mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-12-21 23:08:49 -05:00
Fix cheat
This commit is contained in:
parent
11531db82d
commit
ca664f3192
8
game.h
8
game.h
@ -432,7 +432,7 @@ struct
|
||||
which cards should be blinking in the HUD,
|
||||
the last 2 bits are a blink reset counter. */
|
||||
uint8_t justTeleported;
|
||||
int8_t previousWeaponDirection; ///< Direction (+/0/-) of previous weapon.
|
||||
int8_t previousWeaponDirection; ///< Direction (+/0/-) of previous weapon.
|
||||
} SFG_player;
|
||||
|
||||
/**
|
||||
@ -3738,11 +3738,6 @@ void SFG_handleCheats()
|
||||
|
||||
uint8_t expectedKey;
|
||||
|
||||
//012345678910
|
||||
//abracadabra
|
||||
//
|
||||
//a5 b2 r2 c1 d1
|
||||
|
||||
switch (SFG_game.cheatState & 0x0f)
|
||||
{
|
||||
case 0: case 3: case 5: case 7: case 10:
|
||||
@ -3785,6 +3780,7 @@ void SFG_handleCheats()
|
||||
SFG_player.ammo[SFG_AMMO_ROCKETS] = SFG_AMMO_MAX_ROCKETS;
|
||||
SFG_player.ammo[SFG_AMMO_PLASMA] = SFG_AMMO_MAX_PLASMA;
|
||||
SFG_player.weapon = SFG_WEAPON_SOLUTION;
|
||||
SFG_player.cards |= 0x07;
|
||||
SFG_game.cheatState = 0x80;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user