Add finish

This commit is contained in:
Miloslav Číž 2020-02-08 22:56:22 +01:00
parent cdbd5165c3
commit d3c4c0da74
4 changed files with 35 additions and 8 deletions

BIN
assets/item_finish.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 KiB

View File

@ -511,7 +511,31 @@ SFG_PROGRAM_MEMORY uint8_t SFG_itemSprites[][SFG_TEXTURE_STORE_SIZE] =
16,0,0,0,0,0,17,22,36,0,0,0,0,1,167,209,0,0,0,0,0,0,0,1,17,0,0,0,0,0,17,16,0,0,
0,0,0,0,0,0,0
},
{ // 6, access card
{ // 6, finish teleport
0,151,3,175,6,143,4,5,134,63,55,127,2,61,71,45,51,51,51,48,0,51,51,51,0,0,51,51,
48,0,0,3,51,51,51,48,0,51,51,51,0,0,51,51,48,0,0,3,51,51,51,4,96,3,51,48,68,96,
3,51,12,192,0,0,51,51,48,71,118,0,51,4,119,118,0,51,6,108,12,192,51,0,2,34,34,
32,0,34,34,34,32,0,4,70,198,96,0,36,68,68,68,68,68,68,68,68,68,68,108,68,199,
112,0,66,34,33,17,17,17,85,85,17,17,21,0,116,103,112,0,66,41,153,30,234,85,133,
17,17,221,187,96,34,38,96,0,73,225,85,17,133,17,24,17,85,139,136,108,34,34,32,0,
66,33,136,21,85,85,139,136,187,191,248,108,102,98,32,0,73,225,136,21,81,21,216,
255,251,191,255,108,114,44,192,0,66,90,187,234,81,17,21,85,136,187,136,98,118,
39,98,0,66,42,187,170,169,225,21,85,17,253,221,98,118,39,98,0,66,170,187,154,
174,17,21,85,17,255,223,98,118,39,98,0,66,170,169,154,174,17,21,85,21,139,136,
98,118,39,98,0,74,158,158,21,81,17,85,136,136,184,255,98,118,39,98,0,66,153,153,
21,129,21,88,136,136,184,255,98,118,39,98,0,66,153,153,21,129,21,88,136,136,184,
255,98,118,39,98,0,66,41,153,153,161,17,21,85,21,136,136,98,118,39,98,0,66,89,
153,158,169,17,24,17,17,219,189,98,118,39,98,0,66,37,170,170,170,225,24,17,17,
219,189,98,118,39,98,0,74,162,169,238,88,17,85,85,136,139,187,98,118,39,98,0,69,
165,129,17,85,21,216,221,251,187,255,98,114,34,192,0,66,34,129,17,85,85,88,136,
187,191,248,108,119,68,64,0,74,81,129,17,24,17,88,17,85,88,85,108,100,71,64,0,
74,169,153,30,154,17,21,85,17,187,221,108,100,103,112,0,66,34,33,17,17,17,17,17,
17,21,81,32,100,103,112,0,36,68,68,68,68,68,68,68,68,68,68,98,116,199,112,51,0,
2,34,34,32,0,34,34,34,32,0,6,71,199,96,51,51,48,71,118,0,51,4,119,118,0,51,4,
124,6,96,51,51,51,4,96,3,51,48,68,96,3,51,7,96,2,32,51,51,51,48,0,51,51,51,0,0,
51,51,48,0,0,3
},
{ // 7, access card
175,0,21,45,44,23,46,2,19,34,69,22,68,60,131,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,17,17,17,17,17,17,0,0,0,0,0,0,0,0,1,
68,17,24,102,101,86,97,0,0,0,0,0,0,0,0,1,68,17,24,102,85,86,101,16,0,0,0,0,0,0,

View File

@ -93,15 +93,16 @@ typedef struct
#define SFG_LEVEL_ELEMENT_ROCKETS 0x04
#define SFG_LEVEL_ELEMENT_PLASMA 0x05
#define SFG_LEVEL_ELEMENT_TREE 0x06
#define SFG_LEVEL_ELEMENT_CARD0 0x07 ///< Access card, unlocks doors with lock.
#define SFG_LEVEL_ELEMENT_CARD1 0x08
#define SFG_LEVEL_ELEMENT_CARD2 0x09
#define SFG_LEVEL_ELEMENT_LOCK0 0x0a /**< Special level element that must be
#define SFG_LEVEL_ELEMENT_FINISH 0x07
#define SFG_LEVEL_ELEMENT_CARD0 0x08 ///< Access card, unlocks doors with lock.
#define SFG_LEVEL_ELEMENT_CARD1 0x09
#define SFG_LEVEL_ELEMENT_CARD2 0x0a
#define SFG_LEVEL_ELEMENT_LOCK0 0x0b /**< Special level element that must be
placed on a tile with door. This door is
then unlocked by taking the corresponding
access card. */
#define SFG_LEVEL_ELEMENT_LOCK1 0x0b
#define SFG_LEVEL_ELEMENT_LOCK2 0x0c
#define SFG_LEVEL_ELEMENT_LOCK1 0x0c
#define SFG_LEVEL_ELEMENT_LOCK2 0x0d
/*
Monsters have lower 4 bits zero and are only distinguished by the 4 upper
@ -293,7 +294,7 @@ SFG_PROGRAM_MEMORY SFG_Level SFG_level0 =
{SFG_LEVEL_ELEMENT_CARD0, {13, 20}}, {SFG_LEVEL_ELEMENT_CARD1, {14, 20}},
{SFG_LEVEL_ELEMENT_CARD2, {13, 21}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
{SFG_LEVEL_ELEMENT_LOCK1, {3, 21}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
{SFG_LEVEL_ELEMENT_FINISH, {20, 12}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},

2
main.c
View File

@ -2991,6 +2991,8 @@ void SFG_draw()
if (e.type == SFG_LEVEL_ELEMENT_TREE)
size = 2;
else if (e.type == SFG_LEVEL_ELEMENT_FINISH)
size = 3;
RCL_PixelInfo p =
RCL_mapToScreen(