192,0,0,51,51,48,71,118,0,51,4,119,118,0,51,6,108,12,192,51,0,2,34,34,
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32,0,34,34,34,32,0,4,70,198,96,0,36,68,68,68,68,68,68,68,68,68,68,108,68,199,
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112,0,66,34,33,17,17,17,85,85,17,17,21,0,116,103,112,0,66,41,153,30,234,85,133,
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17,17,221,187,96,34,38,96,0,73,225,85,17,133,17,24,17,85,139,136,108,34,34,32,0,
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66,33,136,21,85,85,139,136,187,191,248,108,102,98,32,0,73,225,136,21,81,21,216,
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255,251,191,255,108,114,44,192,0,66,90,187,234,81,17,21,85,136,187,136,98,118,
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39,98,0,66,42,187,170,169,225,21,85,17,253,221,98,118,39,98,0,66,170,187,154,
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174,17,21,85,17,255,223,98,118,39,98,0,66,170,169,154,174,17,21,85,21,139,136,
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98,118,39,98,0,74,158,158,21,81,17,85,136,136,184,255,98,118,39,98,0,66,153,153,
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21,129,21,88,136,136,184,255,98,118,39,98,0,66,153,153,21,129,21,88,136,136,184,
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255,98,118,39,98,0,66,41,153,153,161,17,21,85,21,136,136,98,118,39,98,0,66,89,
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153,158,169,17,24,17,17,219,189,98,118,39,98,0,66,37,170,170,170,225,24,17,17,
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219,189,98,118,39,98,0,74,162,169,238,88,17,85,85,136,139,187,98,118,39,98,0,69,
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165,129,17,85,21,216,221,251,187,255,98,114,34,192,0,66,34,129,17,85,85,88,136,
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187,191,248,108,119,68,64,0,74,81,129,17,24,17,88,17,85,88,85,108,100,71,64,0,
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74,169,153,30,154,17,21,85,17,187,221,108,100,103,112,0,66,34,33,17,17,17,17,17,
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17,21,81,32,100,103,112,0,36,68,68,68,68,68,68,68,68,68,68,98,116,199,112,51,0,
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2,34,34,32,0,34,34,34,32,0,6,71,199,96,51,51,48,71,118,0,51,4,119,118,0,51,4,
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124,6,96,51,51,51,4,96,3,51,48,68,96,3,51,7,96,2,32,51,51,51,48,0,51,51,51,0,0,
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51,51,48,0,0,3
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},
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{ // 7, access card
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175,0,21,45,44,23,46,2,19,34,69,22,68,60,131,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,17,17,17,17,17,17,0,0,0,0,0,0,0,0,1,
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68,17,24,102,101,86,97,0,0,0,0,0,0,0,0,1,68,17,24,102,85,86,101,16,0,0,0,0,0,0,
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15
levels.h
15
levels.h
@ -93,15 +93,16 @@ typedef struct
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#define SFG_LEVEL_ELEMENT_ROCKETS 0x04
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#define SFG_LEVEL_ELEMENT_PLASMA 0x05
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#define SFG_LEVEL_ELEMENT_TREE 0x06
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#define SFG_LEVEL_ELEMENT_CARD0 0x07 ///< Access card, unlocks doors with lock.
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#define SFG_LEVEL_ELEMENT_CARD1 0x08
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#define SFG_LEVEL_ELEMENT_CARD2 0x09
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#define SFG_LEVEL_ELEMENT_LOCK0 0x0a /**< Special level element that must be
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#define SFG_LEVEL_ELEMENT_FINISH 0x07
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#define SFG_LEVEL_ELEMENT_CARD0 0x08 ///< Access card, unlocks doors with lock.
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#define SFG_LEVEL_ELEMENT_CARD1 0x09
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#define SFG_LEVEL_ELEMENT_CARD2 0x0a
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#define SFG_LEVEL_ELEMENT_LOCK0 0x0b /**< Special level element that must be
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placed on a tile with door. This door is
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then unlocked by taking the corresponding
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access card. */
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#define SFG_LEVEL_ELEMENT_LOCK1 0x0b
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#define SFG_LEVEL_ELEMENT_LOCK2 0x0c
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#define SFG_LEVEL_ELEMENT_LOCK1 0x0c
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#define SFG_LEVEL_ELEMENT_LOCK2 0x0d
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/*
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Monsters have lower 4 bits zero and are only distinguished by the 4 upper
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@ -293,7 +294,7 @@ SFG_PROGRAM_MEMORY SFG_Level SFG_level0 =
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{SFG_LEVEL_ELEMENT_CARD0, {13, 20}}, {SFG_LEVEL_ELEMENT_CARD1, {14, 20}},
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{SFG_LEVEL_ELEMENT_CARD2, {13, 21}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_LOCK1, {3, 21}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_FINISH, {20, 12}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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