diff --git a/game.h b/game.h index 34f87d7..81d6f50 100755 --- a/game.h +++ b/game.h @@ -432,7 +432,7 @@ struct which cards should be blinking in the HUD, the last 2 bits are a blink reset counter. */ uint8_t justTeleported; - int8_t previousWeaponDirection; ///< Direction (+/0/-) of previous weapon. + int8_t previousWeaponDirection; ///< Direction (+/0/-) of previous weapon. } SFG_player; /** @@ -3738,11 +3738,6 @@ void SFG_handleCheats() uint8_t expectedKey; -//012345678910 -//abracadabra -// -//a5 b2 r2 c1 d1 - switch (SFG_game.cheatState & 0x0f) { case 0: case 3: case 5: case 7: case 10: @@ -3785,6 +3780,7 @@ void SFG_handleCheats() SFG_player.ammo[SFG_AMMO_ROCKETS] = SFG_AMMO_MAX_ROCKETS; SFG_player.ammo[SFG_AMMO_PLASMA] = SFG_AMMO_MAX_PLASMA; SFG_player.weapon = SFG_WEAPON_SOLUTION; + SFG_player.cards |= 0x07; SFG_game.cheatState = 0x80; } }